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[COD Killstreak] Fix Plugin (jet)


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Exolent[jNr]
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Old 04-24-2011 , 22:20   Re: [COD Killstreak] Fix Plugin (jet)
Reply With Quote #51

Keep it English only, please.
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Daku
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Old 04-25-2011 , 03:21   Re: [COD Killstreak] Fix Plugin (jet)
Reply With Quote #52

in your version care package don't work 100%

Last edited by Exolent[jNr]; 04-25-2011 at 04:07. Reason: I said English ONLY. If you must speak in another language, take it to PM or Multilingual forum.
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darkbad945
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Old 04-25-2011 , 04:28   Re: [COD Killstreak] Fix Plugin (jet)
Reply With Quote #53

actually in cypis's killstreak version it does !
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cypis
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Old 04-28-2011 , 11:35   Re: [COD Killstreak] Fix Plugin (jet)
Reply With Quote #54

all is fixed now :-)
http://www.gamesboard.pl/viewtopic.php?f=35&t=20

Last edited by cypis; 04-28-2011 at 14:14.
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Choose_Your_Destiny
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Old 03-04-2014 , 06:02   Re: [COD Killstreak] Fix Plugin (jet)
Reply With Quote #55

Quote:
Originally Posted by cypis View Post
broken link :\
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wickedd
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Old 03-04-2014 , 12:45   Re: [COD Killstreak] Fix Plugin (jet)
Reply With Quote #56

Quote:
Originally Posted by Choose_Your_Destiny View Post
broken link :\
It works for me.
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Choose_Your_Destiny
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Old 03-05-2014 , 07:31   Re: [COD Killstreak] Fix Plugin (jet)
Reply With Quote #57

Quote:
Originally Posted by wickedd View Post
It works for me.
No, this isn't. script link in web site.
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YamiKaitou
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Old 03-05-2014 , 07:41   Re: [COD Killstreak] Fix Plugin (jet)
Reply With Quote #58

Quote:
Originally Posted by Choose_Your_Destiny View Post
No, this isn't. script link in web site.
Then say that next time. Go complain on that site about their broken link if you want it fixed
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Infractem
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Join Date: Dec 2016
Old 12-07-2016 , 08:06   Re: [COD Killstreak] Fix Plugin (jet)
Reply With Quote #59

Are there any chances that this can be updated? I got a few ideas on how the gameplay could be better.

NOTE: I am currently using the latest Cypis' COD Killstreak plugin from the amxx.pl website or the 1.3.4 Killstreak plugin created by the author of this plugin itself.

CAREPACKAGE:
You can remove smoke effect from the smoke grenades from the game or maybe add a minimal smoke effect and color it red, well actually the workaround is to use it as an airdrop marker for care packages. In the killstreak scenario, you receive the killstreak reward, use it from the menu, and you receive the "smoke grenade" item and adds into your inventory. Throw it wherever you like and in a 5 second delay, the care package will appear on the location. Also, make sure the item just "pops" out of existence, as this allows the modder to use a custom carepackage model, and add a dropping animation on the care package model itself, creating an illusion of the carepackage getting delivered airborne. This also prevents bugs where the package goes through walls when using the old carepackage streak near walls

Now for the random killstreak reward from the carepackages, we can create a balanced variety/ perk chance by adding a few more[case] lines in the source line - I am talking about these particular lines
Code:
case 0:
		{
			uav[id] = true;
			client_cmd(id, "spk sound/mw/uav_give.wav");
and using these values as a basis on how much lines we are gonna add:

Perk Chance (%)
Code:
Resupply	14.78
UAV	14.78
Counter-UAV	13.04
Sentry Gun	10.43
Predator Missile	10.43
Precision Airstrike	9.57
Harrier Airstrike	6.09
Attack Helicopter	6.09
Pave Low	4.35
Stealth Bomber	4.35
Chopper Gunner	2.61
AC-130	2.61
EMP	0.87
Now considering some of these perks are not in the plugin yet(or may not be added at all), we can increase the chance of ammunition refill(Resupply) to increase the chance of getting resupply over getting some other killstreak perks. This creates the %chance system for the killstreak perk bonus from care packages. Grenades must also be removed from the resupply perk(or at least a cvar command to a customizable carepackage content)
or written as
Code:
give_item(id, "weapon_hegrenade");
	give_item(id, "weapon_flashbang");
	give_item(id, "weapon_flashbang");			
	give_item(id, "weapon_smokegrenade");
in the sma file, for the sake of game balance.

Next up is the Predator Missile
Now considering the user's mod is not using a high Z axis map to give the original predator missile mechanic in effect(see bottom part), a good improvement for the predator missile is to add a filter effect on screen when using the predator missile itself. Well the slight idea of this is by binding the usage of predator missile with the NVG, and using a custom NVG effect that turns the screen filtered black and white, while adding a red glow effect on enemy players(I'm looking at HotVision plugin with this feature). A better predator missile model would be nice too.

Now considering a whole conversion mod is on the way and uses a high axis map, you can set the predator missile to spawn at a higher area of the map, or at least add a cvar command to set the predator missile to spawn at a different height and should the POV should be aimed at ground level. Adding the effect of a slow free fall speed going faster and faster would create the illusion of gravity. And there you have it, a more realistic predator missile. Doing this also enables the author of this mod(cypis) to add new killstreak rewards such as AC-130, Apache, Pave Low, etc.

Next Part is on Airstrike, and this would be real quick
My only suggestion to this is to replace the plane model idea, and instead add a "shadow" effect on players or just remove the plane model completely, as it is really buggy at the moment. Also, a 4-second delay should also be added as it is really weird to see the bombs instantly spawning at the target area.

A new cvar command for the Sentry Gun would be nice too
By adding a new command for FFA mode, to allow the Sentry Guns to target allies too, as without this feature, using Sentry guns in FFA(Free for all) mode in CSDM will be useless against other players that uses the same team side as you.

Last edited by Infractem; 12-07-2016 at 08:20. Reason: Added NOTE
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