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VSH Returning Bonk! Atomic Punch to VSH


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darkboy245
Senior Member
Join Date: Feb 2014
Old 07-23-2014 , 13:12   Returning Bonk! Atomic Punch to VSH
Reply With Quote #1

As the topic says ^ the v.145 replaced it with a crit-a-cola. I dislike that, and i would like to know what line should i remove at the "saxtonhale.smx" to make it available once again. Thanks for any helpers ;)
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 07-23-2014 , 15:31   Re: Returning Bonk! Atomic Punch to VSH
Reply With Quote #2

Comment out

PHP Code:
            case 46:
            {
                
TF2_RemoveWeaponSlot2(clientTFWeaponSlot_Secondary);
                
weapon SpawnWeapon(client"tf_weapon_lunchbox_drink"16310"144 ; 2");
            } 
It was removed because it can literally only be used to stall, and the mechanic of using it to escape rage is extremely rarely used well (I have only met one scout other than myself who can solo Hale thanks to that).

I have created something unique to replace it though.

http://youtu.be/i13aqqoKxcI
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Last edited by Chdata; 07-23-2014 at 16:55.
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 07-23-2014 , 21:55   Re: Returning Bonk! Atomic Punch to VSH
Reply With Quote #3

The hale speed formula for lms and endgame is too slow imo. Also, I just make scouts bleed for some seconds after their bonk runs out. It lets them use it if there are dispensers or medics, but if they are just running out the clock, they kill themselves after a minute or so.
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darkboy245
Senior Member
Join Date: Feb 2014
Old 07-24-2014 , 09:59   Re: Returning Bonk! Atomic Punch to VSH
Reply With Quote #4

Thanks Chdata
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