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[TF2] Power shop


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ZwipZwap Zapony
Junior Member
Join Date: Feb 2016
Old 02-14-2016 , 08:25   Re: [TF2] Power shop
Reply With Quote #81

I downloaded and installed this today, and despite how well it currently works, so far I have 3 issues and 1 suggestion.

Issue 1 - If an upgrade is set to increment negatively (like in the spoiler below), you can keep upgrading below the "maximum" value.
Example of a bugged upgrade

Issue 2 - When I kill someone, the chat says I got points for killing who I killed... but also lost points for dying. I also see "you got points for killing" (and dying) whenever someone else kills another person, and if I get killed myself, it says I get points for killing myself. And it would tell me I'd get bonus points once for myself, and once more for each TFBot on the server. The amount of credits I get behaves correctly, however.
Note that this was on a server with only myself and TFBots, no other real players. As such, I'm going to assume that since the TFBots don't(?) really have actual client IDs, when checking their ID to see who to send the message to, that just returns to the first player ID, which will be me. So maybe check if the player in question is a bot before sending the message or such?

Issue 3 - When I try to refund upgrades, the chat says "[TF2 Power Shop] Na." twice. Not once. And I don't get anything refunded. The upgrades stay, and I don't get any credits.

Suggestion - Structured shop. Or categorized or whatever. Basically, change "upgradetype" in the configurations so if set to 1, it will be applied to the player once (for passive attributes), and if 2, it will be applied to every weapon (for active attributes). Any other number should do the same as 1.
Now that sounds bad and all for structural purposes, but beyond that, "menuItemName" should be removed, and the name of the item in the menu should be moved to replace the upgrade item index thing. And lastly, you should be able to make categories yourself!
Something like this
...Of course, you may keep the upgrade index things as numbers if that's a technical limitation that'd be hard to get around, and keep "menuItemName" for each upgrade. The real deal I want here is for "upgradetype" 2 to apply to every weapon, any other number to apply once to the player, and customized groupings/structures of upgrades.


But besides those issues and that suggestion, it looks like a really good plug-in.

Edit: Another suggestion. If one of the give/take credit things is set to 0, don't display it in the chat. I personally don't really care that much about getting +0 credits or losing -0 credits.

Last edited by ZwipZwap Zapony; 02-14-2016 at 14:09.
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Laser32
AlliedModders Donor
Join Date: Sep 2006
Location: Germany (Schwerin)
Old 02-25-2016 , 01:53   Re: [TF2] Power shop
Reply With Quote #82

many features will not run

speed
health
golden body
etc.

Last edited by Laser32; 02-25-2016 at 02:04.
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Arkarr
Veteran Member
Join Date: Sep 2012
Location: Just behind my PC screen
Old 02-25-2016 , 06:33   Re: [TF2] Power shop
Reply With Quote #83

Quote:
Originally Posted by Laser32 View Post
many features will not run

speed
health
golden body
etc.
Why ?
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Laser32
AlliedModders Donor
Join Date: Sep 2006
Location: Germany (Schwerin)
Old 02-25-2016 , 13:19   Re: [TF2] Power shop
Reply With Quote #84

I dont know. No Errors No Warnings
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Arkarr
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Join Date: Sep 2012
Location: Just behind my PC screen
Old 02-25-2016 , 16:15   Re: [TF2] Power shop
Reply With Quote #85

Quote:
Originally Posted by Laser32 View Post
I dont know. No Errors No Warnings
Oh, you mean, it doesn't work for you ? Show me your config Please...
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Laser32
AlliedModders Donor
Join Date: Sep 2006
Location: Germany (Schwerin)
Old 02-26-2016 , 02:52   Re: [TF2] Power shop
Reply With Quote #86

PHP Code:
"PowerShop_Items"
{
    
"1"
    
{
        
"menuItemName"        "Speed (70 Credits)"                            //Name of the item in the menu
        
"attributName"        "move speed bonus"                //Name of the attribut, take a look here : http://optf2.com/440/attributes
        
"defaultValue"        "1.0"                            //Starting of the attribut value, if it's a perctange, always put 1 otherwise, 0 or more., take a look here http://optf2.com/440/attributes
        
"increaseValue"        "0.1"                            //Each time you buy the upgrade, add this vlaue to the actual value (defaultValue+increaseValue)
        
"maxValue"            "2.0"                            //Maxium value of the upgrade.
        
"descriptionLine1"    "Increase your speed by 10% !"    //1nd descirption line of the item
        
"descriptionLine2"    "Maxium upgrade : +100% !"        //2nd descirption line of the item
        
"cost"                "70"                            //Cost of eahc upgrades
        
"upgradetype"        "1"                                //1 = PHYSIC MENU 2 = WEAPON MENU 3 = OTHER MENU
    
}
    
    
"2"
    
{
        
"menuItemName"        "Jump height (30 Credits)"
        "attributName"        "increased jump height"
        "defaultValue"        "1.0"
        "increaseValue"        "0.1"
        "maxValue"            "2.5"
        "descriptionLine1"    "Increase your jump height by 10% !"
        "descriptionLine2"    "Maxium jump height +150%"
        "cost"                "30"
        "upgradetype"        "1"
    
}
    
    
"3"
    
{
        
"menuItemName"        "Health (150 Credits)"
        "attributName"        "max health additive bonus"
        "defaultValue"        "0.0"
        "increaseValue"        "25.0"
        "maxValue"            "1000"
        "descriptionLine1"    "Increase your health by 25 !"
        "descriptionLine2"    "Maxium health 1000"
        "cost"                "150"
        "upgradetype"        "1"
    
}
    
    
"4"
    
{
        
"menuItemName"        "Health regen (70 Credits)"
        "attributName"        "health regen"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "100.0"
        "descriptionLine1"    "Increase your health regen by 1 unit (per second)"
        "descriptionLine2"    "Maxium health regen 100"
        "cost"                "70"
        "upgradetype"        "1"
    
}
    
    
"5"
    
