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AMX Mod X 0.20-RC6 Released


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BAILOPAN
Join Date: Jan 2004
Old 09-20-2004 , 03:12   AMX Mod X 0.20-RC6 Released
#1

Release Candidate 6 of AMX Mod X 0.20 is now available. You can get the new binaries from SourceForge.

Update to 0.20 Guide

This is a bug fix release with one major feature change.
Plugins running in debug mode now appear so in "amxx plugins". Furthermore, plugins in debug mode now have a special "stack tracing" feature. When a run time error occurs, detailed tracking information is now available. Example:
Code:
L 09/15/2004 - 17:38:17: [AMXX] Run time error 4 (index out of bounds) on line 46 (file "debug.sma"). 
L 09/15/2004 - 17:38:17: [AMXX] Debug Trace =>
L 09/15/2004 - 17:38:17: [AMXX]       [0] Line 40, File "debug.sma"
L 09/15/2004 - 17:38:17: [AMXX]       [1] Line 25, File "debug.sma"

Abridged Changelog:
Code:
Added AMD64 support for Cstrike module.
Added TraceResult and TraceLine manipulation to fakemeta_amxx.
Added new API calls for module SDK.
Added new debug trace system to JIT and C core.
Added universal error handling API to Core (modules not yet implemented).
Removed extraneous packages from DoD, TFC, and TS packages.
Fixed a bug in get_user_astats for CSSTATS.
Fixed remaining bugs in remove_task().
Fixed bug where reloadadmins would not reset flasg (mrhunt).
Fixed bug where amxxsc failed on -o<file>.
Fixed logging typo in core.ini.
Fixed wrong kills and deaths in CSSTATS.
Fixed string formatting in mapsmenu, admincmd.
Fixed restmenu run time error.
Fixed adminslots not calculating slots immediately.
Fixed crash bug in amx_modules.
Fixed parsing bug in string trim routine.
Fixed bug where language files were not closed.
Compiler is now set to debug level 2 and compaction is disabled.
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RAW_OmarBKhatab
Member
Join Date: Mar 2004
Location: USA
Old 09-20-2004 , 03:52  
#2

Thank you for your hard work AMXMODX developers. I bet long hours have went into this. Keep up the good work guys.
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lantz69
AMX Mod X Beta Tester
Join Date: Mar 2004
Location: Sweden, Skåne
Old 09-20-2004 , 04:12  
#3

Jihaaa!!

GJ
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bigbalabooo
New Member
Join Date: Sep 2004
Old 09-20-2004 , 04:50  
#4

yet another rc release
gj anyways
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4ever!
Junior Member
Join Date: Sep 2004
Old 09-20-2004 , 05:41  
#5

Still i can't in the restrict weapons area restrict or unrestrict the scout..

scout is there but the on/off function isn't..

Rest of RC6 seems te be ok...

Is the Dutch translator coming back soon?
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JC_Denton
Member
Join Date: Mar 2004
Old 09-20-2004 , 07:03  
#6

same with ak...
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-=STN=- MaGe
Veteran Member
Join Date: Apr 2004
Location: Asault World
Old 09-20-2004 , 09:43  
#7

what do we do with all them source files are they needed, if so where do the go?
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bigbalabooo
New Member
Join Date: Sep 2004
Old 09-20-2004 , 09:53  
#8

Quote:
Originally Posted by -=STN=- MaGe
what do we do with all them source files are they needed, if so where do the go?
It seems that YOU don't need them. They are for developers. Just download the binary releases.
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breaddawson
Senior Member
Join Date: Jul 2004
Location: Beijing,China
Old 09-20-2004 , 10:10  
#9

maybe i should say sorry first
for my off topic post
i want to be a developer
i learnt C/C++ & Java before
but i leant little about Small
so,i just want to ask if i want to be a developer
what should i do for that
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-=STN=- MaGe
Veteran Member
Join Date: Apr 2004
Location: Asault World
Old 09-20-2004 , 11:18  
#10

  • 1: There is no end round stats in the statsx like in the one from 0.16???

    2: It only says the most distruptive not your attackers, vitctims and most kills and most damage?

    3: Also there iswhen the bomb counts down, it doesnt explode for another 2-3 seconds

    4: also check out the top15 even tho i kill him 10 times

    5: In Votemap admin can not accept the vote

    6: Check out the stats thing for who killed you and what you did to them, it isnt getting calculated

    7: /rank displays ranks in order of how many shots they make, it says they have no kill and no deaths
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