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Tickrate enabler


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Kevin_b_er
SourceMod Donor
Join Date: Feb 2009
Old 11-28-2010 , 18:18   Re: Tickrate enabler
Reply With Quote #11

No statistics might as well mean a placebo effect.
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CrimsonGT
Veteran Member
Join Date: Oct 2007
Location: Gainesville, FL
Old 11-29-2010 , 16:32   Re: Tickrate enabler
Reply With Quote #12

I have a tickrate changer in my folders that we were working on for TF2 long before they decided to cap CSS and the rest of the OB games to 66. The only thing it does is enable -tickrate and change the tickrate when the server is launched, so really I never saw any performance difference in using it compared to when the tickrate wasn't capped.

I remember looking at one of the mods that has been publicly released and it was pretty crappy to put it nicely.
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nightrider
SourceMod Donor
Join Date: Dec 2008
Old 11-30-2010 , 12:44   Re: Tickrate enabler
Reply With Quote #13

I can sum up the CPU usage like this...

With the enabler OFF my full 40 slot CS:S server set at 66 tic

//Code: 66 tickrate server
//bandwidth rates/settings
sv_minrate 20000
sv_maxrate 30000
cl_interp_ratio 1
cl_interp .033
sv_minupdaterate 67
sv_maxupdaterate 101
sv_mincmdrate 67
sv_maxcmdrate 101
sv_client_cmdrate_difference 1
sv_client_predict 1
sv_client_interpolate 1
sv_client_min_interp_ratio -1
sv_client_max_interp_ratio -1

CPU usage for the core on this server runs around +-60%
Hit registration is ok, but not great. players complain of jerky play.



With the enabler ON my full 40 slot CS:S server set at 100 tic

//Code: 100tic Tickrate Enabler
//bandwidth rates/settings
sv_minrate 30000
sv_maxrate 75000
sv_minupdaterate 67
sv_maxupdaterate 101
sv_mincmdrate 67
sv_maxcmdrate 101
sv_client_cmdrate_difference 1
sv_client_predict 1
sv_client_interpolate 1
sv_client_min_interp_ratio -1
sv_client_max_interp_ratio -1

CPU usage for the core on this server runs at +-85%
Hit registration is greatly improved. players remark on the smoothness of the server.


So in short if you have a really fast machine that you host your server on
and you have loads of bandwidth ... it's an improvement.

My dedicated server is powered by two Six-Core AMD Opteron 2435 @ 2.6Ghz
__________________
[SIGPIC][/SIGPIC] the pantless
I am the Night Rider!, I'm a fuel-injected suicide machine.
I am a rocker! I am a roller!, I am an out-of-controller!



Last edited by nightrider; 11-30-2010 at 13:43.
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ProdigySim
SourceMod Plugin Approver
Join Date: Feb 2010
Old 11-30-2010 , 14:11   Re: Tickrate enabler
Reply With Quote #14

I recompiled this plugin for l4d(2) a while ago, and it was pretty obvious that it made a difference to registration and whatnot. Unfortunately, it also bugged out some parts of the game, so it's not really useful on l4d(2). It definitely works and gives nicer registration, though.
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rtk
Senior Member
Join Date: Dec 2009
Old 12-01-2010 , 18:54   Re: Tickrate enabler
Reply With Quote #15

Hello, I have a CSS DeathMatch 24slots server and I was considering to set it at 100tic but i´m not sure if the server can handle it without being unstable.
Well, before the OB update it was 100tic.
I want to know how to see the cpu load.
When I use the stats cmd i get CPU 100.00 average @ 66tic with full 24slots.
If i disable some plugins how much performance improvement would i get ? enought to use tic100 ?

