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FF2 Freak Fortress 2 1.10.14 Released


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p0008874
Senior Member
Join Date: Jul 2014
Old 07-19-2017 , 08:16   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2931

Quote:
Originally Posted by Maximilian_ View Post
_pyroshark_bgm.mp3?

Try rename it "normaly" (pyroshark_bgm.mp3, for example)
Oh shit my mistake.
Wait the sec
Not my problem.
Don't ask me.
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Last edited by p0008874; 07-19-2017 at 08:17.
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93SHADoW
AlliedModders Donor
Join Date: Jul 2014
Location: Houston, TX
Old 07-19-2017 , 19:52   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2932

Due to the old official server going offline for good, here is a temporary test server (Courtesy of Froth & Transit) to test the latest compilable build.

This is up while I update my 2 flagship bosses, Beep-Man and Blitzkrieg.

Here is the server IP: 160.202.167.17:27500

This is a 10-slot server.

Now, it will be up for around a month, unless ad revenue suffices to keep it online for much longer.
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Last edited by 93SHADoW; 07-19-2017 at 19:54.
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Transit Of Venus
Senior Member
Join Date: May 2014
Location: Australia
Old 07-20-2017 , 11:28   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2933

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
Due to the old official server going offline for good, here is a temporary test server (Courtesy of Froth & Transit) to test the latest compilable build.

This is up while I update my 2 flagship bosses, Beep-Man and Blitzkrieg.

Here is the server IP: 160.202.167.17:27500

This is a 10-slot server.

Now, it will be up for around a month, unless ad revenue suffices to keep it online for much longer.
adding onto this I have a few bosses from most of the newest stuff on the Forums and other stuff i'm testing for my own server. The new Beep Man is on there to.
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Last edited by Transit Of Venus; 08-10-2017 at 11:13. Reason: server change
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Transit Of Venus
Senior Member
Join Date: May 2014
Location: Australia
Old 08-10-2017 , 11:12   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2934

Little note, in the OP it says FF2 needs 'Sourcemod 1.6.3 or higher', well as I found out it won't even load on a new Sourcemod 1.7.3 server, and I had to install 1.10.5 on there server because it was the oldest one I have on me. Prob should be something to be fixed.
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Last edited by Transit Of Venus; 08-10-2017 at 11:13. Reason: spelling mistake
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p0008874
Senior Member
Join Date: Jul 2014
Old 08-11-2017 , 10:54   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2935

I have the bug

The Game Description Override sometime change to (Team Fortress) Not Freak fortress 2
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Transit Of Venus
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Join Date: May 2014
Location: Australia
Old 08-12-2017 , 10:29   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2936

You have SteamTools installed?
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kickman7
Junior Member
Join Date: Jul 2017
Old 08-12-2017 , 17:54   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2937

Hello users of FF2. I want to install a custom boss, which is painis cupcake. So, i go to the download page and find the download for it. I install it, place the files in the right places, load up the server, and the boss isnt on my bosses list. How do i fix this? How do i make custom bosses playable? If there is a solution to this, please tell me. Thanks!



Note: I'm using winrar to unzip the files.
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Transit Of Venus
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Join Date: May 2014
Location: Australia
Old 08-13-2017 , 00:43   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2938

kickman you need to add his Config to characters.cfg
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kickman7
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Join Date: Jul 2017
Old 08-13-2017 , 09:10   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2939

Oh, so if i was adding painis cupcake i'd type in "11" "painiscupcake"
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Transit Of Venus
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Join Date: May 2014
Location: Australia
Old 08-14-2017 , 04:27   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2940

Yep
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