I am wanting to make the MediGun charge faster on my Medic Server. I decompiled the CTX file (shown below) using vice.
I edited the Damage to 2400 and the Range to 900. The range seemed to work but the Damage (aka Heal Power) didnt change at all. What am I missing??
ALso, once I edited the file I recompiled and restarted my server.
Code:
WeaponData
{
// Attributes Base.
"printname" "#TF_Weapon_Medigun"
"BuiltRightHanded" "0"
"weight" "3"
"WeaponType" "secondary"
"ITEM_FLAG_NOITEMPICKUP" "1"
// Primary Attributes
"Damage" "24"
"Range" "450"
"TimeFireDelay" "0.5"
"TimeIdle" "5.0"
"TimeIdleEmpty" "0.25"
"TimeReloadStart" "0.1"
"TimeReload" "0.5"
"primary_ammo" "None"
"ProjectileType" "projectile_bullet"
"HasTeamSkins_Viewmodel" "1"
"HasTeamSkins_Worldmodel" "1"
// Buckets.
"bucket" "1"
"bucket_position" "0"
// Animation.
"viewmodel" "models/weapons/v_models/v_medigun_medic.mdl"
"playermodel" "models/weapons/w_models/w_medigun.mdl"
"anim_prefix" "shotgun"
// Muzzleflash
"MuzzleFlashModel" "models/effects/sentry1_muzzle/sentry1_muzzle.mdl"
"MuzzleFlashModelDuration" "0.1"
// Sounds.
// Max of 16 per category (ie. max 16 "single_shot" sounds).
SoundData
{
"single_shot" "WeaponMedigun.Healing"
"special1" "WeaponMedigun.NoTarget"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"file" "sprites/bucket_medigun_red"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"weapon_s"
{
"file" "sprites/bucket_medigun_blue"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "55"
"y" "60"
"width" "73"
"height" "15"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "64"
"width" "32"
"height" "32"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}