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FF2 [Boss]Ninjineer


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p0008874
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Join Date: Jul 2014
Old 02-07-2017 , 03:09   [Boss]Ninjineer
Reply With Quote #1

Subplugin need:
Epic Scout plugins: https://forums.alliedmods.net/showthread.php?p=2324892
Hook and pull: https://forums.alliedmods.net/showthread.php?t=282473
Replace Projectile: https://forums.alliedmods.net/showthread.php?t=215244

Let's do this ninja style
(After few years ago. But no one try to make Ninjineer hale.)
About Ninjineer http://tf2freakshow.wikia.com/wiki/Ninjineer

In game model


NO SUPER JUMP! Try use Grappling Hook.
Weigh-down: in midair, look down and crouch.
Ninja Cable: Reload, And aim the target.
Rage: (Shuriken X3 + Stun)call for medic when the Rage Meter is full.
2 lives - You will gain the [Matrix Attack] in 6 and a half second.

Theme used:
https://www.youtube.com/watch?&v=N4i-cvK8s90

(Some 2 theme idk i found in 屏東娛樂 ff2 server)
https://steamcommunity.com/groups/extri-me

Download: http://1ink.cc/R8gK

Credits:
LE-the-Creator: He created Ninjineer in tf2 freak
SarisKhan and Kugawattan: They made ninjineer skin in gmod workshop.
Me: I hex model and edit it + config
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Last edited by p0008874; 10-07-2017 at 01:09.
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jaguar1
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Join Date: Feb 2016
Old 02-07-2017 , 16:30   Re: [Boss]Ninjineer
Reply With Quote #2

Please fix

Quote:

Last edited by jaguar1; 02-07-2017 at 16:30.
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jaguar1
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Join Date: Feb 2016
Old 02-07-2017 , 16:37   Re: [Boss]Ninjineer
Reply With Quote #3

change

"model" "models/freak_fortress_2/ninjie/ninjineer.mdl"

to

"model" "models/freak_fortress_2/ninjie/nijineer.mdl"

also the rage_matrix_attack is broken its 60 seconds not 6

Last edited by jaguar1; 02-07-2017 at 16:45.
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JuegosPablo
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Old 02-07-2017 , 17:15   Re: [Boss]Ninjineer
Reply With Quote #4

"character"
{
"name" "Ninjineer"
"class" "9"
"model" "models/freak_fortress_2/ninjie/nijineer.mdl"
"lives" "2"
"health_formula" "((((760.8+n)*(n-1))^1.0341)+2046)/2"
"ragedist" "400.0"
"sound_block_vo" "0"

"description_en" "Ninjineer:\nLet's do this ninja style.\nNO SUPER JUMP! Try use Grappling Hook.\nWeigh-down: in midair, look down and crouch.\nRage: (Shuriken X3 + Stun)call for medic when the Rage Meter is full.\n2 lives - You will gain the [Matrix Attack] in 6 and a half second."

"weapon1"
{
"name" "tf_weapon_wrench"
"index" "197"
"show" "1"
"attributes" "124 ; 1"
}
"weapon2"
{
"name" "tf_weapon_grapplinghook"
"index" "1152"
"show" "0"
"attributes" "280 ; 26 ; 547 ; 0 ; 199 ; 0 ; 712 ; 1 ; 1 ; 0.0 ; 149 ; 0"
}

"ability1"
{
"name" "rage_stun"
"arg1" "5.0"
"plugin_name" "default_abilities"
}
"ability2"
{
"name" "rage_stunsg"
"arg1" "8.0"
"plugin_name" "default_abilities"
}
"ability3"
{
"name" "charge_weightdown"
"arg0" "3"
"plugin_name" "default_abilities"
}
"ability4"
{
"name" "rage_matrix_attack"
"arg0" "-1"
"arg1" "6"
"arg2" "0.2"
"arg3" "0.1"
"plugin_name" "ff2_1st_set_abilities"
}
"ability5"
{
"name" "ability_pull"
"arg0" "2" //Use sounds in 2nd slot
"arg1" "1.5" //Multiplier for pull force, 1.0 will gently place the target in front of you, 2.0 will be insanely rapid.
"arg2" "300.0" //Upwards force on pull. I wouldn't make this above 400 or they'll start flying above you and making it lower than 300 makes this ability almost non functional.
"arg3" "materials/swamp/cable/rope_swamp.vmt" //Material to use for the "rope". DO NOT USE BACKSPACES. if you change this make sure you add it to precache.
"buttonmode" "2" //Uses reload key for activation
"plugin_name" "ff2_grip"
}
"ability6"
{
"name" "ability_pull_charges"
"arg1" "3" //amount of grip charges to grant per rage, is additive to previous charges, not set.
"plugin_name" "ff2_grip"
}
"ability7"
{
"name" "rage_cliplessweapons"
"arg1" "812" // weaponindex
"arg2" "tf_weapon_cleaver" // weapon classname
"arg3" "2 ; 8001" // weapon attributes
"arg4" "0" // weapon visibility
"arg5" "3" // ammo
"arg6" "0" // weapon slot
"arg7" "0" // E RAGE? or AMS RAGE?
"plugin_name" "m7_customizable"
}
"ability8"
{
"name" "model_projectile_replace"
"arg1" "tf_projectile_cleaver"
"arg2" "models/player/gibs/gibs_gear2.mdl"
"plugin_name" "easter_abilities"
}

"sound_begin"
{
"1" "vo/compmode/cm_engie_pregamefirst_01.mp3"
"2" "vo/compmode/cm_engie_pregamefirst_comp_07.mp3"
}
"sound_kspree"
{
"1" "vo/compmode/cm_engie_pregamewonlast_rare_01.mp3"
"2" "vo/compmode/cm_engie_matchwon_04.mp3"
}
"sound_win"
{
"1" "vo/compmode/cm_engie_pregamewonlast_03.mp3"
"2" "vo/compmode/cm_engie_gamewon_rare_01.mp3"
"3" "vo/compmode/cm_engie_gamewon_rare_02.mp3"
"4" "vo/compmode/cm_engie_gamewon_rare_04.mp3"
"5" "vo/compmode/cm_engie_pregamewonlast_03.mp3"
}
"sound_fail"
{
"1" "vo/compmode/cm_engie_pregamelostlast_06.mp3"
"2" "vo/compmode/cm_engie_summary_callout_02.mp3.mp3"
}
"sound_death"
{
"1" "vo\engineer_paincrticialdeath01.mp3"
"2" "vo\engineer_paincrticialdeath02.mp3"
"3" "vo\engineer_paincrticialdeath03.mp3"
"4" "vo\engineer_paincrticialdeath04.mp3"
"5" "vo\engineer_paincrticialdeath05.mp3"
"6" "vo\engineer_paincrticialdeath06.mp3"
}
"sound_ability"
{
"1" "vo/engineer_laughevil01.mp3"
"2" "vo/engineer_laughevil05.mp3"
"3" "vo/engineer_battlecry06.mp3"
"slot3" "2"
"4" "vo/engineer_gunslingertriplepunchfinal02.mp3"
"slot4" "2"
"5" "vo/engineer_gunslingertriplepunchfinal03.mp3"
"slot5" "2"
}
"sound_lastman"
{
"1" "vo/taunts/Engineer_taunts08.mp3"
"1" "vo/compmode/cm_engie_matchwon_11.mp3"
}
"sound_stabbed"
{
"1" "vo/engineer_sf13_magic_reac02.mp3"
"2" "vo/engineer_painsevere01.mp3"
"3" "vo/engineer_painsevere02.mp3"
"4" "vo/engineer_painsevere03.mp3"
"5" "vo/engineer_painsevere04.mp3"
"6" "vo/engineer_painsevere05.mp3"
"7" "vo/engineer_painsevere06.mp3"
"8" "vo/engineer_painsevere07.mp3"
}
"sound_nextlife"
{
"1" "vo/compmode/cm_engie_pregametie_01.mp3"
}
"sound_bgm"
{
"path1" "freak_fortress_2/ninjineer/theme1.mp3"
"time1" "258"
"path2" "freak_fortress_2/ninjineer/theme2.mp3"
"time2" "236"
"path3" "freak_fortress_2/ninjineer/theme3.mp3"
"time3" "236"
}
"mod_precache"
{
"1" "models/player/gibs/gibs_gear2.mdl"
}

"mod_download"
{
"1" "models/freak_fortress_2/ninjie/nijineer" //this is correct model name
}
"mat_download"
{
"1" "materials/models/player/engineer/engineer_mech_hand_invun"
"2" "materials/models/player/engineer/engineer_mech_hand_blue_invun"
}
"download"
{
"1" "models/freat_fortress_2/ninjie/nijineer.phy"
"2" "materials/models/ninjie/ninjineer/engineer_head_red.vmt"
"3" "materials/models/ninjie/ninjineer/engineer_mech_hand.vmt"
"4" "materials/models/ninjie/ninjineer/engineer_red.vmt"
"5" "materials/models/ninjie/ninjineer/engineer_nin.vtf"
"6" "sound/freak_fortress_2/ninjineer/theme1.mp3"
"7" "sound/freak_fortress_2/ninjineer/theme2.mp3"
"8" "sound/freak_fortress_2/ninjineer/theme3.mp3"
}
}
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jaguar1
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Join Date: Feb 2016
Old 02-07-2017 , 17:32   Re: [Boss]Ninjineer
Reply With Quote #5

vtf and vmt are broken too
this hale is so broken T_T

Last edited by jaguar1; 02-07-2017 at 17:35.
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JuegosPablo
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Old 02-07-2017 , 17:36   Re: [Boss]Ninjineer
Reply With Quote #6

Quote:
Originally Posted by jaguar1 View Post
vtf and vmt are broken too
well let me check model and i gonna send a fix
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p0008874
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Join Date: Jul 2014
Old 02-07-2017 , 19:42   Re: [Boss]Ninjineer
Reply With Quote #7

Fak i knew that happen.

EDIT: Try to fix hold on.
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Last edited by p0008874; 02-07-2017 at 19:51.
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p0008874
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Old 02-07-2017 , 20:17   Re: [Boss]Ninjineer
Reply With Quote #8

Quote:
Originally Posted by jaguar1 View Post
vtf and vmt are broken too
this hale is so broken T_T
Fixed now https://www.dropbox.com/s/ynytqtmdgd...ineer.rar?dl=1
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jaguar1
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Old 02-07-2017 , 20:31   Re: [Boss]Ninjineer
Reply With Quote #9

Quote:
Originally Posted by p0008874 View Post
thanks sir
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p0008874
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Old 02-07-2017 , 20:34   Re: [Boss]Ninjineer
Reply With Quote #10

Quote:
Originally Posted by jaguar1 View Post
thanks sir
Is Anything works?
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