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[L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)


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huwong
Junior Member
Join Date: Mar 2018
Old 07-26-2019 , 09:07   Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Reply With Quote #211

Hi,Crasher_3637.I like this plugins and this plugins so good..My English is not good
This error occurs in my server error log from time to time.
Quote:
L 07/26/2019 - 20:591: [SM] Exception reported: Invalid timer handle 71531c3e (error 1)
L 07/26/2019 - 20:591: [SM] Blaming: compiled_main/anti-speedrunner_system.smx
L 07/26/2019 - 20:591: [SM] Call stack trace:
L 07/26/2019 - 20:591: [SM] [0] KillTimer
L 07/26/2019 - 20:591: [SM] [1] Line 45, anti-speedrunner_system/saferoom/ass_lockdown.sp::vLockdownSettings
L 07/26/2019 - 20:591: [SM] [2] Line 1538, anti-speedrunner_system.sp::vResetVoteMenus
L 07/26/2019 - 20:591: [SM] [3] Line 913, anti-speedrunner_system.sp::eEventRoundStart
LockDown Setting:
Quote:
asslockdown_doortype "2"
asssaferoom_systemoptions "L"
and, how to set up can trigger doorlock countdown every time keyman opens the door?

Last edited by huwong; 07-26-2019 at 09:08.
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Dermas049
New Member
Join Date: Sep 2019
Old 09-14-2019 , 23:41   Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Reply With Quote #212

Hi, everyone. I need some guidance on this topic. Hopefully I might get some.
I've done everything exactly as recommended by the plugin creator on the first page in this thread but every time I try to load up the system I keep having this issue

[SM] Plugin anti-speedrunner_system.smx failed to load: Native "DataPack.DataPack" was not found.

I put every file into its right folder as suggested in the ReadMe section. Any ideas? Anything? Please!!
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Alex101192
Senior Member
Join Date: Aug 2018
Old 09-17-2019 , 09:00   Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Reply With Quote #213

The plugin just doesn't work. It has gamebreaking bugs all over the place.

Saferoom doors not ending the game at the end of the round, starting saferoom anti rush only doing something on some saferooms(and still doing it bad cause lock starts after you have opened the door), the annoying camera move due to plugin checking for rushing and also plugin ignoring modified cvars.

The only thing that works with no issue is the rush punishments like teleport or slapping the rushing players and such. Too bad you can't get this part only and are forced to play with all the other buggy things.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 09-17-2019 , 15:34   Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Reply With Quote #214

Quote:
Originally Posted by Alex101192 View Post
The plugin just doesn't work. It has gamebreaking bugs all over the place.

Saferoom doors not ending the game at the end of the round, starting saferoom anti rush only doing something on some saferooms(and still doing it bad cause lock starts after you have opened the door), the annoying camera move due to plugin checking for rushing and also plugin ignoring modified cvars.

The only thing that works with no issue is the rush punishments like teleport or slapping the rushing players and such. Too bad you can't get this part only and are forced to play with all the other buggy things.
You ARE able to disable parts of the plugin. Modifying the cvars will require restarting the server or changing maps.

I cannot give an exact date for the next update. I honestly would advise you against using this plugin at all.
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Alex101192
Senior Member
Join Date: Aug 2018
Old 10-16-2019 , 15:53   Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Reply With Quote #215

Quote:
Originally Posted by Crasher_3637 View Post
You ARE able to disable parts of the plugin. Modifying the cvars will require restarting the server or changing maps.

I cannot give an exact date for the next update. I honestly would advise you against using this plugin at all.
Before I used to use the version put here in the site, but now I have started using the one in github which is different than the one linked here, and things seem to be working good as of now. Still testing.

Last edited by Alex101192; 10-16-2019 at 16:16.
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Alex101192
Senior Member
Join Date: Aug 2018
Old 10-17-2019 , 06:52   Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Reply With Quote #216

After testing it here's what I found.

The initial saferoom door lockdown is bugged. It's basically the same type of lockdown that's made for the ending saferoom just put in the initial one. That's bad because the initial door has some layers to remove before open, so the lockdown only triggers after the door is opened which makes it pointless.

The check for speedrun weirdly moves survivors camera every few seconds. It's very annoying and I doubt anyone would want to play like this. The whole checking is also not consistent. In the first map it won't be there, and as a result there won't be no camera move and no stacks. It starts doing its job from the next level and even then, if the survivors die and restart the chapter, the check won't be there once again.

At this point anybody that wants to use this plugin should disable the lockdown for the first saferoom door and also the speedrunners checking, and just use the plugin for the keyman and lockdown functions of the ending saferoom, functions that can be found in single plugins anyway, so no point in using this just for those.

It's very curious to me how you are not aware of these issues, as just 10 minutes of testing are enough to experience them.

Last edited by Alex101192; 10-17-2019 at 10:02.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 10-17-2019 , 10:01   Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Reply With Quote #217

Quote:
Originally Posted by Alex101192 View Post
After testing it here's what I found.

The initial saferoom door lockdown is bugged. It's basically the same type of lockdown that's made for the ending saferoom just put in the initial one. That's bad because the initial door has some layers to remove before open, so the lockdown only triggers after the door is opened which makes it pointless.

The check for speedrun weirdly moves survivors camera every few seconds. It's very annoying and I doubt anyone would want to play like this. The whole checking is also not consistent. In the first map it won't be there, and as a result there won't be no camera move and no stacks. It starts doing its job from the next level and even then, if the survivors die and restart the chapter, the check won't be there once again.

At this point anybody that wants to use this plugin should disable the lockdown for the first saferoom door and also the speedrunners checking, and just use the plugin for the keyman and lockdown functions of the ending saferoom.

It's very curious to me how you are not aware of these issues, as just 10 minutes of testing are enough to experience them.
Just because I don't respond to everyone's reports doesn't mean that I'm unaware of all the issues. That's why I even advised you AGAINST using this plugin until I release an update. I have also stated that I cannot give an exact date for the next update at the moment. I'm not denying anyone's reports and insisting that the plugin is in perfect condition.
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darkbret
Junior Member
Join Date: Sep 2019
Old 10-17-2019 , 12:14   Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Reply With Quote #218

Hi crasher,

I saw your work is amazing. Could you make an exception map for saferoom door system?
Something like this:
//Disable the Saferoom system in these maps
asssaferoom_disablesystem "c2m1_highway"
Because some custom maps required survivors rush to saferoom and saferoom door system is not necessary for those maps.
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Alex101192
Senior Member
Join Date: Aug 2018
Old 11-04-2019 , 01:13   Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Reply With Quote #219

So in short, automatic mode is nice but it's not working on every level and sometimes, restarting a level can cause it not to work anymore. When it does work, it causes mini lags to players that move their camera.
The starting saferoom lockdown is bugged and starts after the door is already opened. If these issues are fixed then the plugin will be perfect for public servers.

Last edited by Alex101192; 11-04-2019 at 01:14.
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Alex101192
Senior Member
Join Date: Aug 2018
Old 11-07-2019 , 09:42   Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Reply With Quote #220

Also for everyone wanting to try this plugin out and disabling the buggy features, make sure to download the one from github as the one linked in here is broken.
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