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[TF2] Sentry Fun


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prom3th3an
SourceMod Donor
Join Date: Jun 2010
Old 10-21-2010 , 14:22   Re: [TF2] Sentry Fun
Reply With Quote #21

31 <Bad Load> sentryfun.smx


Now working.
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prom3th3an
SourceMod Donor
Join Date: Jun 2010
Old 10-21-2010 , 14:24   Re: [TF2] Sentry Fun
Reply With Quote #22

Got it working now, for some reason doesnt like loading on the first map.
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 08-16-2011 , 08:51   Re: [TF2] Sentry Fun
Reply With Quote #23

Code:
L 08/16/2011 - 03:15:09: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 08/16/2011 - 03:15:09: [SM] Displaying call stack trace for plugin "TG_SentryFun.smx":
L 08/16/2011 - 03:15:09: [SM]   [0]  Line 194, TG_SentryFun.sp::TF2_BuildSentry()
L 08/16/2011 - 03:15:09: [SM]   [1]  Line 134, TG_SentryFun.sp::ManipulateSentries()
L 08/16/2011 - 03:15:09: [SM]   [2]  Line 110, TG_SentryFun.sp::timer_SentryDelay()
hmm? Any ideas?

Last edited by Drixevel; 08-16-2011 at 08:59.
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Dushess
Junior Member
Join Date: Feb 2012
Old 04-03-2012 , 15:59   Re: [TF2] Sentry Fun
Reply With Quote #24

Code:
L 04/03/2012 - 23:25:36: Info (map "koth_sawmill") (file "errors_20120403.log")
L 04/03/2012 - 23:25:36: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 04/03/2012 - 23:25:36: [SM] Displaying call stack trace for plugin "sentryfun.smx":
L 04/03/2012 - 23:25:36: [SM]   [0]  Line 86, /home/groups/alliedmodders/forums/files/2/9/4/0/9/47054.attach::Event_RoundWin()
L 04/03/2012 - 23:33:41: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 04/03/2012 - 23:33:41: [SM] Displaying call stack trace for plugin "sentryfun.smx":
L 04/03/2012 - 23:33:41: [SM]   [0]  Line 86, /home/groups/alliedmodders/forums/files/2/9/4/0/9/47054.attach::Event_RoundWin()
L 04/03/2012 - 23:41:59: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 04/03/2012 - 23:41:59: [SM] Displaying call stack trace for plugin "sentryfun.smx":
L 04/03/2012 - 23:41:59: [SM]   [0]  Line 86, /home/groups/alliedmodders/forums/files/2/9/4/0/9/47054.attach::Event_RoundWin()
L 04/03/2012 - 23:47:03: [SM] Native "GetEventInt" reported: Invalid game event handle 0 (error 4)
L 04/03/2012 - 23:47:03: [SM] Displaying call stack trace for plugin "sentryfun.smx":
L 04/03/2012 - 23:47:03: [SM]   [0]  Line 86, /home/groups/alliedmodders/forums/files/2/9/4/0/9/47054.attach::Event_RoundWin()
Whats it?

Plugin is'nt work...

Last edited by Dushess; 04-03-2012 at 16:00.
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SuperShadow
SourceMod Donor
Join Date: Jun 2008
Location: Westminster, MD
Old 04-03-2012 , 19:42   Re: [TF2] Sentry Fun
Reply With Quote #25

It's working fine on my server. Try replacing it with a fresh copy.
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Aggamemnon
SourceMod Donor
Join Date: Dec 2011
Location: Australia
Old 04-03-2012 , 23:19   Re: [TF2] Sentry Fun
Reply With Quote #26

Hi BrutalGoerge.

I love the way you think.

Revenge for the Fallen, Ha. This is the reason I have installed DarthNinja's truly wonderful Kersplode plugin for the DemoMan. In fact most of my Clan Members have taken to calling it DemoMan's Revenge. Ha!

I will keep my eye on this Thread and wait until it is all ironed out and then may install it on one of my TF2 servers to see what everyone thinks about it.

Good work.
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heiioween
Junior Member
Join Date: Nov 2015
Old 02-26-2017 , 17:11   Re: [TF2] Sentry Fun
Reply With Quote #27

How about gameplay based on this? If you caprured the point, it will be your team sentry
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