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KnifeSyphon


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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 10-06-2007 , 01:06   Re: KnifeSyphon
Reply With Quote #21

Updated to Version 1.6
  • Fixed announcement problems (hopefully).
  • Colorized messages.
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Stingbyte
Member
Join Date: Oct 2007
Old 10-06-2007 , 10:23   Re: KnifeSyphon
Reply With Quote #22

Tested with new version:
Following errors in output:

L 10/06/2007 - 16:21:29: [SM] Native "FindDataMapOffs" reported: Entity 8 is invalid
L 10/06/2007 - 16:21:29: [SM] Displaying call stack trace for plugin "knifesyphon.smx":
L 10/06/2007 - 16:21:29: [SM] [0] Line 105, /home/groups/alliedmodders/forums/files/2/8/8/5/0/19087.attach::event_PlayerDeath()

Announcement not displayed.
[edit]
plugin is working a bit crazy, if I shoot the bot with a weapon, i get the health bonus!
Announcement is not displayed, but healt bonus message is shown.

Greetz
Stingbyte

Last edited by Stingbyte; 10-06-2007 at 19:31.
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Isias
Senior Member
Join Date: Apr 2006
Old 10-07-2007 , 09:43   Re: KnifeSyphon
Reply With Quote #23

Added german language support
Attached Files
File Type: txt knifesyphon.phrases.txt (380 Bytes, 292 views)
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 10-29-2007 , 15:02   Re: KnifeSyphon
Reply With Quote #24

Updated to version 1.7
  • Fixed bug where killing with any weapon netted extra HP.
  • Fixed bug where shooting somebody gave HP.
  • Made announcements work properly (without errors!)
  • Shortened the translations a bit (need new ones please) to fit one one line
  • Added TF2 support*
* I just added in the TF2 weapon check, so it might not exactly work. I'll do a bit of testing and see how it turns out.

[edit]

Update on TF2 support:

As far as I can tell, everything works fine. The only thing I noticed is that when you get a kill and gain HP over the default max, it slowly degrades as if you overhealed.

Last edited by bl4nk; 10-30-2007 at 04:21.
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Inflikted
SourceMod Donor
Join Date: Jan 2009
Old 02-01-2009 , 11:35   Re: KnifeSyphon
Reply With Quote #25

this knifesyphon mod for TF2 only works for spies? or all melee weapons?
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 02-01-2009 , 16:09   Re: KnifeSyphon
Reply With Quote #26

All melee weapons.
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lsps
Member
Join Date: Nov 2008
Old 02-26-2009 , 10:34   Re: KnifeSyphon
Reply With Quote #27

I am ensuring I have done this right, the cvars go in ANY cfg file, such as server.cfg? Or do I need to create a knifesyphon.cfg file and put it in the sourcemod/configs directory?
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CrimsonGT
Veteran Member
Join Date: Oct 2007
Location: Gainesville, FL
Old 02-26-2009 , 10:53   Re: KnifeSyphon
Reply With Quote #28

server.cfg is fine.
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lsps
Member
Join Date: Nov 2008
Old 02-26-2009 , 14:55   Re: KnifeSyphon
Reply With Quote #29

Thanks man, thought so.
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firebone
New Member
Join Date: Mar 2009
Old 03-23-2009 , 19:04   Re: KnifeSyphon
Reply With Quote #30

Hello,

I put the knifesyphon.smx in the plugin folder and the knifesyphon.phrases.txt in the gamedata folder.

How can I get the plugin to load and show it in the sourcemod admin menu?
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