Raised This Month: $51 Target: $400
 12% 

[TF2] Minibombs


Post New Thread Reply   
 
Thread Tools Display Modes
Author
Pelipoika
Veteran Member
Join Date: May 2012
Location: Inside
Plugin ID:
4010
Plugin Version:
Plugin Category:
General Purpose
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Old 12-24-2013 , 12:27   [TF2] Minibombs
    Reply With Quote #1

    [TF2] Minibombs

    Description:

    Makes stickybombs poop out little Minibombs every once in a while

    Cvars:

    sm_minibombs_enabled (default: 1) Enable/Disable Plugin
    sm_minibombs_spawndelay (default: 5.0) How often should a sticky spawn a minibomb? (Seconds)
    sm_minibombs_damage (default: 20.0) How much damage should a minibomb do?

    Changelog:

    - Fixed this
    - Wrong classname :blush:

    Overrides:
    sm_minibombs_access - Default "Everyone" Players with access to this will be able to have their stickybombs spawn bomblets.
    Attached Files
    File Type: sp Get Plugin or Get Source (minibombs.sp - 1431 views - 4.1 KB)

    Last edited by Pelipoika; 10-24-2015 at 10:06. Reason: Derp
    Pelipoika is offline
    Oshizu
    Veteran Member
    Join Date: Nov 2012
    Location: Warsaw
    Old 12-24-2013 , 12:33   Re: [TF2] Minibombs
    Reply With Quote #2

    Interesting plugin
    Thought you should add cvar for disabling damage for owner of stickies

    I was planning myself to re-release some neat features that saigns have.
    But oh well you did it before me
    __________________
    ...

    Last edited by Oshizu; 12-24-2013 at 12:45.
    Oshizu is offline
    Automicbomb
    AlliedModders Donor
    Join Date: Nov 2012
    Old 12-24-2013 , 13:02   Re: [TF2] Minibombs
    Reply With Quote #3

    We tried with peli what happends if you set sm_minibombs_damage to 9001 and sm_minibombs_spawndelay to 0 Server lag but it was fun tough (private testing server)
    Automicbomb is offline
    Snaggle
    AlliedModders Donor
    Join Date: Jul 2010
    Location: England
    Old 12-24-2013 , 14:19   Re: [TF2] Minibombs
    Reply With Quote #4

    This is pretty cool, nice job.
    Snaggle is offline
    404UserNotFound
    BANNED
    Join Date: Dec 2011
    Old 12-24-2013 , 18:36   Re: [TF2] Minibombs
    Reply With Quote #5

    Quote:
    Originally Posted by Oshizu View Post

    I was planning myself to re-release some neat features that saigns have.
    But oh well you did it before me
    Release them anyway, so every server can be like Saigns and eventually end up on everyone's blocklist for having overpowered-as-shit premium benefits
    404UserNotFound is offline
    Oshizu
    Veteran Member
    Join Date: Nov 2012
    Location: Warsaw
    Old 12-24-2013 , 18:51   Re: [TF2] Minibombs
    Reply With Quote #6

    Quote:
    Originally Posted by abrandnewday View Post
    Release them anyway, so every server can be like Saigns and eventually end up on everyone's blocklist for having overpowered-as-shit premium benefits
    I wasn't talking about premium overpowered features
    I was talking about features like Halloween Footprints, Be The Zombie, trails or grenades

    Releasing premium overpowered shit would doom us all

    People who would want overpowered premium mod got this anyway: [TF2] Premium 1.15
    __________________
    ...

    Last edited by Oshizu; 12-24-2013 at 18:54.
    Oshizu is offline
    404UserNotFound
    BANNED
    Join Date: Dec 2011
    Old 12-24-2013 , 19:45   Re: [TF2] Minibombs
    Reply With Quote #7

    Quote:
    Originally Posted by Oshizu View Post
    I wasn't talking about premium overpowered features
    I was talking about features like Halloween Footprints, Be The Zombie, trails or grenades

    Releasing premium overpowered shit would doom us all

    People who would want overpowered premium mod got this anyway: [TF2] Premium 1.15
    Ohhhhh. Halloween Footprints, I'd like to see that released. Trails...we already have numerous trail plugins, and the one Saign's uses is a version from these forums that they apparently "modified". The code they used is most likely from that Premium plugin (or an old version of it that is still on Pastebin, which allows for the attaching of plugins to the back or even to the head)

    As for grenades, I'm working on a set of plugins with a friend of mine that is like TF2Nades, but uses actual legitimate Valve-made textures and better functions to recreate the scrapped grenades. We've already done the Frag Grenade and the Dynamite Pack (and even edited the w_grenade_bomblet.mdl's QC file to fix the missing "fuse_spark" error which re-added the fuse particle effect to the wick of the stick model) We were originally going to make one big plugin containing all the grenades, but we've since split it up into multiple plugins, one for each grenade.
    404UserNotFound is offline
    Newbie1992
    Senior Member
    Join Date: Jan 2013
    Location: Germany
    Old 12-25-2013 , 04:58   Re: [TF2] Minibombs
    Reply With Quote #8

    Quote:
    Originally Posted by Oshizu View Post
    I wasn't talking about premium overpowered features
    I was talking about features like Halloween Footprints, Be The Zombie, trails or grenades

    Releasing premium overpowered shit would doom us all

    People who would want overpowered premium mod got this anyway: [TF2] Premium 1.15
    pm sent
    __________________
    Newbie1992 is offline
    MafiaBoss
    AlliedModders Donor
    Join Date: Aug 2013
    Old 12-25-2013 , 08:55   Re: [TF2] Minibombs
    Reply With Quote #9

    Quote:
    Originally Posted by Pelipoika View Post
    [TF2] Minibombs
    Overrides:
    sm_minibombs_access - Default "Everyone" Players with access to this will be able to have their stickybombs spawn bomblets.
    Unable to override it to a specific flag.. (Yes, I did override it correctly).
    MafiaBoss is offline
    Newbie1992
    Senior Member
    Join Date: Jan 2013
    Location: Germany
    Old 12-25-2013 , 08:59   Re: [TF2] Minibombs
    Reply With Quote #10

    Quote:
    Originally Posted by MafiaBoss View Post
    Unable to override it to a specific flag.. (Yes, I did override it correctly).
    Works fine for me ...
    Code:
    Overrides
    {
        "sm_minibombs_access"    "a"
    }
    __________________

    Last edited by Newbie1992; 12-25-2013 at 08:59.
    Newbie1992 is offline
    Reply



    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 21:04.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode