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Deagle Nail Launcher [UPDATED]


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 11-25-2008 , 07:06   Re: Deagle Nail Launcher
Reply With Quote #21

I don't want to be rude, tuty, but your plugin is not well coded. We can see you have copy-paste from others plugins.

Just some suggestions because did look fastly,

* Since you're using fakemeta I don't get why you're still using engine...
* Don't use FM_StartFrame but FM_CmdStart. But it would be better to use the deagle event ( see VEN's tuto ) or Ham_PrimaryAttack, so it will called only when you fire and not a lot of times per seconds.
* If your return something in a fakemeta forward, use FMRES_*.
* You can cache engfunc(EngFunc_AllocString, "info_target")
* For explosion/smoke/cylinder/splash, use MSG_PVS ; no need to show something to players who don't look at this origin.
* Severals others things...

Really I don't understand why you 'release' a plugin although you don't know how to code properly. At least, you should wait until you understand what you're doing.
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tuty
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Join Date: Jul 2008
Location: UK
Old 11-25-2008 , 11:44   Re: Deagle Nail Launcher
Reply With Quote #22

cheer :- ) is a good code huh? never mind unaprove it and im done ..i dont post on this forum anymore..... shit plugins is good for your comunity.... and is much more fucking simple plugins and he is approved.... :-j see ya in heaven guys... im done with this forum
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 11-25-2008 , 11:48   Re: Deagle Nail Launcher
Reply With Quote #23

Rah. Don't get so upset. You're a beginner and I'm trying to help you to improve your plugin. It's fine to learn but learn more before releasing to be able to support your plugin and giving quality plugin, that's all. There are a lot of approved plugins which should be unapproved but now we are talking about your plugin, nothing else.

Edit: Thanks for you comment, someone ^^ : "fucking noob"
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Last edited by Arkshine; 11-25-2008 at 15:23.
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tuty
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Join Date: Jul 2008
Location: UK
Old 11-25-2008 , 12:29   Re: Deagle Nail Launcher
Reply With Quote #24

Quote:
Originally Posted by arkshine View Post
Rah. Don't get so upset. You're a beginner and I'm trying to help you to improve your plugin. It's fine to learn but learn more before releasing to be able to support your plugin and giving quality plugin, that's all. There are a lot of approved plugins which should be unapproved but now we are talking about your plugin, nothing else.

im not angry on you dude. ;) i know you are trying to help me.,, y know............... but :-j doesn't matter
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Contrenature
Member
Join Date: Nov 2008
Location: Latvia, Liepaya, Riga
Old 11-25-2008 , 17:23   Re: Deagle Nail Launcher
Reply With Quote #25

Xpaw:

I tryed yesterday destroy some boxes... i doit this example, maps...

de_dust metal boxes, de_cbble Plant B boxes to 2 tryes werry big dmg i got on this boxes.. and de_aztec boxes too, other maps not try...

I testing set 1500 dmg from nail... From Hostages, not work, not fun

I werry wanna this plugin to work from Our ZM Server...
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tuty
Veteran Member
Join Date: Jul 2008
Location: UK
Old 11-26-2008 , 04:46   Re: Deagle Nail Launcher
Reply With Quote #26

From Hostages, not work ?????


what did you expect? to kill hostages? =))) i never put that option to kill hostages.. hostages is hostages!
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anakin_cstrike
Veteran Member
Join Date: Nov 2007
Location: Romania
Old 11-26-2008 , 14:02   Re: Deagle Nail Launcher
Reply With Quote #27

Quote:
Originally Posted by tuty View Post
From Hostages, not work ?????


what did you expect? to kill hostages? =))) i never put that option to kill hostages.. hostages is hostages!
But that will be pretty nice. Also, if i were you, i'd try to optimize this plugin and do what ark said to you...'coz this can be a good plugin.
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smoothjazz
Senior Member
Join Date: Jul 2008
Old 11-27-2008 , 09:45   Re: Deagle Nail Launcher
Reply With Quote #28

Arkshine is a nice person and ur plugin is funny!
Keep Walking!
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Lo6idZe
Member
Join Date: May 2008
Old 11-29-2008 , 10:39   Re: Deagle Nail Launcher
Reply With Quote #29

Bug? If round ends , I shoot with nail , next round starts and the damage deals to my , but only if I am in radius where damage can be done.
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<<<Anonysmous>>>
BANNED
Join Date: Apr 2008
Old 12-06-2008 , 17:04   Re: Deagle Nail Launcher
Reply With Quote #30

Quote:
Originally Posted by arkshine View Post
I don't want to be rude, tuty, but your plugin is not well coded. We can see you have copy-paste from others plugins.

Just some suggestions because did look fastly,

* Since you're using fakemeta I don't get why you're still using engine...
* Don't use FM_StartFrame but FM_CmdStart. But it would be better to use the deagle event ( see VEN's tuto ) or Ham_PrimaryAttack, so it will called only when you fire and not a lot of times per seconds.
* If your return something in a fakemeta forward, use FMRES_*.
* You can cache engfunc(EngFunc_AllocString, "info_target")
* For explosion/smoke/cylinder/splash, use MSG_PVS ; no need to show something to players who don't look at this origin.
* Severals others things...

Really I don't understand why you 'release' a plugin although you don't know how to code properly. At least, you should wait until you understand what you're doing.
Arkshine, tuty tried his best... You know how flippin rare is this? This is my most favourite plugin... And If U give me a bad karma, go ahead... If I care
@Lo6Idze = What makes you think he wanted to make a victory shoot on the round end?
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