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[L4D, L4D2] Self Revive


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chinagreenelvis
Senior Member
Join Date: Dec 2009
Old 11-14-2010 , 21:35   Re: [L4D, L4D2] Self Revive
Reply With Quote #11

Added a small bugfix that prevents the progress bar from still showing after special infecteds are killed by other players.
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chinagreenelvis
Senior Member
Join Date: Dec 2009
Old 11-18-2010 , 20:23   Re: [L4D, L4D2] Self Revive
Reply With Quote #12

Update 1.2.1 - Stopped attacks by teammates from halting the self-help progress bar.
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MasterMind420
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Join Date: Nov 2010
Old 11-18-2010 , 22:54   Re: [L4D, L4D2] Self Revive
Reply With Quote #13

Ok so i've tested this mod and have discovered a small issue. I have my Ctrl key set to toggle crouching, which in turn makes it so just hitting the Ctrl key revives you. It may have caused issues with the ledge revive cuz I couldn't get it to work and incap revive worked but not always, for now i've set crouching not to toggle and will test more tomorrow(although I do prefer toggle crouch, thanks for another great plugin btw. One small suggestion if at all possible, can u set a cvar to change the key used. Just curious cuz I find most mods lack that ability and it would be a great feature if it can be done. Thanks again...
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chinagreenelvis
Senior Member
Join Date: Dec 2009
Old 11-18-2010 , 23:34   Re: [L4D, L4D2] Self Revive
Reply With Quote #14

A key switcher cvar would be a good addition. I would recommend, for you, binding two different keys to crouch. Set one of them using the in-game setup and use autoexec.cfg to set the other one your toggle:

bind x "togglecrouch"
alias crouch "+duck; alias togglecrouch stand"
alias stand "-duck; alias togglecrouch crouch"
alias togglecrouch crouch
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MasterMind420
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Join Date: Nov 2010
Old 11-19-2010 , 16:40   Re: [L4D, L4D2] Self Revive
Reply With Quote #15

ah ok, very good my man, never thought of that, i'm new to posting here, I test the hell out of these mods with my clan, yeah that will definately work. Thanks alot...
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Zoeylicious
Member
Join Date: Oct 2010
Old 11-19-2010 , 16:46   Re: [L4D, L4D2] Self Revive
Reply With Quote #16

Hello

Video??

Thx
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MasterMind420
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Join Date: Nov 2010
Old 11-20-2010 , 09:34   Re: [L4D, L4D2] Self Revive
Reply With Quote #17

ok so I did some testing last night and I've discovered maybe a small bug which breaks reviving. When I was fighting a tank and he incapped me I tried to self revive and it was working until he hit me. After that holding CTRL didn't work anymore, but it did initially. Not sure whats going on or exactly how it happened but thats the best description of the event I can give you.....it could possibly be related to other mods i'm using but I don't think so. If this helps you any, i've never had issues using the Incapped MedsMunch mod. Hopefully you can figure it out cuz this is yet another great mod you made. Thanks again man....
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chinagreenelvis
Senior Member
Join Date: Dec 2009
Old 11-20-2010 , 13:39   Re: [L4D, L4D2] Self Revive
Reply With Quote #18

Update 1.2.2 - Added a bugfix for the bugfix (the progress bars were disappearing on certain kinds of damage when they shouldn't have been.)

MasterMind, try it now. And thanks for the feedback.
Attached Files
File Type: sp Get Plugin or Get Source (l4d_2_selfrevive.sp - 459 views - 27.9 KB)

Last edited by chinagreenelvis; 11-20-2010 at 13:42.
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MasterMind420
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Join Date: Nov 2010
Old 11-20-2010 , 14:14   Re: [L4D, L4D2] Self Revive
Reply With Quote #19

No problem man. Anything I can do to help. Thanks for the great plugin
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MasterMind420
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Join Date: Nov 2010
Old 11-20-2010 , 23:19   Re: [L4D, L4D2] Self Revive
Reply With Quote #20

hmm still doesn't seem to work all the time...maybe binding it to a different key would help
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