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[L4D/L4D2]Realish_Tank_Physx


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Mi.Cura
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Join Date: Dec 2016
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Old 03-16-2017 , 15:12   Re: [L4D/L4D2]Realish_Tank_Phyx
Reply With Quote #11

Thanks for this.
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phoenix0001
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Join Date: Apr 2010
Location: China
Old 07-24-2017 , 00:16   Re: [L4D/L4D2]Realish_Tank_Phyx
Reply With Quote #12

This is a very cool plugin.
When TANK appears, the stone is very frightened, especially in the C8M5, directly hit downstairs, very exciting.

Do not know if you can add a way to deal with melee.
A lot of people hit melee TANK, a few seconds TANK died.

Have an idea.
Melee hit TANK, the player will be repulsed, back a distance.
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Lux
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Join Date: Jan 2015
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Old 07-24-2017 , 10:36   Re: [L4D/L4D2]Realish_Tank_Phyx
Reply With Quote #13

Quote:
Originally Posted by phoenix0001 View Post
This is a very cool plugin.
When TANK appears, the stone is very frightened, especially in the C8M5, directly hit downstairs, very exciting.

Do not know if you can add a way to deal with melee.
A lot of people hit melee TANK, a few seconds TANK died.

Have an idea.
Melee hit TANK, the player will be repulsed, back a distance.
If your talking about supertanks, this is not the thread to get help on it.
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Dominatez
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Join Date: Oct 2009
Location: Birmingham, UK
Old 07-25-2017 , 17:17   Re: [L4D/L4D2]Realish_Tank_Physx
Reply With Quote #14

This keeps on spewing out a lot on the error log.

L 07/25/2017 - 17:11:04: [SM] [0] Line 445, /home/groups/sourcemod/upload_tmp/phpY2H6xh.sp::IsSpecialInfected()
L 07/25/2017 - 17:11:04: [SM] [1] Line 283, /home/groups/sourcemod/upload_tmp/phpY2H6xh.sp::OnPlayerHurt()
L 07/25/2017 - 17:11:14: [SM] Native "GetClientTeam" reported: Client 5 is not in game
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Lux
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Old 07-25-2017 , 17:29   Re: [L4D/L4D2]Realish_Tank_Physx
Reply With Quote #15

Quote:
Originally Posted by Dominatez View Post
This keeps on spewing out a lot on the error log.

L 07/25/2017 - 17:11:04: [SM] [0] Line 445, /home/groups/sourcemod/upload_tmp/phpY2H6xh.sp::IsSpecialInfected()
L 07/25/2017 - 17:11:04: [SM] [1] Line 283, /home/groups/sourcemod/upload_tmp/phpY2H6xh.sp::OnPlayerHurt()
L 07/25/2017 - 17:11:14: [SM] Native "GetClientTeam" reported: Client 5 is not in game
This is not related to realish_tank_physx

there is no function for IsSpecialInfected() in the plugin.
if you have messed with the source i'm not supporting that.
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Dominatez
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Old 07-25-2017 , 18:22   Re: [L4D/L4D2]Realish_Tank_Physx
Reply With Quote #16

Oops. Really silly of me. I mean to post this to another plugin you were working on.

The one with the grenade tossing bots.

My apologies.
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Ja-Forces
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Join Date: Jul 2009
Location: Leningrad
Old 10-05-2017 , 06:51   Re: [L4D/L4D2]Realish_Tank_Physx
Reply With Quote #17

Realish_Tank_Physx_1.3
mmsource-1.10.7-git959-linux
sourcemod-1.8.0-git6027-linux

L 10/05/2017 - 09:02:11: SourceMod error session started
L 10/05/2017 - 09:02:11: Info (map "l4d2_tanksplayground") (file "errors_20171005.log")
L 10/05/2017 - 09:02:11: [SM] Exception reported: Property "m_vecOrigin" not found (entity 325/instanced_scripted_scene)
L 10/05/2017 - 09:02:11: [SM] Blaming: l4d2_realish_tank_physx.smx
L 10/05/2017 - 09:02:11: [SM] Call stack trace:
L 10/05/2017 - 09:02:11: [SM] [0] GetEntPropVector
L 10/05/2017 - 09:02:11: [SM] [1] Line 213, \\DUAL\l4d2\left4dead2\addons\sourcemod\scrip ting\Realish_Tank_Physx_1.3.sp::OnEntityDestr oyed
L 10/05/2017 - 10:52:17: Error log file session closed.

Last edited by Ja-Forces; 10-05-2017 at 15:04.
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Lux
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Old 10-05-2017 , 14:11   Re: [L4D/L4D2]Realish_Tank_Physx
Reply With Quote #18

Quote:
Originally Posted by Ja-Forces View Post
L 10/05/2017 - 09:02:11: SourceMod error session started
L 10/05/2017 - 09:02:11: Info (map "l4d2_tanksplayground") (file "errors_20171005.log")
L 10/05/2017 - 09:02:11: [SM] Exception reported: Property "m_vecOrigin" not found (entity 325/instanced_scripted_scene)
L 10/05/2017 - 09:02:11: [SM] Blaming: l4d2_realish_tank_physx.smx
L 10/05/2017 - 09:02:11: [SM] Call stack trace:
L 10/05/2017 - 09:02:11: [SM] [0] GetEntPropVector
L 10/05/2017 - 09:02:11: [SM] [1] Line 213, \\DUAL\l4d2\left4dead2\addons\sourcemod\scrip ting\Realish_Tank_Physx_1.3.sp::OnEntityDestr oyed
L 10/05/2017 - 10:52:17: Error log file session closed.

Try updating sourcemod that error should not happen at all, it should be stopped a few lines up unless you have edited the plugin.

Else i have no idea how this error has happened
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ShineKia
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Join Date: Apr 2017
Old 12-07-2017 , 23:26   Re: [L4D/L4D2]Realish_Tank_Physx
Reply With Quote #19

Hey Lux! Really really fantastic plugin, almost perfect but I found a problem after installing this plugin. When the tank punch a car and a car hit the survivor, there's a high chance that the survivor will instant die instead of incapacitated. Any idea how to resolve it?

Another additional thing not sure if you'd be able to resolve, in the super tank plugin there's a shock tank, so after getting punched by the shock tank, there will be several shocking occurs when you're incapped and those shocking causes knock back as well..

Last edited by ShineKia; 12-07-2017 at 23:26.
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Lux
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Old 12-08-2017 , 17:18   Re: [L4D/L4D2]Realish_Tank_Physx
Reply With Quote #20

Quote:
Originally Posted by ShineKia View Post
Hey Lux! Really really fantastic plugin, almost perfect but I found a problem after installing this plugin. When the tank punch a car and a car hit the survivor, there's a high chance that the survivor will instant die instead of incapacitated. Any idea how to resolve it?
Me and wangs tested this and could not find an issue.
My guess is stop using supertanks if you want to use my plugin without issue.


Quote:
Originally Posted by ShineKia View Post
Another additional thing not sure if you'd be able to resolve, in the super tank plugin there's a shock tank, so after getting punched by the shock tank, there will be several shocking occurs when you're incapped and those shocking causes knock back as well..
This is not my problem supertanks is poorly coded not something i would be supporting.
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