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Suicide Intercept


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TnTSCS
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Join Date: Oct 2010
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Old 07-26-2012 , 16:51   Re: Suicide Intercept
Reply With Quote #51

Your sourcecode should be udpated as well... http://dl.dropbox.com/u/3266762/SuicideIntercept.txt is defined for updater
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Last edited by TnTSCS; 07-26-2012 at 16:52.
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St00ne
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Join Date: Jan 2011
Location: Annecy - France
Old 07-26-2012 , 17:01   Re: Suicide Intercept
Reply With Quote #52

Ok, well for some reason it didn't update the sourcecode in one of my 2 servers using the plugin. Maybe a pb with rights, it is a linux server.
I updated manually. If there is a future update, it should update automatically, I will let you know if I have problems with the auto update.
Thx for your answers.
St00ne

EDIT: I'm having the same pb with st_gamedesc_override plugin. Wether it's a pb with sourcemod or the updater plugin, or, more likely, a pb linked to folder and files permissions on my server... I have to check this.
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Last edited by St00ne; 07-26-2012 at 17:11.
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St00ne
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Old 01-23-2013 , 00:55   Re: Suicide Intercept
Reply With Quote #53

Hi,

Quote:
"sm_suicideintercept_time" = "0" min. 0.000000 max. 180.000000 - Number of seconds after player spawn to allow them to use a suicide command without interception. Set to 0 to disable grace period.
I would need the exact contrary:
A cvar to control how long after the spawn the commands kill, explode, etc... are blocked, and after which the players can finally use them.

It's for a soccer server, I want to prevent players to suicide at the beginning of the round to ruin the game, but let's say after a number of seconds like 20 or 30 they would be able to type kill if they want.

Regards,

St00ne
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PresidentEvil
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Join Date: Jun 2012
Old 05-15-2014 , 01:44   Re: Suicide Intercept
Reply With Quote #54

csgo gets this

PHP Code:
[SMPlugin SuicideIntercept.smx failed to loadNative "BfWriteByte" was not found
can someone please fix
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Last edited by PresidentEvil; 05-15-2014 at 01:44.
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TnTSCS
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Old 05-15-2014 , 12:55   Re: Suicide Intercept
Reply With Quote #55

Recompile seems to have addressed it - I don't see that error on my test CS:GO server.
Attached Files
File Type: smx SuicideIntercept.smx (12.4 KB, 60 views)
File Type: sp Get Plugin or Get Source (SuicideIntercept.sp - 58 views - 23.5 KB)
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PresidentEvil
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Old 05-15-2014 , 18:11   Re: Suicide Intercept
Reply With Quote #56

confirmed working, ty
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Fearts
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Old 09-04-2014 , 12:52   Re: Suicide Intercept
Reply With Quote #57

Would be nice if you added a additional CVAR for jointeam and spectate that will not force people onto a team or to spectate at end of round or death. For example if I have mp_allowspectators 0 on my server I don't want people typing spectate into console and this plugin forcing them into spectate when they die or round ends.
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TnTSCS
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Old 09-04-2014 , 21:08   Re: Suicide Intercept
Reply With Quote #58

Let me look at this plugin again to see what you're talking about. PM me the details with a link back to this thread... otherwise, requests get lost in the wind
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Old 09-05-2014 , 17:42   Re: Suicide Intercept
Reply With Quote #59

Fearts, try this version (1.5.7). If it works, I'll update the first post.

New CVar:
sm_suicideintercept_allowforcespecjteam
- Allow the use of force spectate and force jointeam?
Helpful to set to 0 if you use "mp_allowspectators 0"

This CVar will be added to your config file automatically utilizing Impact123's AutoExecConfig Include File.

Full CVar List
Attached Files
File Type: smx SuicideIntercept.smx (16.7 KB, 56 views)
File Type: sp Get Plugin or Get Source (SuicideIntercept.sp - 57 views - 25.3 KB)
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Fearts
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Old 01-10-2015 , 22:24   Re: Suicide Intercept
Reply With Quote #60

Would be cool if you added a CVar that will allow team based blocking. For example lets say I want this plugin to only block the RED team and do nothing to BLU players.
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