{
        
"menuItemName"        "Rate of fire (70 Credits)"
        "attributName"        "fire rate bonus"
        "defaultValue"        "1.0"
        "increaseValue"        "-0.1"
        "maxValue"            "-1.5"
        "descriptionLine1"    "Increase your rate of fire by 10% unit !"
        "descriptionLine2"    "Max allowed fire speed bonus +50%"
        "cost"                "70"
        "upgradetype"        "2"
    
}
    
    
"6"
    
{
        
"menuItemName"        "Ammo regen (400 Credits)"
        "attributName"        "ammo regen"
        "defaultValue"        "1.0"
        "increaseValue"        "1.0"
        "maxValue"            "10.0"
        "descriptionLine1"    "Increase your ammo regeneration by 5% !"
        "descriptionLine2"    "Max allowed ammo regen bonus +100%"
        "cost"                "40"
        "upgradetype"        "2"
    
}
    
    
"7"
    
{
        
"menuItemName"        "Turn dead body into gold (500 Credits)"
        "attributName"        "turn to gold"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Turn kills into gold statues !"
        "descriptionLine2"    "Can only be bought once."
        "cost"                "500"
        "upgradetype"        "3"
    
}
    
    
"8"
    
{
        
"menuItemName"        "Dissolve dead body on kill (400 Credits)"
        "attributName"        "ragdolls plasma effect"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Apllies plasma effects on ragdoll !"
        "descriptionLine2"    "Can only be bought once."
        "cost"                "400"
        "upgradetype"        "3"
    
}    
    
    
"9"
    
{
        
"menuItemName"        "Turn dead body into ash (400 Credits)"
        "attributName"        "ragdolls become ash"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Ashes the killed ragdolls !"
        "descriptionLine2"    "Can only be bought once."
        "cost"                "400"
        "upgradetype"        "3"
    
}
    
"10"
    
{
        
"menuItemName"        "Gib skrubs on critted kill (500 Credits)"
        "attributName"        "crit kill will gib"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Crits will gib !"
        "descriptionLine2"    "Can only be bought once."
        "cost"                "500"
        "upgradetype"        "3"
    
}
    
"11"
    
{
        
"menuItemName"        "Freeze dat ppl with backstab (500 Credits)"
        "attributName"        "freeze backstab victim"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Backstabs will freeze yer victim !"
        "descriptionLine2"    "Can only be bought once."
        "cost"                "500"
        "upgradetype"        "3"
    
}
    
"12"
    
{
        
"menuItemName"        "Fire tracing bullets (500 Credits)"
        "attributName"        "sniper fires tracer"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "The bullets will have spectacular trail !"
        "descriptionLine2"    "Can only be bought once."
        "cost"                "500"
        "upgradetype"        "3"
    
}
    
"13"
    
{
        
"menuItemName"        "Stomp dat enemies (70 Credits)"
        "attributName"        "boots falling stomp"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "After landing on enemy, he will recieve 3x fall dmg !"
        "descriptionLine2"    "Can only be bought once."
        "cost"                "70"
        "upgradetype"        "1"
    
}
    
"14"
    
{
        
"menuItemName"        "Kill silently (70 Credits)"
        "attributName"        "silent killer"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Boosted kills will kill silenlty !"
        "descriptionLine2"    "Can only be bought once."
        "cost"                "70"
        "upgradetype"        "2"
    
}
    
"15"
    
{
        
"menuItemName"        "Damage (100 Credits)"
        "attributName"        "damage bonus"
        "defaultValue"        "1.0"
        "increaseValue"        "0.25"
        "maxValue"            "2.0"
        "descriptionLine1"    "Increase damage by 25%"
        "descriptionLine2"    "Max level - 4"
        "cost"                "100"
        "upgradetype"        "2"
    
}
    
"16"
    
{
        
"menuItemName"        "Blast Resistance (100 Credits)"
        "attributName"        "dmg taken from blast reduced"
        "defaultValue"        "1.0"
        "increaseValue"        "-0.25"
        "maxValue"            "0.25"
        "descriptionLine1"    "Decrease dmg from explosions by 25%"
        "descriptionLine2"    "Max level - 3"
        "cost"                "100"
        "upgradetype"        "1"
    
}
    
"17"
    
{
        
"menuItemName"        "Fire Resistance (100 Credits)"
        "attributName"        "dmg taken from fire reduced"
        "defaultValue"        "1.0"
        "increaseValue"        "-0.25"
        "maxValue"            "0.25"
        "descriptionLine1"    "Decrease dmg from fire by 25%"
        "descriptionLine2"    "Max level - 3"
        "cost"                "100"
        "upgradetype"        "1"
    
}
    
"18"
    
{
        
"menuItemName"        "Bullet Resistance (100 Credits)"
        "attributName"        "dmg taken from bullet reduced"
        "defaultValue"        "1.0"
        "increaseValue"        "-0.25"
        "maxValue"            "0.25"
        "descriptionLine1"    "Decrease dmg from bullets by 25%"
        "descriptionLine2"    "Max level - 3"
        "cost"                "100"
        "upgradetype"        "1"
    
}
    
"19"
    
{
        
"menuItemName"        "Crit Resistance (75 Credits)"
        "attributName"        "dmg taken from crit reduced"
        "defaultValue"        "1.0"
        "increaseValue"        "-0.30"
        "maxValue"            "0.10"
        "descriptionLine1"    "Decrease dmg from critical hits by 30%"
        "descriptionLine2"    "Max level - 3"
        "cost"                "75"
        "upgradetype"        "1"
    
}
    
"20"
    
{
        
"menuItemName"        "Metal Regen (70 Credits)"
        "attributName"        "metal regen"
        "defaultValue"        "0.0"
        "increaseValue"        "5.0"
        "maxValue"            "100.0"
        "descriptionLine1"    "Regenerates metal every 5 seconds, 5 per lvl"
        "descriptionLine2"    "Max is 100 metal/s"
        "cost"                "70"
        "upgradetype"        "1"
    
}
    
"21"
    
{
        
"menuItemName"        "Destroy Projectiles (100 Credits)"
        "attributName"        "attack projectiles"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "2.0"
        "descriptionLine1"    "Bullets destroy projectiles in-flight"
        "descriptionLine2"    "Max level - 2"
        "cost"                "100"
        "upgradetype"        "2"
    
}
    
"22"
    
{
        
"menuItemName"        "Knockback Rage (70 Credits)"
        "attributName"        "generate rage on damage"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "3.0"
        "descriptionLine1"    "Generate rage by dealing damage. Activate for knockback"
        "descriptionLine2"    "Max level - 3"
        "cost"                "70"
        "upgradetype"        "2"
    
}
    
"23"
    
{
        
"menuItemName"        "Projectile Penetration (50 Credits)"
        "attributName"        "projectile penetration"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Projectille penetrates enemies"
        "descriptionLine2"    "Max level - 1"
        "cost"                "50"
        "upgradetype"        "2"
    
}
    
"24"
    
{
        
"menuItemName"        "Projectile Speed (70 Credits)"
        "attributName"        "projectile speed increased"
        "defaultValue"        "1.0"
        "increaseValue"        "0.25"
        "maxValue"            "2.5"
        "descriptionLine1"    "Increases proj speed by 0.25 per lvl"
        "descriptionLine2"    "Max is 2.5x"
        "cost"                "70"
        "upgradetype"        "2"
    
}
    
"25"
    
{
        
"menuItemName"        "Rocket Specialist (100 Credits)"
        "attributName"        "rocket specialist"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "4.0"
        "descriptionLine1"    "Per lvl: +15% rocket spd, +15% blast rdus, direct hit stuns"
        "descriptionLine2"    "Max level - 4"
        "cost"                "100"
        "upgradetype"        "2"
    
}
    
"26"
    
{
        
"menuItemName"        "Destroy Projectiles (100 Credits)"
        "attributName"        "attack projectiles"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "2.0"
        "descriptionLine1"    "Bullets destroy projectiles in-flight"
        "descriptionLine2"    "Max level - 2"
        "cost"                "100"
        "upgradetype"        "2"
    
}
    
"27"
    
{
        
"menuItemName"        "Clip size (70 Credits)"
        "attributName"        "clip size bonus"
        "defaultValue"        "1.0"
        "increaseValue"        "0.5"
        "maxValue"            "5.0"
        "descriptionLine1"    "Increases clip size by 50% per lvl"
        "descriptionLine2"    "Max is 5.0x"
        "cost"                "70"
        "upgradetype"        "2"
    
}
    
"28"
    
{
        
"menuItemName"        "Explosive Headshot (70 Credits)"
        "attributName"        "explosive sniper shot"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "3.0"
        "descriptionLine1"    "Headshot dmgs nearby enemies and slows them"
        "descriptionLine2"    "Max level - 3"
        "cost"                "70"
        "upgradetype"        "2"
    
}
    
"29"
    
{
        
"menuItemName"        "Faster Sniper Charge (60 Credits)"
        "attributName"        "sniper charge per sec"
        "defaultValue"        "1.0"
        "increaseValue"        "0.25"
        "maxValue"            "2.5"
        "descriptionLine1"    "Increases charge rate by 25% per lvl"
        "descriptionLine2"    "Max is 2.5x"
        "cost"                "60"
        "upgradetype"        "2"
    
}
    
"30"
    
{
        
"menuItemName"        "Apply bleeding on attack (75 Credits)"
        "attributName"        "bleeding duration"
        "defaultValue"        "0.0"
        "increaseValue"        "5.0"
        "maxValue"            "50.0"
        "descriptionLine1"    "On hit: bleed for 5 per lvl seconds"
        "descriptionLine2"    "Max is 50 seconds"
        "cost"                "75"
        "upgradetype"        "2"
    
}
    
"31"
    
{
        
"menuItemName"        "Primary ammo capacity (50 Credits)"
        "attributName"        "maxammo primary increased"
        "defaultValue"        "1.0"
        "increaseValue"        "0.5"
        "maxValue"            "5.0"
        "descriptionLine1"    "Increases primary wep ammo capacity by 50% per lvl"
        "descriptionLine2"    "Max is 5.0x"
        "cost"                "50"
        "upgradetype"        "2"
    
}
    
"32"
    
{
        
"menuItemName"        "Health on Kill (100 Credits)"
        "attributName"        "heal on kill"
        "defaultValue"        "0.0"
        "increaseValue"        "25.0"
        "maxValue"            "250.0"
        "descriptionLine1"    "On kill: restores 25 HP per lvl"
        "descriptionLine2"    "Max is 250 HP"
        "cost"                "100"
        "upgradetype"        "2"
    
}
    
"33"
    
{
        
"menuItemName"        "Burn Damage (70 Credits)"
        "attributName"        "weapon burn dmg increased"
        "defaultValue"        "1.0"
        "increaseValue"        "0.25"
        "maxValue"            "2.5"
        "descriptionLine1"    "Increases afterburn dmg by 25% per lvl"
        "descriptionLine2"    "Max is 2.5x"
        "cost"                "70"
        "upgradetype"        "2"
    
}
    
"34"
    
{
        
"menuItemName"        "Burn Time (70 Credits)"
        "attributName"        "weapon burn time increased"
        "defaultValue"        "1.0"
        "increaseValue"        "0.25"
        "maxValue"            "2.5"
        "descriptionLine1"    "Increases afterburn duration by 25% per lvl"
        "descriptionLine2"    "Max is 2.5x"
        "cost"                "70"
        "upgradetype"        "2"
    
}
    
"35"
    
{
        
"menuItemName"        "Airblast force (70 Credits)"
        "attributName"        "airblast pushback scale"
        "defaultValue"        "1.0"
        "increaseValue"        "0.25"
        "maxValue"            "2.5"
        "descriptionLine1"    "Increases airblast push force by 25% per lvl"
        "descriptionLine2"    "Max is 2.5x"
        "cost"                "70"
        "upgradetype"        "2"
    
}
    
"36"                                                                                   //First day passed lol
    
{
        
"menuItemName"        "Mad Milk Syringes (100 Credits)"
        "attributName"        "mad milk syringes"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Syringes will milk enemies on hit"
        "descriptionLine2"    "Only can be upgraded once"
        "cost"                "100"
        "upgradetype"        "2"
    
}
    
"37"
    
{
        
"menuItemName"        "Secondary ammo capacity (50 Credits)"
        "attributName"        "maxammo secondary increased"
        "defaultValue"        "1.0"
        "increaseValue"        "0.5"
        "maxValue"            "5.0"
        "descriptionLine1"    "Increases secondary wep ammo capacity by 50% per lvl"
        "descriptionLine2"    "Max is 5.0x"
        "cost"                "50"
        "upgradetype"        "2"
    
}
    
"38"
    
{
        
"menuItemName"        "Reload Speed (70 Credits)"
        "attributName"        "Reload time decreased"
        "defaultValue"        "1.0"
        "increaseValue"        "-0.1"
        "maxValue"            "-1.5"
        "descriptionLine1"    "Increase your reload speed by 10% unit !"
        "descriptionLine2"    "Max allowed reload +50%"
        "cost"                "70"
        "upgradetype"        "2"
    
}
    
"39"
    
{
        
"menuItemName"        "Shield recharge rate (70 Credits)"
        "attributName"        "charge recharge rate increased"
        "defaultValue"        "1.0"
        "increaseValue"        "0.5"
        "maxValue"            "10.0"
        "descriptionLine1"    "Increase your demo shield charge rate by 20% per lvl"
        "descriptionLine2"    "Max is 1000% recharge rate"
        "cost"                "70"
        "upgradetype"        "2"
    
}
    
"40"
    
{
        
"menuItemName"        "Recharge rate (70 Credits)"
        "attributName"        "effect bar recharge rate increased"
        "defaultValue"        "1.0"
        "increaseValue"        "-0.1"
        "maxValue"            "-1.0"
        "descriptionLine1"    "Increase your item recharge rate by 10% per lvl"
        "descriptionLine2"    "Max is -1.0"
        "cost"                "70"
        "upgradetype"        "2"
    
}
    
"41"
    
{
        
"menuItemName"        "Triple Punch Combo (75 Credits)"
        "attributName"        "gunslinger punch combo"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Each succesful 3rd hit will be crit boosted"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "75"
        "upgradetype"        "2"
    
}
    
"42"
    
{
        
"menuItemName"        "Charged Airblast (100 Credits)"
        "attributName"        "charged airblast"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Airblast can now be charged, which will push enemies further"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "100"
        "upgradetype"        "2"
    
}
    
"43"
    
{
        
"menuItemName"        "Explode on Death (500 Credits)"
        "attributName"        "bombinomicon effect on death"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Explode spectacularly on death"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "500"
        "upgradetype"        "3"
    
}
    
"44"
    
{
        
"menuItemName"        "Subtract victim Ubercharge (75 Credits)"
        "attributName"        "subtract victim medigun charge on hit"
        "defaultValue"        "0.0"
        "increaseValue"        "10.0"
        "maxValue"            "100.0"
        "descriptionLine1"    "On hit: Victim loses up to 10% per lvl ubercharge on hit"
        "descriptionLine2"    "Max lvl - 10"
        "cost"                "75"
        "upgradetype"        "2"
    
}
    
"45"
    
{
        
"menuItemName"        "Subtract victim Cloak (75 Credits)"
        "attributName"        "subtract victim cloak on hit"
        "defaultValue"        "0.0"
        "increaseValue"        "20.0"
        "maxValue"            "100.0"
        "descriptionLine1"    "On hit: Victim loses up to 20% per lvl cloak on hit"
        "descriptionLine2"    "Max lvl - 5"
        "cost"                "75"
        "upgradetype"        "2"
    
}
    
"46"
    
{
        
"menuItemName"        "Reveal Cloaked Spies (80 Credits)"
        "attributName"        "reveal cloaked victim on hit"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "On hit: Reveal cloaked spy"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "80"
        "upgradetype"        "2"
    
}
    
"47"
    
{
        
"menuItemName"        "Reveal Disguised Spies (80 Credits)"
        "attributName"        "reveal disguised victim on hit"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "On hit: Reveal disguised spy"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "80"
        "upgradetype"        "2"
    
}
    
"48"
    
{
        
"menuItemName"        "Jarate Backstabber (80 Credits)"
        "attributName"        "jarate backstabber"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "When backstabbed: Jarate attacker"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "80"
        "upgradetype"        "1"
    
}
    
"49"
    
{
        
"menuItemName"        "Ignite enemy on hit (100 Credits)"
        "attributName"        "Set DamageType Ignite"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "On hit: Target is engulfed in flames"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "100"
        "upgradetype"        "2"
    
}
    
"50"
    
{
        
"menuItemName"        "Blast radius increased (70 Credits)"
        "attributName"        "Blast radius increased"
        "defaultValue"        "1.0"
        "increaseValue"        "0.25"
        "maxValue"            "2.5"
        "descriptionLine1"    "Increases radius of your explosions by 25% per lvl"
        "descriptionLine2"    "Max is 250%"
        "cost"                "70"
        "upgradetype"        "2"
    
}
    
"51"
    
{
        
"menuItemName"        "Buff Duration (70 Credits)"
        "attributName"        "increase buff duration"
        "defaultValue"        "1.0"
        "increaseValue"        "0.25"
        "maxValue"            "2.5"
        "descriptionLine1"    "Increases duration of buffs by 25% per lvl"
        "descriptionLine2"    "Max is 250%"
        "cost"                "70"
        "upgradetype"        "2"
    
}
    
"52"
    
{
        
"menuItemName"        "Jarate on Scoped Hit (75 Credits)"
        "attributName"        "jarate duration"
        "defaultValue"        "0.0"
        "increaseValue"        "5.0"
        "maxValue"            "50.0"
        "descriptionLine1"    "On Scoped Hit: Jarate target to 5 seconds per lvl"
        "descriptionLine2"    "Max is 50 seconds"
        "cost"                "75"
        "upgradetype"        "2"
    
}
    
"53"
    
{
        
"menuItemName"        "Projectile cannot be deflected (70 Credits)"
        "attributName"        "energy weapon no deflect"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Your projectiles now cannot be deflected by airblast"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "70"
        "upgradetype"        "2"
    
}
    
"54"
    
{
        
"menuItemName"        "Epic explosion effect (500 Credits)"
        "attributName"        "use large smoke explosion"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Explosions will take epic and spectacular nuclear effect"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "500"
        "upgradetype"        "3"
    
}
    
"55"
    
{
        
"menuItemName"        "Extra taunt effect (500 Credits)"
        "attributName"        "SET BONUS: custom taunt particle attr"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Extra effects when taunting"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "500"
        "upgradetype"        "3"
    
}
    
"56"
    
{
        
"menuItemName"        "Increase Air Control (70 Credits)"
        "attributName"        "increased air control"
        "defaultValue"        "1.0"
        "increaseValue"        "0.25"
        "maxValue"            "2.5"
        "descriptionLine1"    "Increases control while airborne by 25% per lvl"
        "descriptionLine2"    "Max is 250%"
        "cost"                "70"
        "upgradetype"        "1"
    
}
    
"57"
    
{
        
"menuItemName"        "Gain mini-crits on Kill (70 Credits)"
        "attributName"        "minicritboost on kill"
        "defaultValue"        "0.0"
        "increaseValue"        "5.0"
        "maxValue"            "50.0"
        "descriptionLine1"    "On Kill: Gain Mini-crits for 5 seconds per lvl"
        "descriptionLine2"    "Max is 50 seconds"
        "cost"                "70"
        "upgradetype"        "2"
    
}
    
"58"
    
{
        
"menuItemName"        "Full Control during Charge (70 Credits)"
        "attributName"        "full charge turn control"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Full turning control while charging"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "70"
        "upgradetype"        "2"
    
}
    
"59"
    
{
        
"menuItemName"        "Speed Buff Ally (75 Credits)"
        "attributName"        "speed buff ally"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "On Hit Ally: Boosts both players' speed for svrl secnds"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "75"
        "upgradetype"        "2"
    
}
    
"60"
    
{
        
"menuItemName"        "Afterburn Immunity (150 Credits)"
        "attributName"        "afterburn immunity"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Immune to the effects of afterburn"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "150"
        "upgradetype"        "1"
    
}
    
"61"
    
{
        
"menuItemName"        "Slow enemy on hit (70 Credits)"
        "attributName"        "slow enemy on hit major"
        "defaultValue"        "0.0"
        "increaseValue"        "5.0"
        "maxValue"            "50.0"
        "descriptionLine1"    "On Hit: Slow target movement speed by 40% for 5 secs per lvl"
        "descriptionLine2"    "Max is 50 seconds"
        "cost"                "70"
        "upgradetype"        "2"
    
}
    
"62"
    
{
        
"menuItemName"        "Damage force Reduction (100 Credits)"
        "attributName"        "damage force reduction"
        "defaultValue"        "1.0"
        "increaseValue"        "-0.25"
        "maxValue"            "0.0"
        "descriptionLine1"    "Reduces knockback taken from sources by 25% per lvl"
        "descriptionLine2"    "Max is 100%"
        "cost"                "100"
        "upgradetype"        "1"
    
}
    
"63"
    
{
        
"menuItemName"        "No slow down when aiming (100 Credits)"
        "attributName"        "zoom speed mod disabled"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "No move speed penalty from zoom"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "100"
        "upgradetype"        "1"
    
}
    
"64"
    
{
        
"menuItemName"        "No Flinch While Aiming (100 Credits)"
        "attributName"        "aiming no flinch"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "No flinching when aiming"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "100"
        "upgradetype"        "1"
    
}
    
"65"
    
{
        
"menuItemName"        "Ubercharge rate (75 Credits)"
        "attributName"        "ubercharge rate bonus"
        "defaultValue"        "1.0"
        "increaseValue"        "0.25"
        "maxValue"            "2.5"
        "descriptionLine1"    "Increases Ubercharge rate by 25% per lvl"
        "descriptionLine2"    "Max is 250% rate"
        "cost"                "75"
        "upgradetype"        "2"
    
}
    
"66"
    
{
        
"menuItemName"        "Projectile Shield (100 Credits)"
        "attributName"        "generate rage on heal"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "2.0"
        "descriptionLine1"    "Build energy by healing. Press spcl atk to deploy shield"
        "descriptionLine2"    "Max lvl - 2"
        "cost"                "100"
        "upgradetype"        "2"
    
}
    
"67"
    
{
        
"menuItemName"        "Ubercharge Duration (75 Credits)"
        "attributName"        "uber duration bonus"
        "defaultValue"        "0.0"
        "increaseValue"        "2.0"
        "maxValue"            "20.0"
        "descriptionLine1"    "Uber duration increases by 2 secs per lvl"
        "descriptionLine2"    "Max is +20 seconds"
        "cost"                "75"
        "upgradetype"        "2"
    
}
    
"68"
    
{
        
"menuItemName"        "Overheal Expert (75 Credits)"
        "attributName"        "overheal expert"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "4.0"
        "descriptionLine1"    "25% more overheal, 50% longer duration per lvl"
        "descriptionLine2"    "Max lvl - 4"
        "cost"                "75"
        "upgradetype"        "2"
    
}
    
"69"
    
{
        
"menuItemName"        "Healing Mastery (75 Credits)"
        "attributName"        "healing mastery"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "4.0"
        "descriptionLine1"    "25% more patient heal rate, 25% more revive rate, 25% self heal rate per lvl"
        "descriptionLine2"    "Max lvl - 4"
        "cost"                "75"
        "upgradetype"        "2"
    
}
    
"70"
    
{
        
"menuItemName"        "Heal Rate (75 Credits)"
        "attributName"        "heal rate bonus"
        "defaultValue"        "1.0"
        "increaseValue"        "0.25"
        "maxValue"            "2.5"
        "descriptionLine1"    "Adds +25% heal rate per lvl"
        "descriptionLine2"    "Max is 250% healing rate"
        "cost"                "75"
        "upgradetype"        "2"
    
}
    
"71"
    
{
        
"menuItemName"        "Crits on Kill (100 Credits)"
        "attributName"        "critboost on kill"
        "defaultValue"        "0.0"
        "increaseValue"        "2.0"
        "maxValue"            "10.0"
        "descriptionLine1"    "On Kill: 100% critical chance for 5 seconds per lvl"
        "descriptionLine2"    "Max is 10 seconds"
        "cost"                "100"
        "upgradetype"        "2"
    
}
    
"72"
    
{
        
"menuItemName"        "Max Misc Ammo Capacity (50 Credits)"
        "attributName"        "maxammo grenades1 increased"
        "defaultValue"        "1.0"
        "increaseValue"        "1.0"
        "maxValue"            "30.0"
        "descriptionLine1"    "Increases misc(balls) ammo by 1 per lvl"
        "descriptionLine2"    "Max is 30 extra ammo"
        "cost"                "50"
        "upgradetype"        "2"
    
}
    
"73"
    
{
        
"menuItemName"        "Mark for Death (100 Credits)"
        "attributName"        "mark for death"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "On Hit: Target is marked for death, receiving mini-crits"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "100"
        "upgradetype"        "2"
    
}
    
"74"
    
{
        
"menuItemName"        "Disposable Sentry (100 Credits)"
        "attributName"        "engy disposable sentries"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Build a one disposable sentry"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "100"
        "upgradetype"        "2"
    
}
    
"75"
    
{
        
"menuItemName"        "Metal Capacity (50 Credits)"
        "attributName"        "maxammo metal increased"
        "defaultValue"        "1.0"
        "increaseValue"        "0.5"
        "maxValue"            "5.0"
        "descriptionLine1"    "Increases metal capacity by 50% per lvl"
        "descriptionLine2"    "Max ammo capacity is 500%"
        "cost"                "50"
        "upgradetype"        "1"
    
}
    
"76"
    
{
        
"menuItemName"        "Building Health (100 Credits)"
        "attributName"        "engy building health bonus"
        "defaultValue"        "1.0"
        "increaseValue"        "1.0"
        "maxValue"            "10.0"
        "descriptionLine1"    "Increases building health bonus by 100% per lvl"
        "descriptionLine2"    "Max is 1000% health"
        "cost"                "100"
        "upgradetype"        "1"
    
}
    
"77"
    
{
        
"menuItemName"        "Sentry Damage (75 Credits)"
        "attributName"        "engy sentry damage bonus"
        "defaultValue"        "1.0"
        "increaseValue"        "0.1"
        "maxValue"            "2.0"
        "descriptionLine1"    "Increases sentry damage by 10% per lvl"
        "descriptionLine2"    "Max is 200%"
        "cost"                "75"
        "upgradetype"        "2"
    
}
    
"78"
    
{
        
"menuItemName"        "Sentry Fire Rate (100 Credits)"
        "attributName"        "engy sentry fire rate increased"
        "defaultValue"        "1.0"
        "increaseValue"        "-0.33"
        "maxValue"            "0.01"
        "descriptionLine1"    "Increases sentry fire rate by 30% per lvl"
        "descriptionLine2"    "Max lvl - 3"
        "cost"                "100"
        "upgradetype"        "2"
    
}
    
"79"
    
{
        
"menuItemName"        "Sentry Radius (75 Credits)"
        "attributName"        "engy sentry radius increased"
        "defaultValue"        "1.0"
        "increaseValue"        "0.25"
        "maxValue"            "2.5"
        "descriptionLine1"    "Increases sentry radius by 25% per lvl"
        "descriptionLine2"    "Max radius - 250%"
        "cost"                "75"
        "upgradetype"        "2"
    
}
    
"80"
    
{
        
"menuItemName"        "2-Way Teleporters (50 Credits)"
        "attributName"        "bidirectional teleport"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Allow teleporters to lead in other direction"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "50"
        "upgradetype"        "1"
    
}
    
"81"
    
{
        
"menuItemName"        "Dispenser Radius (70 Credits)"
        "attributName"        "engy dispenser radius increased"
        "defaultValue"        "1.0"
        "increaseValue"        "1.0"
        "maxValue"            "10.0"
        "descriptionLine1"    "Increases dispenser range by 100% per lvl"
        "descriptionLine2"    "Max lvl - 10"
        "cost"                "70"
        "upgradetype"        "1"
    
}
    
"82"
    
{
        
"menuItemName"        "Overheal Doesn't Decay (100 Credits)"
        "attributName"        "overheal decay disabled"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Overheal made by your minigun won't decay on patients"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "100"
        "upgradetype"        "2"
    
}
    
"83"
    
{
        
"menuItemName"        "Overheal Bonus (70 Credits)" 
        "attributName"        "overheal bonus"
        "defaultValue"        "1.0"
        "increaseValue"        "0.25"
        "maxValue"            "2.5"
        "descriptionLine1"    "Increases max overheal by 25% per lvl"
        "descriptionLine2"    "Max is 250% overheal"
        "cost"                "70"
        "upgradetype"        "2"
    
}
    
"84"
    
{
        
"menuItemName"        "Heal on Hit (70 Credits)"
        "attributName"        "heal on hit for rapidfire"
        "defaultValue"        "0.0"
        "increaseValue"        "2.0"
        "maxValue"            "20.0"
        "descriptionLine1"    "On Hit: Gain up to 2 health per lvl"
        "descriptionLine2"    "Max is 20 HP per hit"
        "cost"                "70"
        "upgradetype"        "2"
    
}
    
"85"
    
{
        
"menuItemName"        "Add Ubercharge on Hit (75 Credits)"
        "attributName"        "add uber charge on hit"
        "defaultValue"        "0.0"
        "increaseValue"        "0.05"
        "maxValue"            "0.5"
        "descriptionLine1"    "On Hit: +5% Ubercharge per lvl"
        "descriptionLine2"    "Max is +50% Ubercharge"
        "cost"                "75"
        "upgradetype"        "2"
    
