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[L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)


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TOP-ic
Junior Member
Join Date: Mar 2010
Location: Russia Saint-Petersburg
Old 04-28-2011 , 15:42   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #131

Добавил несколько новых моделей:

l4d2_spawn_props_models

/Category Vehicles
models/props/de_prodigy/pushcart.mdl TAG- Тележка для багажа (ржавая)
models/lostcoast/props_wasteland/boat_drydock01a.mdl TAG- Лодка (дырявая)
models/lostcoast/props_wasteland/boat_fishing01a.mdl TAG- Лодка 2
models/lostcoast/props_wasteland/boat_wooden02a.mdl TAG- Шлюпка деревянная

models/props_vehicles/car002b.mdl TAG- Красная развалюха

//Category Decorative
models/furniture/bookshelf.mdl TAG- Книжный шкаф (низкий)

//Category Misc
models/lostcoast/props_wasteland/cliff_stairs_deck03.mdl TAG- Доска широкая
models/ill_hanger/props/dumpster2.mdl TAG- Железный контейнер
models/ill_hanger/props/dumpster3.mdl TAG- Железный контейнер 2
models/props/de_prodigy/ammo_can_03.mdl TAG- Боеприпасы на паллете
models/props/de_prodigy/concretebags.mdl TAG- Цемент на паллете
models/props/de_prodigy/concretebags3.mdl TAG- Цемент на паллете (низкий)
models/props/de_prodigy/spool.mdl TAG- Пустая бобина от кабеля
models/props/de_prodigy/tirestack.mdl TAG- Колеса на паллете
models/props/de_prodigy/tirestack2.mdl TAG- Колеса на паллете 2
models/props/de_prodigy/tirestack3.mdl TAG- Колеса на паллете 3
models/props/de_prodigy/wood_pallet_01.mdl TAG- Паллет
models/props/de_train/de_train_horizontalcoolingtank.mdl TAG- Горозонтальна цистерна
models/props/de_train/ladderaluminium.mdl TAG- Складная алюминиевая лестница
models/props/de_train/lockers001a.mdl TAG- Шкафчики
models/props/de_train/pallet_barrels.mdl TAG- Ядохимикаты в бочках на паллете
models/tmp_mod/thrashroadblock.mdl TAG- Дорожный блок
models/tmp_mod/tmp_dumpster.mdl TAG- Мусорный контейнер (огромный)
models/survivors/survivor_producer.mdl TAG- Рошель (кукла)
models/survivors/survivor_teenangst.mdl TAG- Зой (кукла)
models/survivors/survivor_namvet.mdl TAG- Билл (кукла)
models/survivors/survivor_manager.mdl TAG- Луис (кукла)
models/survivors/survivor_biker.mdl TAG- Френсис (кукла)

models/static/nmrih_officeboxes_paperdisaster2.mdl TAG- Кучка бумаги


ЗЫ Sorry, what not in English
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xioSlayer
Senior Member
Join Date: Apr 2011
Old 05-09-2011 , 08:29   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #132

This plugin works spectacular, except when saving. All the objects can be loaded, however, their positions and angles are not preserved. So you just end up with 50% garbage and 50% is mostly correct.

Any fix for that? I'm using the 3rd saving option.


It really limits the fun of the plugin without being able to save anything... let me know if you have any idea why it won't save the objects positions and angles correctly.

Last edited by xioSlayer; 05-13-2011 at 07:44.
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r0ss
Junior Member
Join Date: Sep 2009
Location: France
Old 06-03-2011 , 06:18   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #133

Quote:
Originally Posted by xioSlayer View Post
This plugin works spectacular, except when saving. All the objects can be loaded, however, their positions and angles are not preserved. So you just end up with 50% garbage and 50% is mostly correct.

Any fix for that? I'm using the 3rd saving option.


It really limits the fun of the plugin without being able to save anything... let me know if you have any idea why it won't save the objects positions and angles correctly.
Dont use "sm_grablook" .
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Recon-1
Senior Member
Join Date: Sep 2009
Old 07-10-2011 , 08:24   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #134

Is there someone who can modify this so that it can spawn objects in realism mode ?
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Zbeer
SourceMod Donor
Join Date: Aug 2010
Old 07-11-2011 , 09:55   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #135

Quote:
Originally Posted by Recon-1 View Post
Is there someone who can modify this so that it can spawn objects in realism mode ?
Recon, edit the init file and change "Coop" to "Realism".

