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[CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-May-2021)


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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 02-19-2021 , 10:08   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
Reply With Quote #521

-Removed unnecessary emitsoundany library and set only default classes for classfix plugin. Thanks to Oylsister for the suggestions.
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Oylsister
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Join Date: Aug 2019
Location: KhonKaen, Thailand
Old 02-20-2021 , 11:54   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
Reply With Quote #522

Quote:
Originally Posted by Franc1sco View Post
-Removed unnecessary emitsoundany library and set only default classes for classfix plugin. Thanks to Oylsister for the suggestions.
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ShyperHH
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Join Date: Oct 2020
Old 02-23-2021 , 06:33   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
Reply With Quote #523

Good afternoon. Game: css v91. Can you make the zombie teleport to spawn the first time it gets infected?
PS: Sorry for the bad English.. I am Russian.

Last edited by ShyperHH; 02-23-2021 at 06:34.
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Pa1N21
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Join Date: Feb 2021
Old 02-23-2021 , 15:33   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
Reply With Quote #524

Hello, i need some help and i know this can be a stupid question, but i really don't know, how can i make humans be immune to molotov flames? if i threw a molotov i can die from his flames..
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Oylsister
Senior Member
Join Date: Aug 2019
Location: KhonKaen, Thailand
Old 02-24-2021 , 03:02   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
Reply With Quote #525

Quote:
Originally Posted by ShyperHH View Post
Good afternoon. Game: css v91. Can you make the zombie teleport to spawn the first time it gets infected?
PS: Sorry for the bad English.. I am Russian.
on cfg/sourcemod/zombiereloaded/zombiereloaded.cfg
set zr_infect_mzombie_respawn to 1

Code:
// Teleport mother zombies back to spawn on infect.
// Default: "0"
zr_infect_mzombie_respawn "1"
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Oylsister
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Join Date: Aug 2019
Location: KhonKaen, Thailand
Old 02-24-2021 , 03:25   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
Reply With Quote #526

Quote:
Originally Posted by Groven View Post
Is there a guide on how to set it up for ZE?
Try manual.

http://176.31.83.70/cstrike/zrdocs/zr_manual.htm
https://github.com/msburgess3200/zom....zr_manual.txt
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Pa1N21
Junior Member
Join Date: Feb 2021
Old 02-25-2021 , 04:50   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
Reply With Quote #527

Hello, i need some help and i know this can be a stupid question, but i really don't know, how can i make humans be immune to molotov flames? if i threw a molotov i can die from his flames..
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Cats869
Junior Member
Join Date: Apr 2020
Old 02-25-2021 , 16:56   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
Reply With Quote #528

Quote:
Originally Posted by Cats869 View Post
Hello,

I'm wondering if anyone else is experiencing the following issue I am having on my CSGO Zombie Mod server...

So I have ZR forced teams plugin that came with this mod and it seems to work every other round. One round, it will force all players to 1 team as expected and after that round ends, it won't force players to one side so there will be players on both sides. The strange thing is that the CT and T team can attach each other. I thought the zombie mod plugin prevents that from happening unless it's humans and zombies?

Thanks.

Hello, just posting in case it was missed. Curious if anyone ran into a similar issue as I did where every other round would not properly run the zombiemod gamemode.
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Pa1N21
Junior Member
Join Date: Feb 2021
Old 02-28-2021 , 09:30   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
Reply With Quote #529

Quote:
Originally Posted by Pa1N21 View Post
Hello, i need some help and i know this can be a stupid question, but i really don't know, how can i make humans be immune to molotov flames? if i threw a molotov i can die from his flames..
help please, anyone..
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Pa1N21
Junior Member
Join Date: Feb 2021
Old 03-03-2021 , 05:25   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
Reply With Quote #530

Quote:
Originally Posted by Cats869 View Post
Hello, just posting in case it was missed. Curious if anyone ran into a similar issue as I did where every other round would not properly run the zombiemod gamemode.
Me too, in fact, i have 2 problems, the one you described, and the other one is with molotov flames and i didn't find anything about these uncertains in the manual, maybe someone will give as a little help.
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