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[L4D2] Standardized Revamp Structure (srsmod)


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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 09-04-2010 , 13:19   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #221

srsmod doesnt do 'random', its kind of against the competitive concept. Stripper is what you want.
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GanjaStar
Senior Member
Join Date: Jun 2009
Old 09-04-2010 , 13:26   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #222

Quote:
Originally Posted by AtomicStryker View Post
srsmod doesnt do 'random', its kind of against the competitive concept. Stripper is what you want.
I meant something like each time you play it's a different weapon, but same for both teams. for example, i remove tier 2's in safehouses, and everytime the weapon choices are a combination of different tier 1 weapons.

something like that for fixed weapon spawns would be great. just a thought anyways

Last edited by GanjaStar; 09-04-2010 at 13:30.
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AtomicStryker
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Old 09-04-2010 , 13:29   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #223

My official answer is "you have no idea how ridiculously complicated that would be to code, just get Stripper, replace that HR with a generic weapon_spawn which will result in a random weapon".

Theres a reason nobody ever wrote a Weapon or Melee Randomizer, its a ton of work and the game constantly tries to screw your spawns over.
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AtomicStryker
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Join Date: Apr 2009
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Old 09-04-2010 , 13:30   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #224

My official answer is "you have no idea how ridiculously complicated that would be to code, just get Stripper, replace that HR with a generic weapon_spawn which will result in a random weapon".

Theres a reason nobody ever wrote a Weapon or Melee Randomizer, its a ton of work and the game constantly tries to screw your spawns over.
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GanjaStar
Senior Member
Join Date: Jun 2009
Old 09-04-2010 , 13:32   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #225

i officially drop the request then
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YoniZ[ZSC]
Member
Join Date: Jul 2010
Old 09-07-2010 , 00:37   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #226

i have some bug tank dont come every map
some time he dident come
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 09-07-2010 , 06:03   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #227

Was that on maps like c1m1, where the Tank spawns in unreachable spots?
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YoniZ[ZSC]
Member
Join Date: Jul 2010
Old 09-07-2010 , 07:20   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #228

also some time he dident come in c1m1

and first map at dark.c c2m1_highway- c5m1_waterfront- c6m1_riverbank
some time they come but 80% they not
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YoniZ[ZSC]
Member
Join Date: Jul 2010
Old 09-16-2010 , 10:00   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #229

Sorry to bother you
But I managed to overcome the problem of a tank in every map
By adding VALVE CVAR TANK
But still the tank is not passing first map = THE PASSING
I Experienced in CONFOGL MOD
Tank name appears in every map
Only I can not configure the items have too much pills, adren, molo ....

I am comfortable using SRS
Please help me
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 09-16-2010 , 11:30   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #230

Srsmod only UNLOCKS Tanks on every map. To actually get Tanks on every map you need to add convars to your server, such as my setup:

PHP Code:
// WITCH

//Adjust witches: increase rage rate
sm_cvar z_witch_personal_space 240      // Default 100.
sm_cvar z_witch_wander_personal_time 2  // Default 10
sm_cvar z_witch_damage_per_kill_hit 60  // default 30

sm_cvar versus_witch_chance_intro 0
sm_cvar versus_witch_chance_finale 0
sm_cvar versus_witch_chance 1
sm_cvar versus_tank_flow_team_variation 0.0

// TANK

//sm_cvar director_tank_lottery_selection_time 3
sm_cvar z_tank_throw_interval 4

//tank spawn on every level but finale, witch spawn on level 2,3,4
sm_cvar versus_tank_chance_intro 1
sm_cvar versus_tank_chance_finale 1
sm_cvar versus_tank_chance 1

sm_cvar versus_boss_flow_min 0.3
sm_cvar versus_boss_flow_max 0.75
sm_cvar versus_boss_flow_min_finale 0.15
sm_cvar versus_boss_flow_max_finale 0.25 
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