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Updating Size Box / Mins & Max's

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Join Date: Jul 2005
Old 09-15-2010 , 00:46   Updating Size Box / Mins & Max's
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I create a basic entity, like so.
CreatEnt(const Model[],const Float:Angles[3],const Float:Origin[3]) {     new Ent = create_entity("info_target");     if(!Ent)         return         entity_set_size(Ent,Mins,Maxs);         entity_set_int(Ent,EV_INT_solid,SOLID_BBOX);     entity_set_int(Ent,EV_INT_movetype,MOVETYPE_PUSHSTEP);     entity_set_int(Ent,EV_INT_iuser4,0); // On 1/0         new Float:Mins[3] = {-75.0,-40.0,0.0}     new Float:Maxs[3] ={75.0,40.0,50.0}         entity_set_float(Ent,EV_FL_friction,0.1);     entity_set_float(Ent,EV_FL_nextthink,halflife_time() + 1.0);     entity_set_origin(Ent,Origin);         drop_to_floor(Ent); }

I use "TE_BOX" to show it's bounding box. And when you give an entity an angle, the box doesn't update. (See picture).


Does anybody know a way around this, I messed with alot of forward (FM_SetAbsBox) and such, and can't get anywhere close.
Oh yeah
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Join Date: Aug 2005
Old 09-15-2010 , 09:59   Re: Updating Size Box / Mins & Max's
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No. GoldSrc does not support rotated box ents. I tried the same thing for my carmod. The best solution is to make it a square.
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