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[L4D2] Score/Team Manager 1.3.0


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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 09-28-2010 , 15:58   Re: [L4D2] Score/Team Manager 1.2.6
Reply With Quote #501

Theres 20 different unstable snapshots .. just get one that doesnt lag. Im running a windows server myself. No it will for the lack of certain features not work with stable versions until they declare 1.4 stable.
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danielmyst777
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Join Date: Aug 2010
Location: Virginia
Old 09-30-2010 , 18:01   Re: [L4D2] Score/Team Manager 1.2.6
Reply With Quote #502

Sometimes when I swap players from survivors to infected or vice versa, one of the players just get's moved to spectators and nothing else. Is this a known bug or something overlooked? I am using the adminmenu_custom code posted in the initial post for the GUI menu.
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 09-30-2010 , 18:49   Re: [L4D2] Score/Team Manager 1.2.6
Reply With Quote #503

That only happens if theres a problem putting that person to the team you ask for. Make sure there is a slot. Also l4d2 sometimes moves someone else to the team the second you clear a spot in it.
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danielmyst777
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Join Date: Aug 2010
Location: Virginia
Old 09-30-2010 , 18:53   Re: [L4D2] Score/Team Manager 1.2.6
Reply With Quote #504

It happens when I try to swap 2 players between infected and survivors, but I've noticed it more sometimes when the second round of the campaign starts (versus) and one player is stuck on the spectator team and isn't given the option to join any team (survivors or infected).
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adrianman
Senior Member
Join Date: Sep 2010
Old 10-05-2010 , 22:37   Re: [L4D2] Score/Team Manager 1.2.6
Reply With Quote #505

needs updating after the sacrifice
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 10-06-2010 , 04:51   Re: [L4D2] Score/Team Manager 1.2.7
Reply With Quote #506

Small update for the Sacrifice DLC
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 10-06-2010 , 15:17   Re: [L4D2] Score/Team Manager 1.2.7
Reply With Quote #507

Quote:
Originally Posted by AtomicStryker View Post
Small update for the Sacrifice DLC
Thanks Atomic for update.

Now the latest snapshot dev branch dont lag anymore in windows server, so I'll take yourplugin because in 20vs mix the teams. I'm afraid the server get more crashs with l4dtoolz and downtown together.
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danielmyst777
AlliedModders Donor
Join Date: Aug 2010
Location: Virginia
Old 10-11-2010 , 03:50   Re: [L4D2] Score/Team Manager 1.2.7
Reply With Quote #508

@Atomic

The newest Sacrifice update changed the cvar sb_all_bot_team to sb_all_bot_game. I've seen that you have changed this cvar in both your AI trigger fix and this plugin.

My problem is that my server doesn't honor the fact that the cvar has been forced changed from these two plug-ins or just this one. I query the server and it replies with sb_all_bot_game 0;however, if everyone disconnects from a versus game or all the human die on an AI team, the round doesn't end and it acts as if sb_all_bot_game is set to 1 but the bots don't move along their paths. They just stand still.

Is this just my server or is anyone else experiencing this issue?

I have latest 1.4 build and an running windows dedi.
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one.furious.one
Junior Member
Join Date: Aug 2010
Old 10-11-2010 , 07:19   Re: [L4D2] Score/Team Manager 1.2.7
Reply With Quote #509

This should move them along:

sm_cvar allow_all_bot_survivor_team 1


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danielmyst777
AlliedModders Donor
Join Date: Aug 2010
Location: Virginia
Old 10-11-2010 , 14:52   Re: [L4D2] Score/Team Manager 1.2.7
Reply With Quote #510

@Atomic

Bug Report:

I can confirm that the team swap doesn't work on versus (No Mercy) when set to option 4 (losing team goes infected first on the last round).

I can also confirm that the anti-rage command swaps teams and scores but end the round immediately for everyone and move on to the next round.
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