Code:
 01 "Admin File Reader" (1.4.0-dev) by AlliedModders LLC
           02 "Admin ESP" (1.0.3) by KawMAN
           03 "Admin Help" (1.3.4) by AlliedModders LLC
           04 "Admin Menu" (1.3.4) by AlliedModders LLC
           05 "Admin Sounds" (1.0.1) by dalto
           06 "Advertisements" (0.5.5) by Tsunami
           07 "AFK Manager" (3.3.0) by Rothgar
           08 "Anticamp CS:S" (2.2) by stachi
           09 "Anti-Flood" (1.3.4) by AlliedModders LLC
           10 "Ban disconnected players" (1.03) by mad_hamster
           11 "Basic Chat" (1.3.4) by AlliedModders LLC
           12 "Basic Comm Control" (1.3.4) by AlliedModders LLC
           13 "Basic Commands" (1.3.4) by AlliedModders LLC
           14 "Basic Info Triggers" (1.3.4) by AlliedModders LLC
           15 "Basic Votes" (1.3.4) by AlliedModders LLC
           16 "Client Preferences" (1.3.4) by AlliedModders LLC
           17 "Console Welcome Message" (1.1.2) by exvel
           18 "CS:S DM Basics" (2.1.2) by AlliedModders LLC
           19 "CS:S DM Bot Quotas" (2.1.2) by AlliedModders LLC
           20 "CS:S DM Equipment" (2.1.2) by AlliedModders LLC
           21 "CS:S DM Preset Spawns" (2.1.2) by AlliedModders LLC
           22 "CS:S DM Spawn Protection" (2.1.2) by AlliedModders LLC
           23 "DM Bonus" (1.2) by Timiditas
           24 "Fun Commands" (1.3.4) by AlliedModders LLC
           25 "Fun Votes" (1.3.4) by AlliedModders LLC
           26 "Game Description Override" (1.2) by psychonic
           27 "HLstatsX CE Ingame Plugin" (1.6.11) by psychonic
           28 "Kigen's Anti-Cheat" (1.2.1.6) by CodingDirect LLC
           29 "M3Motd - MOTD / Rules Display" (0.2.1) by M3Studios, Inc.
           30 "Nextmap" (1.3.4) by AlliedModders LLC
           31 "NoBlock" (1.3.0) by Otstrel.ru Team
           32 "Observe Client" (1.2.3) by WhiteWolf, puopjik, psychonic
           33 "Player Commands" (1.3.4) by AlliedModders LLC
           34 "Plugin Manager" (1.1.0) by R-Hehl
           35 "Reserved Slots" (1.3.4) by AlliedModders LLC
           36 "Show Damage" (1.0.7) by exvel
           37 "Sound Commands" (1.3.4) by AlliedModders LLC
           38 "SourceBans" (1.4.6) by InterWave Studios Development Team
           39 "Swap Team" (1.0.0) by raydan
           40 "Swear Replacement" (1.4) by Hell Phoenix
           41 "TeamSwitch" (1.3) by MistaGee
           42 "Top 10 hlstats ce announcer" (1.03) by Snelvuur
           43 "Watchlist" (0.1) by Recon
           44 "Weapon Restrict" (2.3.4) by Dr!fter
           45 "Players Votes" (1.5.0) by The Resident, pZv!
           46 "Rate watcher" (0.16) by X@IDER
Is there any way to see how many resourse is a specific plugins using ?
rtk is offline
KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 12-03-2010 , 11:09   Re: Tickrate enabler
Reply With Quote #16

Quote:
Originally Posted by rtk View Post
Is there any way to see how many resourse is a specific plugins using ?
Indeed there is: http://wiki.alliedmods.net/SourceMod_Profiler
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nightrider
SourceMod Donor
Join Date: Dec 2008
Old 02-24-2011 , 21:08   Re: Tickrate enabler
Reply With Quote #17



Yes shameless plug ... lol
Anyone can try out this east coast server out that our community hosts.
It's 100tic
__________________
[SIGPIC][/SIGPIC] the pantless
I am the Night Rider!, I'm a fuel-injected suicide machine.
I am a rocker! I am a roller!, I am an out-of-controller!



Last edited by nightrider; 02-24-2011 at 21:18.
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hlstriker
Green Gaben
Join Date: Mar 2006
Location: OH-IO!
Old 04-28-2011 , 23:54   Re: Tickrate enabler
Reply With Quote #18

Hi nightrider, I noticed put that server down to 66 tickrate now. Was there a reason for doing this? Also, doesn't srcds only utilize 1 core?
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dataviruset
AlliedModders Donor
Join Date: Feb 2009
Location: Hong Kong
Old 04-30-2011 , 19:59   Re: Tickrate enabler
Reply With Quote #19

It seems like the tickrate enabler addon stopped working after the April 15th update.
There's a thread about this and the addon has been updated.
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nightrider
SourceMod Donor
Join Date: Dec 2008
Old 05-03-2011 , 21:39   Re: Tickrate enabler
Reply With Quote #20

dataviruset is correct.

I don't know if it works, but both the Windows and Linux binaries on the official site were updated 4-15.
__________________
[SIGPIC][/SIGPIC] the pantless
I am the Night Rider!, I'm a fuel-injected suicide machine.
I am a rocker! I am a roller!, I am an out-of-controller!



Last edited by nightrider; 05-03-2011 at 21:41.
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