Raised This Month: $12 Target: $400
 3% 

[CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !nametag]


Post New Thread Reply   
 
Thread Tools Display Modes
kgns
Senior Member
Join Date: May 2017
Location: Istanbul, Turkey
Old 07-01-2021 , 18:22   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1601

Quote:
Originally Posted by burnxotic View Post
This plugin continues giving ban to tokens and much more?
no
__________________

OyunHost Sunucu Hizmetleri: https://www.oyunhost.net
kgns is offline
limitlesspluto
Member
Join Date: Aug 2020
Old 08-09-2021 , 18:21   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1602

Does anyone know how to make this plugin to skin from all? Like i can apply ak dragon lore, thank you!
__________________
Contact me on Steam: http://steamcommunity.com/id/wavypzuto
My community servers (PUG & Retake): https://wavycsgo.com
limitlesspluto is offline
raj kaul
Senior Member
Join Date: Mar 2018
Location: www.lotgaming.xyz
Old 08-09-2021 , 18:33   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1603

Quote:
Originally Posted by limitlesspluto View Post
Does anyone know how to make this plugin to skin from all? Like i can apply ak dragon lore, thank you!
https://github.com/BoneTM/weapons
__________________
raj kaul is offline
paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 08-10-2021 , 10:11   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1604

Quote:
Originally Posted by raj kaul View Post
Any possibility of updating to let stattrak contact live kills? Killed counts to kill, instead of having to wait to finish round/die.

Last edited by paulo_crash; 08-10-2021 at 10:12.
paulo_crash is offline
eliteroyal
AlliedModders Donor
Join Date: Dec 2016
Location: Moldova
Old 09-01-2021 , 11:23   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1605

Quote:
Originally Posted by paulo_crash View Post
Any possibility of updating to let stattrak contact live kills? Killed counts to kill, instead of having to wait to finish round/die.
yep, would be nice
__________________
PEACE FROM MOLDOVA
eliteroyal is offline
Martinro12
Junior Member
Join Date: Apr 2021
Old 09-01-2021 , 22:29   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1606

What have i do to have diferent knifes?

Example: In CT have a Karambit Fade and in TT have M9 Bayonet Doppler
Martinro12 is offline
paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 09-02-2021 , 08:14   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1607

Quote:
Originally Posted by Martinro12 View Post
What have i do to have diferent knifes?

Example: In CT have a Karambit Fade and in TT have M9 Bayonet Doppler
If you mean to have different knife skins just choose your knife and then change the skin, do it with all you want.

Now if you have two types of knife, a knife for CT and another knife for TR, this is not possible with this plugin.
paulo_crash is offline
Cl0thing
Junior Member
Join Date: Sep 2021
Old 09-04-2021 , 15:58   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1608

Hello I have a problem when compiling PTaH, could you help me?

I am using the version that indicates 1.1.0

Quote:
//// PTaH_test.sp
//
// PTaH_test.sp(6) : error 017: undefined symbol "PTaH_ExecuteStringCommand"
// PTaH_test.sp(7) : error 017: undefined symbol "PTaH_OnClientConnect"
// PTaH_test.sp( : error 100: function prototypes do not match
// PTaH_test.sp(9) : error 017: undefined symbol "PTaH_MapContentList"
// PTaH_test.sp(10) : error 017: undefined symbol "PTaH_WeaponCanUse"
// PTaH_test.sp(11) : error 017: undefined symbol "PTaH_ConsolePrint"
// PTaH_test.sp(12) : error 017: undefined symbol "PTaH_SetPlayerModel"
// PTaH_test.sp(13) : error 017: undefined symbol "PTaH_ServerConsolePrint"
// PTaH_test.sp(22) : error 139: could not find type "AddrInfo"
// PTaH_test.sp(23) : error 017: undefined symbol "PTaH_GetAddrInfo"
// PTaH_test.sp(27) : error 139: could not find type "AddrInfo"
// PTaH_test.sp(2 : error 104: cannot find any methods for int
// PTaH_test.sp(30) : error 104: cannot find any methods for int
// PTaH_test.sp(30) : warning 215: expression has no effect
// PTaH_test.sp(30) : warning 215: expression has no effect
// PTaH_test.sp(30) : error 001: expected token: ";", but found ")"
// PTaH_test.sp(30) : error 029: invalid expression, assumed zero
// PTaH_test.sp(30) : fatal error 190: too many error messages on one line
//
// Compilation aborted.
// 16 Errors.
//
// Compilation Time: 0,12 sec
// ----------------------------------------
Cl0thing is offline
paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 09-04-2021 , 23:44   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1609

Quote:
Originally Posted by Cl0thing View Post
Hello I have a problem when compiling PTaH, could you help me?

I am using the version that indicates 1.1.0
You don't need to compile PTaH, this file is for testing.
paulo_crash is offline
deko_fps
Junior Member
Join Date: Sep 2021
Old 09-06-2021 , 11:39   Re: [CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !name
Reply With Quote #1610

Looked up for this info, couldn't find: is it possible to change commands (!ws !knife !gloves)?
deko_fps is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 22:01.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode