Want to revamp pyro to be so strong that he needs multiple nerfs?
Make your community aware of the wombo combo (airblast+melee).
Suddenly every pyro will be getting easy 3k+, annoyingly deny Hale's movement all the time, only be killable via rage, even then good pyros can flare jump, etc lolo.
Phlog can also be op with the change I made but there's also the other flamethrowers to look at.
Look for this function around line 2636
Code:
public Action:TF2Items_OnGiveNamedItem(client, String:classname[], iItemDefinitionIndex, &Handle:hItem)
Flaregun 90 -> 150 damage
Code:
case 39, 351, 1081: //Megadetonator
{
new Handle:hItemOverride = PrepareItemHandle(hItem, _, _, "2 ; 1.67 ; 25 ; 0.5 ; 207 ; 1.33 ; 144 ; 1.0 ; 58 ; 3.2", true);
if (hItemOverride != INVALID_HANDLE)
{
hItem = hItemOverride;
return Plugin_Changed;
}
}
(red is the added code)
PHP Code:
case 21, 208, 40, etc..., 972:
{
new Handle:hItemOverride = PrepareItemHandle(hItem, _, _, "2 ; 1.25", true);
if (hItemOverride != INVALID_HANDLE)
{
hItem = hItemOverride;
return Plugin_Changed;
}
}
And this would change flamethrowers. You'd need to add newly released flamethrowers in the future.
List all of the item definition indexes from here:
https://wiki.alliedmods.net/Team_for....5BSlot_0.5D_3
Backburner is already right below megadetonator so do that separately
Code:
case 40:
{
new Handle:hItemOverride = PrepareItemHandle(hItem, _, _, "2 ; 1.25 ; 165 ; 1");
if (hItemOverride != INVALID_HANDLE)
{
hItem = hItemOverride;
return Plugin_Changed;
}
}
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