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[L4D/L4D2] Infected Bots Control (1.0.0)


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mi123645
Veteran Member
Join Date: Feb 2009
Old 05-22-2010 , 15:15   Re: [L4D/L4D2] Infected Bots (1.9.3)
Reply With Quote #1121

Quote:
Originally Posted by LTR.2 View Post
sorry.

in versus, it doesnt work only in versus, i have to set the director_spawn cvar to 0 to make it spawn infected bots.


BTW , could you make it so, it shows the spawn timers? because they die and you don't really know how long it would take them exactly to spawn again.

it could be like:

(example alive)
infected bot: boomer - 100%

(axample dead)
infected bot: 30 seconds to spawn (maybe shorter)
Check and report the director cvars.

And no.

Quote:
I'm trying to get infected working in survival mode but it doesn't work for me If I press M and click the infected logo, nothing happens and I stay as a survivor. I did some things that aren't very "normal" but I don't know if it affected the game....here's what I did
When you say "infected working", do you mean spawning or joining the infected? Type !ji in chat to join the infected. The plugin should have displayed a message about joining the infected.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 05-22-2010 , 17:06   Re: [L4D/L4D2] Infected Bots (1.9.3)
Reply With Quote #1122

Quote:
Originally Posted by mi123645 View Post
Check and report the director cvars.
i'll try.
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Searcher64
Senior Member
Join Date: Apr 2010
Old 05-22-2010 , 17:39   Re: [L4D/L4D2] Infected Bots (1.9.3)
Reply With Quote #1123

Ohhhh thanks! huh...I wonder why !ji works and !joininfected doesn't..

Last edited by Searcher64; 05-22-2010 at 18:16.
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Khaine
Member
Join Date: Nov 2009
Location: Liverpool, UK
Old 05-22-2010 , 23:31   Re: [L4D/L4D2] Infected Bots (1.9.3)
Reply With Quote #1124

Quote:
Originally Posted by Herokim View Post
It's just you ( I think ). Use in console sm_cvar ( CVAR YOU WANT TO MODIFY )

So it looks like - sm_cvar l4d_infectedbots_admins_only 1
Ahhhh, I'll give that a go.

I was just doing l4d_infectedbots_max_specials without the sm_cvar prefix as it worked under L4D1.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 05-22-2010 , 23:37   Re: [L4D/L4D2] Infected Bots (1.9.3)
Reply With Quote #1125

false alarm, one of the cvars on my sourcemod.cfg was the guilty.

BTW, i can't remember the last time the spit glitch happened.
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CosmicD
Senior Member
Join Date: Dec 2009
Location: Hasselt, Belgium
Old 05-23-2010 , 04:14   Re: [L4D/L4D2] Infected Bots (1.9.3)
Reply With Quote #1126

Hello,

I wonder if it's possible to make a "director spawned bots" in coop when you play in expert difficulty. Otherwise it's a bit too intense.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 05-23-2010 , 14:16   Re: [L4D/L4D2] Infected Bots (1.9.3)
Reply With Quote #1127

Quote:
Originally Posted by CosmicD View Post
Hello,

I wonder if it's possible to make a "director spawned bots" in coop when you play in expert difficulty. Otherwise it's a bit too intense.
set the "l4d_infectedbots_director_spawn" to 1.
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CosmicD
Senior Member
Join Date: Dec 2009
Location: Hasselt, Belgium
Old 05-23-2010 , 15:18   Re: [L4D/L4D2] Infected Bots (1.9.3)
Reply With Quote #1128

I know about that, but is it possible only to do that if the server plays an expert round?
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Sev
Veteran Member
Join Date: May 2010
Old 05-23-2010 , 21:41   Re: [L4D/L4D2] Infected Bots (1.9.3)
Reply With Quote #1129

Any way to disable the !ji character selection menu similar to that of the !csm menu?
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 05-24-2010 , 20:59   Re: [L4D/L4D2] Infected Bots (1.9.3)
Reply With Quote #1130

BTW cosmicD, i dunno if this helps, is on the first post.

Quote:
Originally Posted by mi123645 View Post
I also recommend Thraka's Game Mode Config Loader:

http://forums.alliedmods.net/showthr...BL4D%5D+Config
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