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CS Flags (dod like) - 1.194 [2013-11-09]


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-15-2007 , 21:37   Re: CS Flags (dod like) - 1.11
Reply With Quote #121

I'm stupid. lol

When I replaced english message by french, I've removed color code. -_-"

Sorry, it works fine.
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Last edited by Arkshine; 03-15-2007 at 21:43.
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sytremelaker
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Join Date: Jun 2006
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Old 03-16-2007 , 00:39   Re: CS Flags (dod like) - 1.11
Reply With Quote #122

Is there a timer or some sort of device that tells you how much time is left until a Flag is captured (when flag capture time delay is on)?
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commonbullet
Veteran Member
Join Date: Oct 2005
Old 03-16-2007 , 00:53   Re: CS Flags (dod like) - 1.11
Reply With Quote #123

Quote:
Originally Posted by sytremelaker View Post
Is there a timer or some sort of device that tells you how much time is left until a Flag is captured (when flag capture time delay is on)?
Yep. Stop asking, try the plugin.
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commonbullet
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Join Date: Oct 2005
Old 03-16-2007 , 01:05   Re: CS Flags (dod like) - 1.12
Reply With Quote #124

1.12 Update:

- Progress bar is smoother by default,
- "amx_csflags_capturedelay" value correspond to delay time in seconds
- Added color to team capture warnings.

Thanks to arkshine for requesting all listed improvements in this release.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-16-2007 , 01:15   Re: CS Flags (dod like) - 1.12
Reply With Quote #125

Also, you should use ML system instead of '#define'. It would be great please.
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sytremelaker
Senior Member
Join Date: Jun 2006
Location: Staples Center, Los Ange
Old 03-16-2007 , 03:09   Re: CS Flags (dod like) - 1.12
Reply With Quote #126

Sorry, I'm not understanding how to make new Flag points.

I typed in csflags_edit and brought up the menu. I created 5 flags on a map and pressed "Sane and Exit". I reloaded the map to start up CS Flags but only 1 Flag loaded. I repeated this many time and still only 1 or no flags loaded.
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Last edited by sytremelaker; 03-16-2007 at 05:35.
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SeToY
SourceMod Donor
Join Date: Jul 2006
Location: Germany
Old 03-16-2007 , 04:25   Re: CS Flags (dod like) - 1.1
Reply With Quote #127

Quote:
Originally Posted by commonbullet View Post
Updates:

csflags 1.1
- Included support for setting a 'standby' before flag is switched adjusted by this cvar:
Code:
amx_csflags_capturedelay [default=10]
THank u for investigation my suggestion. works perfekt on my server. thanks a lot ;)
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artikz
Junior Member
Join Date: Dec 2006
Old 03-16-2007 , 07:44   Re: CS Flags (dod like) - 1.12
Reply With Quote #128

help , my csflags editor dont works , uncnown commands
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raa
Senior Member
Join Date: Oct 2005
Old 03-16-2007 , 15:22   Re: CS Flags (dod like) - 1.12
Reply With Quote #129

Hmmm, I think there is a problem with the current version. Some of the flags either won't capture(meaning the meter bar won't even come up), or the meter bar will come up, reach the end but the flag won't be captured(when this happens the person who tried to capture it will have the shock sprite on their screen forever.
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commonbullet
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Join Date: Oct 2005
Old 03-16-2007 , 16:21   Re: CS Flags (dod like) - 1.12
Reply With Quote #130

sytremelaker: tell me the name of the map which you're trying to insert flags. I noticed that there's a bug with editor that will prevent csflags from beginning right after edition, but it's working ok when you restart the map as far as I could see.

artikz: make sure the plugin has been loaded, then check your admin access level, if I'm not mistaken it requires at least ADMIN_CVAR access.

raa: I can't check it right now, and this is going to be hard to be debuged. I'll try to fix it later if I can't I'll post an older version to be used until it's fixed. Meanwhile, if someone else has experienced the same problem it would be useful for me to know if there's a special situation it's likely to happen.

arkshine: Since your last post, I was afraid you'd request that. :O
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