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Polymorph: Mod Manager


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Baws
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Join Date: Oct 2012
Old 09-28-2013 , 16:20   Re: Polymorph: Mod Manager
Reply With Quote #701

I did that by step by step. I don't know what's wrong man! Do you have teamviewer? or what i have to do?
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wickedd
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Old 09-28-2013 , 16:56   Re: Polymorph: Mod Manager
Reply With Quote #702

Attach your plugins.ini and your mod's.ini.
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Baws
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Old 09-28-2013 , 17:06   Re: Polymorph: Mod Manager
Reply With Quote #703

Here.

I got question too. Why is there a poly plugins .ini ? and for the mapfiles do i have to put the number of maps?

but look.
Attached Files
File Type: zip polymorph.zip (1.2 KB, 107 views)
File Type: ini plugins-polymorph.ini (258 Bytes, 116 views)
File Type: ini plugins.ini (2.2 KB, 109 views)
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fysiks
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Old 09-28-2013 , 21:09   Re: Polymorph: Mod Manager
Reply With Quote #704

Quote:
Originally Posted by baws View Post
polymorph is not working. Like it is messed up. All the plugins are working at the same time for no reason. And mapchooser + rtv ain't working neither! Help!
If there are plugins running that are not supposed to be running then you have them being activated somewhere else. I would guess that you have a "plugins-<name>.ini" file in your config directory (other than the polymorph one of course).

Quote:
Originally Posted by baws View Post
Here.
Everything looks fine to me except poly_mapchooser. There are two things wrong with it, 1. You don't need it (you aren't running gungame), and 2. You didn't read the instructions for installing it.

Quote:
Originally Posted by baws View Post
I got question too. Why is there a poly plugins .ini ?
You need to read the instructions more carefully or read the comments in the file.

Quote:
Originally Posted by baws View Post
and for the mapfiles do i have to put the number of maps?
I don't know what you mean. If you are asking if you need to start the filename with a number, then no, you reference it directly in the mod ini file and therefore can be what ever you want it to be. In fact, it will probably break things if you put a number as the first character of the filename.
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fysiks
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Old 09-28-2013 , 21:16   Re: Polymorph: Mod Manager
Reply With Quote #705

If you are still unable to figure it out, you need to post any errors that occur from the logs. Also, post the full unedited output of the following:

rcon meta list
rcon amxx list
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Baws
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Old 09-29-2013 , 13:11   Re: Polymorph: Mod Manager
Reply With Quote #706

AlliedMods members, i love you.
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fysiks
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Old 09-30-2013 , 14:20   Re: Polymorph: Mod Manager
Reply With Quote #707

Quote:
Originally Posted by baws View Post
AlliedMods members, i love you.
And what does this mean?
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Baws
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Old 09-30-2013 , 16:13   Re: Polymorph: Mod Manager
Reply With Quote #708

Thanks
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fysiks
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Old 09-30-2013 , 22:09   Re: Polymorph: Mod Manager
Reply With Quote #709

Quote:
Originally Posted by baws View Post
Thanks
So, what solved your problem? You should always post how you solve the problem so other can do the same. If one of my posts helped, you should reference it. It helps me and others know how to fix certain problems.
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Baws
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Old 09-30-2013 , 23:02   Re: Polymorph: Mod Manager
Reply With Quote #710

Quote:
Originally Posted by fysiks View Post
If there are plugins running that are not supposed to be running then you have them being activated somewhere else. I would guess that you have a "plugins-<name>.ini" file in your config directory (other than the polymorph one of course).



Everything looks fine to me except poly_mapchooser. There are two things wrong with it, 1. You don't need it (you aren't running gungame), and 2. You didn't read the instructions for installing it.



You need to read the instructions more carefully or read the comments in the file.



I don't know what you mean. If you are asking if you need to start the filename with a number, then no, you reference it directly in the mod ini file and therefore can be what ever you want it to be. In fact, it will probably break things if you put a number as the first character of the filename.
I didn't know that the plugins-polymorph.ini was where like not commun plugins where put. So clear that in the main post
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