}
    
"86"                                                                            //Second day passed leel
    
{
        
"menuItemName"        "Temporary Damage Buff on Hit (70 Credits)"
        "attributName"        "tmp dmgbuff on hit"
        "defaultValue"        "0.0"
        "increaseValue"        "0.1"
        "maxValue"            "1.0"
        "descriptionLine1"    "On Hit: +10% damage bonus per lvl"
        "descriptionLine2"    "Max is +100% damage"
        "cost"                "70"
        "upgradetype"        "2"
    
}
    
"87"
    
{
        
"menuItemName"        "Revolver crits on headshot (70 Credits)"
        "attributName"        "revolver use hit locations"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Allows your revolver to crit on headshot"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "70"
        "upgradetype"        "2"
    
}
    
"88"
    
{
        
"menuItemName"        "Add cloak on hit (50 Credits)"
        "attributName"        "add cloak on hit"
        "defaultValue"        "0.0"
        "increaseValue"        "10.0"
        "maxValue"            "100.0"
        "descriptionLine1"    "On Hit: +10% cloak per lvl"
        "descriptionLine2"    "Max is +100 cloak"
        "cost"                "50"
        "upgradetype"        "2"
    
}
    
"89"
    
{
        
"menuItemName"        "Stun enemy with shitty waist (200 Credits)"
        "attributName"        "mod stun waist high airborne"
        "defaultValue"        "0.0"
        "increaseValue"        "30.0"
        "maxValue"            "30.0"
        "descriptionLine1"    "Advise enemy to buy a new belt by stunning them til the end of the damn round!"
        "descriptionLine2"    "Can only be bought once. There is no more punishmment"
        "cost"                "200"
        "upgradetype"        "2"
    
}
    
"90"
    
{
        
"menuItemName"        "Speed Boost on Hit (70 Credits)"
        "attributName"        "speed_boost_on_hit"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "On Kill: Speed boost yourself"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "70"
        "upgradetype"        "2"
    
}
    
"91"
    
{
        
"menuItemName"        "Revolver Headshot (70 Credits)"
        "attributName"        "revolver use hit locations"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Allows your revolver to crit on headshot"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "70"
        "upgradetype"        "2"
    
}
    
"92"
    
{
        
"menuItemName"        "Scattergun Additional Knockback (50 Credits)"
        "attributName"        "scattergun has knockback"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Knockback on target and shooter"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "50"
        "upgradetype"        "2"
    
}
    
"93"
    
{
        
"menuItemName"        "Bullets per Shot (50 Credits)"
        "attributName"        "bullets per shot bonus"
        "defaultValue"        "1.0"
        "increaseValue"        "0.25"
        "maxValue"            "2.5"
        "descriptionLine1"    "+25% bullets per shot per lvl"
        "descriptionLine2"    "Max is 250% bullets per shot"
        "cost"                "50"
        "upgradetype"        "2"
    
}
    
"94"
    
{
        
"menuItemName"        "Cannot be backstabbed (200 Credits)"
        "attributName"        "cannot be backstabbed"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Cannot be backstabbed"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "200"
        "upgradetype"        "1"
    
}
    
"95"
    
{
        
"menuItemName"        "Exclusive build PDA interface (500 Credits)"
        "attributName"        "has pipboy build interface"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Uses exclusive Fake Polycount interface for PDAs"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "500"
        "upgradetype"        "3"
    
}
    
"96"
    
{
        
"menuItemName"        "Cannot be headshotted (100 Credits)"
        "attributName"        "SET BONUS: no death from headshots"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "The wearer cannot be killed with headshot"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "100"
        "upgradetype"        "1"
    
}
    
"97"                                                                                            //Third day passed lleleflleell imstillalive
    
{
        
"menuItemName"        "Taunt AOE heal (70 Credits)"
        "attributName"        "enables aoe heal"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Allows you to taunt for an AOE healing"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "70"
        "upgradetype"        "1"
    
}
    
"98"
    
{
        
"menuItemName"        "Additional Jump (70 Credits)"
        "attributName"        "air dash count"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Grants an additional jump which will damage you with 10 points"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "70"
        "upgradetype"        "1"
    
}
    
"99"
    
{
        
"menuItemName"        "No Falling Damage (200 Credits)"
        "attributName"        "cancel falling damage"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Wearer never takes falling damage"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "200"
        "upgradetype"        "1"
    
}
    
"100"
    
{
        
"menuItemName"        "Building Rate (50 Credits)"
        "attributName"        "build rate bonus"
        "defaultValue"        "1.0"
        "increaseValue"        "-0.1"
        "maxValue"            "0.0"
        "descriptionLine1"    "+10% per lvl building speed"
        "descriptionLine2"    "Max lvl - 10"
        "cost"                "50"
        "upgradetype"        "1"
    
}
    
"101"
    
{
        
"menuItemName"        "See Enemy Health (100 Credits)"
        "attributName"        "mod see enemy health"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Allows you to see enemy health"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "100"
        "upgradetype"        "1"
    
}
    
"102"
    
{
        
"menuItemName"        "Minigun Spinup Time (50 Credits)"
        "attributName"        "minigun spinup time decreased"
        "defaultValue"        "1.0"
        "increaseValue"        "-0.1"
        "maxValue"            "0.0"
        "descriptionLine1"    "Decreases spinup time by 10% per lvl"
        "descriptionLine2"    "Max lvl - 10"
        "cost"                "50"
        "upgradetype"        "1"
    
}
    
"103"
    
{
        
"menuItemName"        "Increased Weapon Switch (50 Credits)"
        "attributName"        "deploy time decreased"
        "defaultValue"        "1.0"
        "increaseValue"        "-0.20"
        "maxValue"            "0.0"
        "descriptionLine1"    "20% per lvl faster weapon switch"
        "descriptionLine2"    "Max lvl - 5"
        "cost"                "50"
        "upgradetype"        "1"
    
}
    
"104"
    
{
        
"menuItemName"        "Medic Mod: Kill Revenge (100 Credits)"
        "attributName"        "mod medic killed revenge"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "When the medic healing you is killed, you gain 2 revenge crits"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "100"
        "upgradetype"        "3"
    
}
    
"105"
    
{
        
"menuItemName"        "Medic Mod: Kill Minicrits (100 Credits)"
        "attributName"        "mod medic killed minicrit boost"
        "defaultValue"        "0.0"
        "increaseValue"        "15.0"
        "maxValue"            "15.0"
        "descriptionLine1"    "When the medic healing you is killed, you gain mini-crit boost for 15 seconds"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "100"
        "upgradetype"        "3"
    
}
    
"106"
    
{
        
"menuItemName"        "Medic Mod: Healing Damage (100 Credits)"
        "attributName"        "mod medic healed damage bonus"
        "defaultValue"        "1.0"
        "increaseValue"        "1.0"
        "maxValue"            "2.0"
        "descriptionLine1"    "When the medic healing you, your damage is increased by 100%"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "100"
        "upgradetype"        "3"
    
}
    
"107"
    
{
        
"menuItemName"        "Medic Mod: Killer Mark for Death (100 Credits)"
        "attributName"        "mod medic killed marked for death"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "When the medic healing you is killed, killer becomes marked for death"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "100"
        "upgradetype"        "3"
    
}
    
"108"
    
{
        
"menuItemName"        "Mini-crits on Airborne Targets (100 Credits)"
        "attributName"        "mod mini-crit airborne deploy"
        "defaultValue"        "0.0"
        "increaseValue"        "99999.0"
        "maxValue"            "99999.0"
        "descriptionLine1"    "Mini-crits airborne targets"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "100"
        "upgradetype"        "2"
    
}
    
"109"
    
{
        
"menuItemName"        "Silent Minigun Spinup (70 Credits)"
        "attributName"        "minigun no spin sounds"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "No barrel spin sound"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "70"
        "upgradetype"        "1"
    
}
    
"110"
    
{
        
"menuItemName"        "Disguise on Backstab (70 Credits)"
        "attributName"        "disguise on backstab"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "Upon a succesful backstab, you disguise as your victim"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "70"
        "upgradetype"        "1"
    
}
    
"111"
    
{
        
"menuItemName"        "Cloak Regen Bonus (70 Credits)"
        "attributName"        "mult cloak meter regen rate"
        "defaultValue"        "1.0"
        "increaseValue"        "0.25"
        "maxValue"            "2.5"
        "descriptionLine1"    "+25% per lvl cloak regen rate"
        "descriptionLine2"    "Max is 250%"
        "cost"                "70"
        "upgradetype"        "2"
    
}
    
"112"
    
{
        
"menuItemName"        "Decloak Rate (50 Credits)"
        "attributName"        "mult decloak rate"
        "defaultValue"        "0.0"
        "increaseValue"        "1.0"
        "maxValue"            "10.0"
        "descriptionLine1"    "-1 unit to decloak per lvl"
        "descriptionLine2"    "Max is -10 units"
        "cost"                "50"
        "upgradetype"        "1"
    
}
    
"113"
    
{
        
"menuItemName"        "Cloak Duration(50 Credits) "
        "attributName"        "cloak consume rate decreased"
        "defaultValue"        "1.0"
        "increaseValue"        "-0.25"
        "maxValue"            "2.5"
        "descriptionLine1"    "+25% cloak duration per lvl"
        "descriptionLine2"    "Max is 250% duration"
        "cost"                "50"
        "upgradetype"        "2"
    
}
    
"114"
    
{
        
"menuItemName"        "Jingle Steps (300 Credits)"
        "attributName"        "add jingle to footsteps"
        "defaultValue"        "0.0"
        "increaseValue"      "1.0"
        "maxValue"            "2.0"
        "descriptionLine1"    "Adds a jingle to your steps"
        "descriptionLine2"    "2 levels - first level add normal jingle, second level adds VIP-pitched jingle"
        "cost"                "300"
        "upgradetype"        "3"
    
}
    
"115"
    
{
        
"menuItemName"        "Health Pack on Kill (70 Credits)"
        "attributName"        "drop health pack on kill"
        "defaultValue"        "0.0"
        "increaseValue"      "1.0"
        "maxValue"            "1.0"
        "descriptionLine1"    "On Kill: A small health pack is dropped"
        "descriptionLine2"    "Can only be bought once"
        "cost"                "70"
        "upgradetype"        "2"
    
}

Laser32 is offline
Laser32
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Join Date: Sep 2006
Location: Germany (Schwerin)
Old 03-01-2016 , 14:54   Re: [TF2] Power shop
Reply With Quote #87

Please paste a cvar that allows the HUD in the top left corner
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Arkarr
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Join Date: Sep 2012
Location: Just behind my PC screen
Old 03-02-2016 , 06:55   Re: [TF2] Power shop
Reply With Quote #88

Quote:
Originally Posted by Laser32 View Post
Please paste a cvar that allows the HUD in the top left corner
The credits HUD ? Yeah, I can do that.
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ZAGOR
AlliedModders Donor
Join Date: Sep 2015
Old 09-03-2016 , 02:01   Re: [TF2] Power shop
Reply With Quote #89

Dude plugin works perfectly but it gives the following error ;

Code:
L 09/03/2016 - 02:26:36: [SM] Displaying call stack trace for plugin "TF2PowerShop.smx":
L 09/03/2016 - 02:26:36: [SM]   [0]  Line 46, extra/morecolors.inc::CPrintToChat()
L 09/03/2016 - 02:26:36: [SM]   [1]  Line 313, plugin.sp::Event_PlayerDeath()
L 09/03/2016 - 02:27:57: [SM] Native "VFormat" reported: Client index 5 is invalid
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Arkarr
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Join Date: Sep 2012
Location: Just behind my PC screen
Old 09-03-2016 , 06:18   Re: [TF2] Power shop
Reply With Quote #90

@ZAGOR
Fixed.
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