My settings
// #define GREEN_CHAT 1
// #define COLOR_CHAT 1
up_resetscore "1"
up_resetscore_display "0"
I'm just running the following plugin:
I done tests and everything run smoothly. After 13 hours starting new (now) crashs.
CRASH: Tue Nov 26 20:45:49 EET 2013
CRASH: Tue Nov 26 21:04:59 EET 2013
CRASH: Tue Nov 26 21:10:20 EET 2013
CRASH: Tue Nov 26 21:22:18 EET 2013
CRASH: Tue Nov 26 21
6:25 EET 2013
I disable UP temporary and not appear now crash.
Code:
/* AMX MOD X script.
* This file is provided as is with no warranty.
*
* Presenting: Slay Losers
*
* Effect: Losing the objective results in a random orgy of GFX destruction
* for the losing team (everyone on the losing team DIES).
*
* NOTE: The slaying will NOT remove frags.
*
* CVAR: Set mp_slaylosers to 0 if you want to turn it off.
*
* Written by: Denkkar Seffyd, now in a seperate WC3 independent package (no XP removal though)
*
* Install: compile then add slaylosers.amx to addons/amx/plugin.ini
*
*/
#include <amxmodx>
new white
new lightning
new g_sModelIndexSmoke
new mp_slaylosers
public plugin_init()
{
register_plugin("AMX Slay Losers", "1.1", "[email protected]")
register_event("SendAudio", "end_round", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
mp_slaylosers = register_cvar("mp_slaylosers", "1", FCVAR_SERVER)
}
public plugin_precache()
{
g_sModelIndexSmoke = precache_model("sprites/steam1.spr")
lightning = precache_model("sprites/lgtning.spr")
white = precache_model("sprites/white.spr")
precache_sound( "ambience/thunder_clap.wav")
precache_sound( "weapons/headshot2.wav")
precache_sound( "weapons/explode3.wav")
}
public end_round()
{
// Only active if CVAR is not equal to 0
new mode = get_pcvar_num(mp_slaylosers)
if( mode )
{
new parm[32]
new len = read_data(2, parm, charsmax(parm))
set_task(0.1, "slay_those_losers", mode == 2, parm, len + 1)
}
}
// Slays each player who failed to stop the other team from completing the objective.
// A random slay method is chosen for each player.
public slay_those_losers(parm[], effects)
{
new origin[3], srco[3]
new player[32], playersnum
new id
get_players(player,playersnum,"ea",(parm[7] == 't') ? "CT" : "TERRORIST" )
for(new i = 0; i < playersnum; ++i)
{
id = player[i]
if( effects )
{
get_user_origin(id,origin)
origin[2] -= 26
srco[0]=origin[0]+150
srco[1]=origin[1]+150
srco[2]=origin[2]+800
switch(random_num(1,3))
{
case 1:{
slay_lightning(srco,origin)
emit_sound(id,CHAN_ITEM, "ambience/thunder_clap.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
case 2:{
slay_blood(origin)
emit_sound(id,CHAN_ITEM, "weapons/headshot2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
case 3: {
slay_explode(origin)
emit_sound(id,CHAN_ITEM, "weapons/explode3.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
}
}
set_hudmessage(178, 14, 41, -1.0, -0.4, 1, 0.5, 1.7, 0.2, 0.2, -1);
show_hudmessage(id, "Objective Failed^nFailure Is Not An Option^nYou Die Now" );
user_kill(id, 1)
}
}
slay_explode(vec1[3])
{
// blast circles
message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
write_byte( TE_BEAMCYLINDER )
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2] + 16)
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2] + 1936)
write_short( white )
write_byte( 0 ) // startframe
write_byte( 0 ) // framerate
write_byte( 2 ) // life
write_byte( 16 ) // width
write_byte( 0 ) // noise
write_byte( 188 ) // r
write_byte( 220 ) // g
write_byte( 255 ) // b
write_byte( 255 ) //brightness
write_byte( 0 ) // speed
message_end()
//Explosion2
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte( TE_EXPLOSION2 )
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_byte( 188 ) // byte (scale in 0.1's)
write_byte( 10 ) // byte (framerate)
message_end()
//Smoke
message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
write_byte( TE_SMOKE )
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_short( g_sModelIndexSmoke )
write_byte( 2 )
write_byte( 10 )
message_end()
}
slay_blood(vec1[3])
{
//LAVASPLASH
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte( TE_LAVASPLASH )
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
message_end()
}
slay_lightning(vec1[3],vec2[3])
{
//Lightning
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte( TE_BEAMPOINTS )
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( lightning )
write_byte( 1 ) // framestart
write_byte( 5 ) // framerate
write_byte( 2 ) // life
write_byte( 20 ) // width
write_byte( 30 ) // noise
write_byte( 200 ) // r, g, b
write_byte( 200 ) // r, g, b
write_byte( 200 ) // r, g, b
write_byte( 200 ) // brightness
write_byte( 200 ) // speed
message_end()
//Sparks
message_begin( MSG_PVS, SVC_TEMPENTITY,vec2)
write_byte( TE_SPARKS )
write_coord( vec2[0] )
write_coord( vec2[1] )
write_coord( vec2[2] )
message_end()
//Smoke
message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec2)
write_byte( TE_SMOKE )
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( g_sModelIndexSmoke )
write_byte( 10 )
write_byte( 10 )
message_end()
}