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[L4D2] Survivors Deathmatch 1.0.4a


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corsi
Member
Join Date: Mar 2010
Old 09-06-2010 , 15:14   Re: [L4D2] Survivors Deathmatch 1.0.2
Reply With Quote #31

yeah man this is the most stable version thx mate for this awesome pluggin!!! gj man!!!
in my server im gonna use smoke bomb pluggin too!!!
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Searcher64
Senior Member
Join Date: Apr 2010
Old 09-07-2010 , 09:07   Re: [L4D2] Survivors Deathmatch 1.0.2
Reply With Quote #32

I think you should add restrictions to M60 since it doesn't work on some maps like c2m1_highway

Also, is there a change map function, where it changes that map after X rounds, like in CSS? It would be nice ;p

Another idea, add the text "You have attempted to reach outside the playing area!" when someone is teleported ^^ So they know what happend

And why is it that when I switch TDM ON, free for all isn't disabled?
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Fleepster99
Senior Member
Join Date: Apr 2010
Old 09-07-2010 , 09:18   Re: [L4D2] Survivors Deathmatch 1.0.2
Reply With Quote #33

Quote:
Originally Posted by Searcher64 View Post
I think you should add restrictions to M60 since it doesn't work on some maps like c2m1_highway

Also, is there a change map function, where it changes that map after X rounds, like in CSS? It would be nice ;p

Another idea, add the text "You have attempted to reach outside the playing area!" when someone is teleported ^^ So they know what happend

And why is it that when I switch TDM ON, free for all isn't disabled?
Interesting stuff M60 works on every map ive tried as i precache it myself, i will check again to make sure.
About FFa not being disabled that is weird as i tried it with a few friends yesterday, any clue on what has been working on TDM from FFA?.
*edit*
yes there is a change map function at the end of every campaign a new one is started the cycle is, dead center, dark carnival, the parish, swamp fever and it just should keep rotating.

Last edited by Fleepster99; 09-08-2010 at 05:12.
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Abaddown
Member
Join Date: May 2010
Old 09-07-2010 , 15:12   Re: [L4D2] Survivors Deathmatch 1.0.2
Reply With Quote #34

I played dark carnival last night with m60 no issues. Searchers try the server Fleep has up. Its a server that was just installed. This one is windows based with l4dtoolz and superversus installed.
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Searcher64
Senior Member
Join Date: Apr 2010
Old 09-07-2010 , 16:03   Re: [L4D2] Survivors Deathmatch 1.0.2
Reply With Quote #35

ah, I mean uh, if anyone misunderstood, I meant it did no damage on some maps like c2m1_highway
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Fleepster99
Senior Member
Join Date: Apr 2010
Old 09-07-2010 , 20:53   Re: [L4D2] Survivors Deathmatch 1.0.2
Reply With Quote #36

Quote:
Originally Posted by Searcher64 View Post
ah, I mean uh, if anyone misunderstood, I meant it did no damage on some maps like c2m1_highway
As Ab said we tested on his server plently and it always worked nicely, what OS does your server run as with Ab's last server we had a few weird glitches on linux :S, even so the m60 should work nicely.hm do the german version weapons deal damage?
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Searcher64
Senior Member
Join Date: Apr 2010
Old 09-07-2010 , 21:53   Re: [L4D2] Survivors Deathmatch 1.0.2
Reply With Quote #37

I run windows, on non-german version. Maybe it's not configured into the map data? ;/
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Fleepster99
Senior Member
Join Date: Apr 2010
Old 09-08-2010 , 04:54   Re: [L4D2] Survivors Deathmatch 1.0.2
Reply With Quote #38

Quote:
Originally Posted by Searcher64 View Post
I run windows, on non-german version. Maybe it's not configured into the map data? ;/
Ok makes little sense but i will look into it.
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corsi
Member
Join Date: Mar 2010
Old 09-08-2010 , 07:53   Re: [L4D2] Survivors Deathmatch 1.0.2
Reply With Quote #39

i get this error in console:

L 09/08/2010 - 14:48:40: [SM] Native "GetEntityNetClass" reported: Invalid entity (4 - 4)
L 09/08/2010 - 14:48:40: [SM] Displaying call stack trace for plugin "L4D2 Survivors Deathmatch v1.0.2.smx":
L 09/08/2010 - 14:48:40: [SM] [0] Line 504, /groups/sourcemod/compiler-1.3/include/entity_prop_stocks.inc::SetEntityHealth()
L 09/08/2010 - 14:48:40: [SM] [1] Line 5465, /home/groups/alliedmodders/forums/files/7/6/3/2/8/72966.attach::Give_health_onRespawn()
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Fleepster99
Senior Member
Join Date: Apr 2010
Old 09-08-2010 , 08:08   Re: [L4D2] Survivors Deathmatch 1.0.2
Reply With Quote #40

Quote:
Originally Posted by corsi View Post
i get this error in console:

L 09/08/2010 - 14:48:40: [SM] Native "GetEntityNetClass" reported: Invalid entity (4 - 4)
L 09/08/2010 - 14:48:40: [SM] Displaying call stack trace for plugin "L4D2 Survivors Deathmatch v1.0.2.smx":
L 09/08/2010 - 14:48:40: [SM] [0] Line 504, /groups/sourcemod/compiler-1.3/include/entity_prop_stocks.inc::SetEntityHealth()
L 09/08/2010 - 14:48:40: [SM] [1] Line 5465, /home/groups/alliedmodders/forums/files/7/6/3/2/8/72966.attach::Give_health_onRespawn()
I dont think this affects gameplay at all but i will try to fix it thanks.
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