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FF2 Freak Fortress 2 1.10.14 Released


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xerox_i_
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Join Date: Mar 2013
Old 02-08-2014 , 11:29   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #161

Quote:
Originally Posted by Research View Post
Can I request random charset convar? (when - server start plugin loading)
of course I can put all my bosses in one charset but server loading time is too long(120 boss have too many files)
I success appear charset vote dosen't require mapvote but if map change, UMC automatically unload and reload ff2 so my charset vote result is disappear
i use umc here and extended map cfg's and i dont have any problems with this check your freak_fortress_2.cfg into configs folder
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Wliu
Veteran Member
Join Date: Apr 2013
Old 02-08-2014 , 14:47   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #162

Beta 9-1. Fixes HUD text not showing on round start and hopefully fixes the bug where the boss model does not get reset when switching classes as boss.

At this point I only have one bug left that I'm aware of (and can replicate), which is the Easter Abilities mapchange crash.
Attached Files
File Type: sp Get Plugin or Get Source (freak_fortress_2.sp - 110 views - 203.2 KB)
File Type: smx freak_fortress_2.smx (102.5 KB, 123 views)
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Last edited by Wliu; 02-08-2014 at 14:48.
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xerox_i_
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Join Date: Mar 2013
Old 02-08-2014 , 14:55   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #163

Quote:
Originally Posted by Wliu View Post
Beta 9-1. Fixes HUD text not showing on round start and hopefully fixes the bug where the boss model does not get reset when switching classes as boss.

At this point I only have one bug left that I'm aware of (and can replicate), which is the Easter Abilities mapchange crash.

testing i will edit this soon! keep up the good work Wliu

EDIT: YEAHHHH thanx mate all are working flawlessly!

EDIT 2: i think the next beta will be the last right?
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Last edited by xerox_i_; 02-08-2014 at 16:52.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 02-08-2014 , 17:57   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #164

Quote:
Originally Posted by xerox_i_ View Post
testing i will edit this soon! keep up the good work Wliu

EDIT: YEAHHHH thanx mate all are working flawlessly!

EDIT 2: i think the next beta will be the last right?
Beta 9 is hopefully going to be the last beta, and will include the Easter Abilities crash fix.
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Research
SourceMod Donor
Join Date: Nov 2011
Old 02-08-2014 , 21:09   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #165

Quote:
Originally Posted by xerox_i_ View Post
i use umc here and extended map cfg's and i dont have any problems with this check your freak_fortress_2.cfg into configs folder
Then can I see your cfg's? (map, ff2, etc)
I need check my cfg error but don't know how to do it
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xerox_i_
Member
Join Date: Mar 2013
Old 02-09-2014 , 13:48   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #166

sir Wliu i found a new bug when player be hale and round ends and player goes back to red sometimes he back with one weapon or without any weapons
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Automicbomb
AlliedModders Donor
Join Date: Nov 2012
Old 02-10-2014 , 10:49   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #167

Server crashes on mapchange. This has been issue on all 1.9.0 versions and still haunting us. Fix yo shit
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 02-10-2014 , 12:31   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #168

Quote:
Originally Posted by Automicbomb View Post
Server crashes on mapchange. This has been issue on all 1.9.0 versions and still haunting us. Fix yo shit

maybe you meant this in jest, but it reads down right rude. You could have simply said, thanks to all that are working on 1.9, and wish you luck in resolving the map change crash bug
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WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 02-10-2014 , 13:30   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #169

Just out of curiosity? What version fixes the cloneattack rage for boss models being picked wrong? I can fix it myself by changing the ability sp, but I want to know if it's officially fixed? Also, is it possible to make the clone attack rage also give the clones the exact same weapon as main boss(May need to tweak around the ff2 source and the ff2 1st set abilities source)
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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
Old 02-10-2014 , 15:00   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #170

Quote:
Originally Posted by WildCard65 View Post
Just out of curiosity? What version fixes the cloneattack rage for boss models being picked wrong? I can fix it myself by changing the ability sp, but I want to know if it's officially fixed? Also, is it possible to make the clone attack rage also give the clones the exact same weapon as main boss(May need to tweak around the ff2 source and the ff2 1st set abilities source)
https://forums.alliedmods.net/showthread.php?t=224420
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