Raised This Month: $51 Target: $400
 12% 

TF2 Mandatory Taunt Mode v0.3 (7/31)


Post New Thread Reply   
 
Thread Tools Display Modes
JamesRaynor
Junior Member
Join Date: Jul 2010
Old 06-05-2011 , 05:56   Re: TF2 Mandatory Taunt Mode v0.3 (7/31)
Reply With Quote #31

Sorry to ask, but can you make it 'BONK' players that kill with a weapon that has no taunt (EG. Skull Cutter)?
JamesRaynor is offline
byteframe
Member
Join Date: Jul 2011
Location: Pitcairn Island
Old 01-28-2012 , 19:51   Re: TF2 Mandatory Taunt Mode v0.3 (7/31)
Reply With Quote #32

Code:
L 01/28/2012 - 19:41:29: [SM] Native "FakeClientCommand" reported: Client index 0 is invalid
L 01/28/2012 - 19:41:29: [SM] Displaying call stack trace for plugin "taunt.smx":
L 01/28/2012 - 19:41:29: [SM]   [0]  Line 93, /home/groups/alliedmodders/forums/files/3/7/8/0/7/29630.attach::PerformTaunt()
L 01/28/2012 - 19:41:29: [SM]   [1]  Line 53, /home/groups/alliedmodders/forums/files/3/7/8/0/7/29630.attach::Event_PlayerDeath()
Shouldn't Event_PlayerDeath check if the player was killed by the console/world?
byteframe is offline
local tf2 player
Junior Member
Join Date: Mar 2024
Old 03-13-2024 , 14:08   Re: TF2 Mandatory Taunt Mode v0.3 (7/31)
Reply With Quote #33

pov: you are a bot in tf2
local tf2 player is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 19:28.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode