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Suggestion / Subplugin Request [Ideas][CSO] Zombie DNA for ZP


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Celena Luna
Senior Member
Join Date: Aug 2013
Location: Nagazora
Old 11-15-2016 , 23:10   [Ideas][CSO] Zombie DNA for ZP
Reply With Quote #1

Z-Noid DNA
(Alpha Phase)

1. About this plugins.
- Zombie usually have less extra-item to use in ZP. And I want them to spent Ammo Pack even on Zombie, not only on Human like in many ZP/ZB Server currently.
- Z-Noid DNA is a system to enhance the power of your Zombie and give them stats or even effect.
- The effect long 1 map (or multi-map then the price would be higher)
- Maximum 5 DNA can be select and can't be de-select them

2. Some DNA Passive
- Speed Enhancement (increase speed by 10%)
- HP Enhancement (increase HP by 10%)
- Knockback Enhancement (decrease the knockback power by 10%)
- Adrenaline Enhancement (increase Ammo Pack Gain by 1)
- HP Recovery (While taking no damage, heal small amount of HP even while moving)
- ....

3. Max Enhancement
- When at max enhanment, they change the models (I can remove this later on because of file limit 512)
- Gain some aditional effect at each round

4. Cvar
Code:
Cvar will input here....
5. API
Code:
API Put here....
6. Thing to do
Code:
- Make the beta version
=============================
If nobody care then I will do it as private project and delete this post then....
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Last edited by Celena Luna; 11-22-2016 at 08:06.
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GlobalPlague
Member
Join Date: Feb 2016
Location: idk
Old 11-22-2016 , 05:23   Re: [Ideas][CSO] Zombie DNA for ZP
Reply With Quote #2

Yes, yes! I voted for "yes"! The idea is very good!

but i have one question - if the zombie have 350 speed (for example) and get bonus speed from the plugin (the speed from the plugins is 100 for example), the zombie's speed will be 450, right? I asked because many plugin have this bug - the zombie's speed is 400 and when get 300 speed bonus, his speed happen 300 - not 700...
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Last edited by GlobalPlague; 11-22-2016 at 05:25.
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Celena Luna
Senior Member
Join Date: Aug 2013
Location: Nagazora
Old 11-22-2016 , 08:09   Re: [Ideas][CSO] Zombie DNA for ZP
Reply With Quote #3

Quote:
Originally Posted by GlobalPlague View Post
Yes, yes! I voted for "yes"! The idea is very good!

but i have one question - if the zombie have 350 speed (for example) and get bonus speed from the plugin (the speed from the plugins is 100 for example), the zombie's speed will be 450, right? I asked because many plugin have this bug - the zombie's speed is 400 and when get 300 speed bonus, his speed happen 300 - not 700...
Are you running HLGaurd or playing in a server that runs it.... HLGaurd will not allow you to set your cl_ speeds higher then the default 400 by default, unless it is configed not to do so.

or

If you set your client config.cfg to read only, any changes made in game will not be saved and only occur while playing

also

Try this

PHP Code:
#include <amxmodx>

static const PLUGIN_NAME[] = "Client Speeds"
static const VERSION[] = "1.1"
static const AUTHOR[] = "vittu"
//----------------------------------------------------------------------------------------------
public plugin_init()
{
    
register_plugin(PLUGIN_NAMEVERSIONAUTHOR)
}
//----------------------------------------------------------------------------------------------
public client_putinserver(id)
{
    if (!
is_user_connected(id))
        return

    
// Wait a bit to set the speeds, thanks to OneEyed for finding out
    
set_task(5.0"set_cl_speeds"id)
}
//----------------------------------------------------------------------------------------------
public set_cl_speeds(id)
{
    if (!
is_user_connected(id) )
        return

    
// 2000 is max even if speed is set higher, 2000 is max value possible
    
client_cmd(id"cl_forwardspeed 2000")
    
client_cmd(id"cl_sidespeed 2000")
    
client_cmd(id"cl_backspeed 2000")
}
//---------------------------------------------------------------------------------------------- 
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Tesla
Member
Join Date: Sep 2013
Old 11-23-2016 , 10:53   Re: [Ideas][CSO] Zombie DNA for ZP
Reply With Quote #4

Do it. Very good .. hh i like cso mods for cs 1.6
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Celena Luna
Senior Member
Join Date: Aug 2013
Location: Nagazora
Old 11-28-2016 , 12:57   Re: [Ideas][CSO] Zombie DNA for ZP
Reply With Quote #5

Quote:
Originally Posted by Tesla View Post
Do it. Very good .. hh i like cso mods for cs 1.6
I am still working on the Zombie:The Hero Reboot first. Then I will work on this DNA Project
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JoKeR LauGh
Veteran Member
Join Date: May 2011
Location: Malaysia
Old 01-03-2017 , 20:20   Re: [Ideas][CSO] Zombie DNA for ZP
Reply With Quote #6

Quote:
- Knockback Enhancement (decrease the knockback power by 10%)
I wonder how will you do this, is it by get_pcvar_pointer and then decrease the value of the knockback power?
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Quote:
Originally Posted by addons_zz View Post
Also, just to not read `the article`, read all you find. Read and read, for ever and ever. Never stop reading.
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