Code:
L 01/28/2012 - 19:41:29: [SM] Native "FakeClientCommand" reported: Client index 0 is invalid
L 01/28/2012 - 19:41:29: [SM] Displaying call stack trace for plugin "taunt.smx":
L 01/28/2012 - 19:41:29: [SM] [0] Line 93, /home/groups/alliedmodders/forums/files/3/7/8/0/7/29630.attach::PerformTaunt()
L 01/28/2012 - 19:41:29: [SM] [1] Line 53, /home/groups/alliedmodders/forums/files/3/7/8/0/7/29630.attach::Event_PlayerDeath()
Shouldn't Event_PlayerDeath check if the player was killed by the console/world?