Itīs written in the description of the plugin. First page, item 5.

Code:
5) Open it and configure the desired paths for each gamemode.

-Note that you can add any gamemode to the init file. mutation9, mutation3, versussurvival, anything.

-Also, you don't need to puth the map paths in order, for example,  c5m2_park_6 can be first instead of c5m2_park_3. It won't matter.
It works for me.
Good luck!
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Recon-1
Senior Member
Join Date: Sep 2009
Old 07-17-2011 , 10:30   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #136

Quote:
Originally Posted by Zbeer View Post
Recon, edit the init file and change "Coop" to "Realism".

Itīs written in the description of the plugin. First page, item 5.

Code:
5) Open it and configure the desired paths for each gamemode.

-Note that you can add any gamemode to the init file. mutation9, mutation3, versussurvival, anything.

-Also, you don't need to puth the map paths in order, for example,  c5m2_park_6 can be first instead of c5m2_park_3. It won't matter.
It works for me.
Good luck!
That's good an all but what if I want to use a map for both Campaign and Realism ?
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xioSlayer
Senior Member
Join Date: Apr 2011
Old 07-17-2011 , 18:52   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #137

Quote:
Originally Posted by Recon-1 View Post
That's good an all but what if I want to use a map for both Campaign and Realism ?
Quote:
Originally Posted by honorcode23 View Post

4)Go to sourcemod/data/maps/plugin_cache and look for the map you just save the objects for followed by the tag "init". (For example: "c5m2_park_init.txt");

5)Open it and configure the desired paths for each gamemode.

Code:
"PathInit"
{
     "coop"
     {
            "total"     "1"
            "path1"    "c5m2_park_1"
     }

     "versus"
     {
             "total"     "2"
             "path1"    "c5m2_park_6"
             "path2"    "c5m2_park_3"
     }
     "realism"
     {
             "total"    "1"
             "path1"   "c5m2_park_2"
     }
}
-Note that you can add any gamemode to the init file. mutation9, mutation3, versussurvival, anything.


Note*: If the current gamemode is not found, coop pathing will be taken as default, so be carefull.
then you'd follow the instructions to do so (from the first post). I edited the quote to show you exactly how it would look for you....

Last edited by xioSlayer; 07-17-2011 at 18:57.
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Recon-1
Senior Member
Join Date: Sep 2009
Old 07-18-2011 , 03:53   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #138

Quote:
Originally Posted by xioSlayer View Post
then you'd follow the instructions to do so (from the first post). I edited the quote to show you exactly how it would look for you....
Alright thanks for that.

Btw, I don't suppose you know how to configure this to spawn (via the prop list menu) usable 50.Cal and Minigun positions ? Cause when someone suggested I put this into the stripper, it does create one, but it's not usable.
I can do so via a weapons plugin, but I want it them to be saved along with the other props so they can spawn at the start of the map.

Code:
{
"origin" "1664 564 416"
"updatechildren" "0"
"StartDisabled" "0"
"spawnflags" "0"
"solid" "6"
"SetBodyGroup" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"RandomAnimation" "0"
"pressuredelay" "0"
"PerformanceMode" "0"
"model" "models/w_models/weapons/50cal.mdl"
"MinPitch" "-25"
"MinAnimTime" "5"
"MaxYaw" "65"
"MaxPitch" "50"
"MaxAnimTime" "10"
"glowcolor" "0 0 0"
"fadescale" "1"
"fademindist" "-1"
"ExplodeRadius" "0"
"ExplodeDamage" "0"
"disablereceiveshadows" "0"
"body" "0"
"angles" "0 90 0"
"classname" "prop_mounted_machine_gun"
"hammerid" "593162"
}

Last edited by Recon-1; 07-18-2011 at 04:08.
Recon-1 is offline
Sev
Veteran Member
Join Date: May 2010
Old 10-05-2011 , 18:23   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #139

Anyone know of an easier way to add props/models to the menu selections without having to cycle through with them via listmodel, authoring tools or extracting pak01?

Like an easy way or an official list of prop models only.
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Elektramode
Senior Member
Join Date: Mar 2010
Old 10-06-2011 , 13:19   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #140

Quote:
Originally Posted by Sev View Post
Anyone know of an easier way to add props/models to the menu selections without having to cycle through with them via listmodel, authoring tools or extracting pak01?

Like an easy way or an official list of prop models only.
Look at some barricade mods (the .cfg part of the file) the include the better commands to use.
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