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[L4D2] Survivors Deathmatch 1.0.4a


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Herokim
Senior Member
Join Date: Mar 2010
Location: In Fag-o-land
Old 09-08-2010 , 14:21   Re: [L4D2] Survivors Deathmatch 1.0.2
Reply With Quote #41

Any possibilty you will make it work 2 vs 2? or 4 FFA? I don't want to play that in versus, as VERSUS on my game, turns to local ( LAN ).... Coop support pl0x.

Last edited by Herokim; 09-08-2010 at 14:56.
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Fleepster99
Senior Member
Join Date: Apr 2010
Old 09-08-2010 , 17:52   Re: [L4D2] Survivors Deathmatch 1.0.2
Reply With Quote #42

Quote:
Originally Posted by Herokim View Post
Any possibilty you will make it work 2 vs 2? or 4 FFA? I don't want to play that in versus, as VERSUS on my game, turns to local ( LAN ).... Coop support pl0x.
sure i will try and do that seperate game mode

*edit*
Actually why does it turn to lan? that doesnt make sense :S

Last edited by Fleepster99; 09-08-2010 at 17:59.
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Fleepster99
Senior Member
Join Date: Apr 2010
Old 09-10-2010 , 10:06   Re: [L4D2] Survivors Deathmatch 1.0.2
Reply With Quote #43

New version released, grenades added, hard rain and other changes, see main page for full list.

Also remove your old .cfg as there a few new cvars.

Last edited by Fleepster99; 09-10-2010 at 10:16.
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corsi
Member
Join Date: Mar 2010
Old 09-10-2010 , 10:33   Re: [L4D2] Survivors Deathmatch 1.0.3
Reply With Quote #44

hey can u put some music during the fights, just for fun?
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Fleepster99
Senior Member
Join Date: Apr 2010
Old 09-10-2010 , 10:35   Re: [L4D2] Survivors Deathmatch 1.0.3
Reply With Quote #45

Quote:
Originally Posted by corsi View Post
hey can u put some music during the fights, just for fun?
Im working on something like that with a friend, in the meantime i recommend you use HLDJ
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Herokim
Senior Member
Join Date: Mar 2010
Location: In Fag-o-land
Old 09-11-2010 , 15:09   Re: [L4D2] Survivors Deathmatch 1.0.3
Reply With Quote #46

Are you making the CO-OP version?
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Fleepster99
Senior Member
Join Date: Apr 2010
Old 09-11-2010 , 18:51   Re: [L4D2] Survivors Deathmatch 1.0.3
Reply With Quote #47

Quote:
Originally Posted by Herokim View Post
Are you making the CO-OP version?

Can you please elaborate on your problem, i would love to help but if the only fix is changing it to coop i wana make there isnt another way around it.
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Fleepster99
Senior Member
Join Date: Apr 2010
Old 09-24-2010 , 22:42   Re: [L4D2] Survivors Deathmatch 1.0.3
Reply With Quote #48

Ok released version 1.0.4, some of the new features available are Jetpacks for survivors, bonus gamemodes such as oddgnome and Infection(these replace 2nd rounds if active), also molotov was added to the list plus a few other tweaks.
Please delete your old .cfg.
Read more about these on the main page if you like

Last edited by Fleepster99; 09-24-2010 at 22:58.
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Herokim
Senior Member
Join Date: Mar 2010
Location: In Fag-o-land
Old 09-25-2010 , 06:04   Re: [L4D2] Survivors Deathmatch 1.0.4
Reply With Quote #49

I have an idea for game type -

Hunt - One player is hunter, and he needs to escape other's. He has 2500 health, and he can't kill anyone. Hunter needs to survive *selected seconds in .cfg*. If he succeed, game start's again and another player is selected. If someone fails, next BETA Hunter will need to beat previous hunter time. Survivors are in one team. Someone on survivor team can betray and protect the hunter ( Pet ? ). When the traitor is killed, all survivors get bonus *selected points in .cfg*. Hunter would be colored in RED and his protector ( read - traitor ) in RED too. The hunters ( survivors... ) would be in color you choose .


I am sure it's a BAD idea.
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mommafish
Member
Join Date: Mar 2010
Old 09-25-2010 , 09:49   Re: [L4D2] Survivors Deathmatch 1.0.4
Reply With Quote #50

help me! when i make a team deathmatch, the round never ends!
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