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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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Hunter6272
Senior Member
Join Date: Jun 2015
Location: Don't know
Old 11-05-2015 , 23:52   Re: [CS:GO] WarMod [BFG] <15.10.05.0938, 05-Oct-2015>
Reply With Quote #1111

Quote:
Originally Posted by versatile_bfg View Post
Can you paste that line here from your file so I can see what is wrong. As it looks fine from the webpage and I can compile it. =S
Wow you were right,i checked the line i bymistakely removed a ", from the file...
I m testing it now
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oalaro
Member
Join Date: Aug 2014
Old 11-06-2015 , 17:35   Re: [CS:GO] WarMod [BFG] <15.10.05.0938, 05-Oct-2015>
Reply With Quote #1112

Using this plugin for running a 36 team LAN.Thing are running pretty smoothly.Good plugin. Some bugs I found and suggestions i have.

It only auto detects terrorist team name.

On beta plugin it did not read any of my configs, and ran on default settings.

If I have enabled veto, it should not let people start knife round when they write ready up. Maybe have a confirmation like Do you want to start kniferound before veto.

When !veto is called maybe have a cvar so that team captains will 1v1 knife for who start veto process(takes less time).
Quote:
!vetobo3 didn't autochange maps. It allowed to pick maps, but just go stuck after first map.
Fixed it by using
Code:
mp_match_end_changelevel "0"
mp_match_end_restart "0"

Last edited by oalaro; 11-07-2015 at 11:48.
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prostoya
Junior Member
Join Date: Jan 2010
Old 11-07-2015 , 10:44   Re: [CS:GO] WarMod [BFG] <15.10.05.0938, 05-Oct-2015>
Reply With Quote #1113

Quote:
Originally Posted by versatile_bfg View Post
check that you have wm_auto_record set in the ruleset_global.cfg file.
wm_auto_record "1"
default..
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barsminsk
Junior Member
Join Date: Sep 2015
Location: Belarus, Minsk
Old 11-07-2015 , 15:01   Re: [CS:GO] WarMod [BFG] <15.10.05.0938, 05-Oct-2015>
Reply With Quote #1114

How to make !veto available for NON-admin players ?
thx
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oalaro
Member
Join Date: Aug 2014
Old 11-07-2015 , 15:52   Re: [CS:GO] WarMod [BFG] <15.10.05.0938, 05-Oct-2015>
Reply With Quote #1115

Quote:
Originally Posted by barsminsk View Post
How to make !veto available for NON-admin players ?
thx
In cfg/warmod/ruleset_global.cfg
Code:
wm_veto	"1"

Last edited by oalaro; 11-07-2015 at 15:53.
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barsminsk
Junior Member
Join Date: Sep 2015
Location: Belarus, Minsk
Old 11-07-2015 , 16:54   Re: [CS:GO] WarMod [BFG] <15.10.05.0938, 05-Oct-2015>
Reply With Quote #1116

Quote:
Originally Posted by oalaro View Post
In cfg/warmod/ruleset_global.cfg
Code:
wm_veto	"1"
NOPE!
"wm_veto "1" //Veto Style: 0 = off, 1 = Bo1, 2 = Bo2, 3 = Bo3, 5 = Bo5"
I need for NON-Admin players
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oalaro
Member
Join Date: Aug 2014
Old 11-07-2015 , 18:19   Re: [CS:GO] WarMod [BFG] <15.10.05.0938, 05-Oct-2015>
Reply With Quote #1117

Quote:
Originally Posted by barsminsk View Post
NOPE!
"wm_veto "1" //Veto Style: 0 = off, 1 = Bo1, 2 = Bo2, 3 = Bo3, 5 = Bo5"
I need for NON-Admin players
I am using this plugin at LAN right now. !vetobo1 !vetobo2 !vetobo3 and so on. These command don't require admin rights. If someone writes !vetobo3 wm_veto will be changed to wm_veto "3" and other team will be given a notification about it. Atleast with my config anyone in a team can call a veto and then ohther team has to accept veto, no admin rights needed.

Last edited by oalaro; 11-07-2015 at 18:21.
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oalaro
Member
Join Date: Aug 2014
Old 11-07-2015 , 18:27   Re: [CS:GO] WarMod [BFG] <15.10.05.0938, 05-Oct-2015>
Reply With Quote #1118

Quote:
Originally Posted by oalaro View Post
It only auto detects terrorist team name.
It picks right teamnames at kniferound, and then when it's LO3 it just picks one teamname (in my experience it's always mp_teamname_2 that is right) and resets the other one.
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Ad1tya
Junior Member
Join Date: Feb 2014
Old 11-08-2015 , 05:52   Re: [CS:GO] WarMod [BFG] <15.10.05.0938, 05-Oct-2015>
Reply With Quote #1119

Hey Versatile, seems like the player to team restrictions aren't working.

More than 5 people can join one side, and more than 10 players are joining a team too, eg. 6v5 or even 6v4.

Also, when a player leaves, eg. one player leaves T, and the spectator tries to join T, he get's killed and the plugin autoswaps him to CT the next round, leave it at a 6v4.
Eg. Screenshot: http://steamcommunity.com/sharedfile.../?id=550390847

Last edited by Ad1tya; 11-08-2015 at 06:09.
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kisc
Junior Member
Join Date: Nov 2015
Old 11-08-2015 , 14:48   Re: [CS:GO] WarMod [BFG] <15.10.05.0938, 05-Oct-2015>
Reply With Quote #1120

Hi how i put the mysqlstats working? i see many posts but i cant put this working.
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