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[L4D2] Model Based Vocalizations


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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 05-18-2016 , 03:25   Re: [L4D2] Model Based Vocalizations
Reply With Quote #41

Part one reuploaded and updated to 2.6:

==> Fixed the array countings at last! Took many days to do this.
==> Now, PlayerGrenade vocalizations have been added back as I found a way to perform them correctly.
==> Fixed invalid entities error logs reported by Krufftys Killers repeatedly.

Still planning to add the features requested by Belix which are easy to do for as long as I have free time.

Last edited by cravenge; 05-18-2016 at 03:27.
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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 05-18-2016 , 16:15   Re: [L4D2] Model Based Vocalizations
Reply With Quote #42

L 05/18/2016 - 15:57:12: SourceMod error session started
L 05/18/2016 - 15:57:12: Info (map "c1m1_hotel") (file "errors_20160518.log")
L 05/18/2016 - 15:57:12: [SM] Native "GetEntPropString" reported: Entity -1 (-1) is invalid
L 05/18/2016 - 15:57:12: [SM] Displaying call stack trace for plugin "model-based_vocalizations_pt1-l4d2.smx":
L 05/18/2016 - 15:57:12: [SM] [0] Line 732, C:\Games\Left4dead 2 2013\left4dead2\addons\sourcemod\scripting\in clude\entity.inc::GetEntityClassname()
L 05/18/2016 - 15:57:12: [SM] [1] Line 1267, model-based_vocalizations_pt1-l4d2.sp::OnPlayerRunCmd()
L 05/18/2016 - 15:58:04: [SM] Native "GetEntPropString" reported: Entity -1 (-1) is invalid
L 05/18/2016 - 15:58:04: [SM] Displaying call stack trace for plugin "model-based_vocalizations_pt1-l4d2.smx":
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Sectus
Junior Member
Join Date: May 2016
Old 05-24-2016 , 09:36   Re: [L4D2] Model Based Vocalizations
Reply With Quote #43

I have these logs issues too, that results on a real big errors log file. If cravenge could fix it would be great, since this plugin is a really necessary one indeed.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 05-24-2016 , 17:54   Re: [L4D2] Model Based Vocalizations
Reply With Quote #44

Attachments removed due to missing source code.
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 05-30-2016 , 02:28   Re: [L4D2] Model Based Vocalizations
Reply With Quote #45

Oops, sorry about that, asherkin. Anyways, reuploaded both parts as they have some scenes incorrectly formatted. Also fixed the numerous invalid entities error logs.

BUGS:
  1. Sometimes when defibbing a person, players may say Grenade vocalizations.
  2. Only one harmless array index out of bounds error. It comes from Bill grabbed by smokers. I'll get on to it.

Last edited by cravenge; 05-30-2016 at 02:28.
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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 05-30-2016 , 12:06   Re: [L4D2] Model Based Vocalizations
Reply With Quote #46

L 05/30/2016 - 12:01:27: SourceMod error session started
L 05/30/2016 - 12:01:27: Info (map "l4d2_city17_02") (file "errors_20160530.log")
L 05/30/2016 - 12:01:27: [SM] Native "GetEntPropString" reported: Entity 2 (2) is invalid
L 05/30/2016 - 12:01:27: [SM] Displaying call stack trace for plugin "model-based_vocalizations_pt1-l4d2.smx":
L 05/30/2016 - 12:01:27: [SM] [0] Line 1884, model-based_vocalizations_pt1-l4d2.sp::YouAreWelcomeDelay()
Krufftys Killers is offline
ShineKia
Junior Member
Join Date: Apr 2017
Old 04-13-2017 , 09:54   Re: [L4D2] Model Based Vocalizations
Reply With Quote #47

After installing my reloading sound is annoying on shotgun, literally every reload the character voices out. And the screaming sound is repetitive when the survivor is gooed by spitter or molotov. The delay of spamming each vocalization is so short that it can be very annoying when someone spam a vocalization... Is there any way to modify them?
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 04-13-2017 , 10:27   Re: [L4D2] Model Based Vocalizations
Reply With Quote #48

Unfortunately, this is completely useless as it has no purpose in the game anymore. Also, this will be unsupported and (hopefully?) be unapproved soon.
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Belix
New Member
Join Date: May 2016
Old 04-28-2017 , 17:39   Re: [L4D2] Model Based Vocalizations
Reply With Quote #49

For those of us who may not be following recent developments, can you explain why you feel this mod is obsolete now? Has Valve patched the crash problem with dedicated servers and rendered it obsolete, or has some other mod found a better way to fix it that removes the need for this? Thanks!
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 05-01-2017 , 01:37   Re: [L4D2] Model Based Vocalizations
Reply With Quote #50

Quote:
Originally Posted by Belix View Post
[...]
DeathChaos' FakeZoey plugin already covers this.
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