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[L4D2] Fort Spawner (1.4.0.0)


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K o T
Senior Member
Join Date: Jan 2011
Old 07-31-2012 , 03:47   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #191

wherefore he not appearance not at review doors there in right place other items for wall or under ground and not in not

Last edited by K o T; 07-31-2012 at 08:26.
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K o T
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Join Date: Jan 2011
Old 07-31-2012 , 06:27   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #192

http://www.youtube.com/watch?v=W91pF...ature=youtu.be
can at whom eat suchlike Plugines

Last edited by K o T; 07-31-2012 at 08:16.
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K o T
Senior Member
Join Date: Jan 2011
Old 07-31-2012 , 18:25   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #193

http://www.youtube.com/watch?v=lm-Mu...ature=youtu.be
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Tentacle Master
Member
Join Date: Jan 2012
Old 07-31-2012 , 22:15   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #194

Quote:
Originally Posted by irogue View Post
Well i noticed a while ago that the position of objects spawned are also odd, i installed objects and saved them but once i load the map i was seeing objects i hadn't spawned in places and or seeing objects i had spawned but they were in two places.

I checked the saved locations of the objects to make sure i hadn't accidentally spawned extra but the saved positions were fine and the "extra" object'(s) were not in the save config and i confirmed this after trying it various times on various maps even by making an entirely new saved location config.

As i said i also noticed that objects would appear under the map or above the map, i.e. in the sky or under the map in odd locations and they were duplicates of objects i had saved.


Perhaps one of valves updates broke the plugin functions or something else ?
This plugins save load feature is so broken I just disabled it. The most problematic thing is that it only has one save file that all the maps share. So when you load you load items outside the map and spawn a whole lot more than you planned.
__________________
Maximum Online Gaming: Multi Tanks Maximum Spawn Servers (MTMS) Head Admin / Programmer

Plugins:
Automatic Main Menu Opener -public ||| My Little Pony Models Pack -public ||| No One Left4Dead -private ||| Fortspawn 2 -private
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Tentacle Master
Member
Join Date: Jan 2012
Old 07-31-2012 , 22:23   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #195

Quote:
Originally Posted by K o T View Post
HAHAHAHA

I recognize my Fortspawn2 when I see it!! Notice the menu titles "MTMS EQD Build Menu".

Best. Day. Ever.

And K o T my friend, Fortspawn3 will have Russian translations.
__________________
Maximum Online Gaming: Multi Tanks Maximum Spawn Servers (MTMS) Head Admin / Programmer

Plugins:
Automatic Main Menu Opener -public ||| My Little Pony Models Pack -public ||| No One Left4Dead -private ||| Fortspawn 2 -private
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kakihara
New Member
Join Date: Aug 2012
Old 08-02-2012 , 04:50   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #196

ok me and a friend have been trying to get this to work for 2 days now.it is working ecept when we spawn items they do not spawn oon the map they spawn upside down under the map and at odd angles. before you guys say use the rotate tool. i have seen other fortspawners where the items by default spawn rightside up and stack.-also we cant get past the 30 max spawn even after editing the cvar max spawn. please, dont post a solution if possible post a working sp.file that i can alter the items out and set max spawn to 999 thanks guys. i love fortspawn<3
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K o T
Senior Member
Join Date: Jan 2011
Old 08-02-2012 , 10:59   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #197

seems this malfunction only doors work to how remain nope
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Tentacle Master
Member
Join Date: Jan 2012
Old 08-02-2012 , 21:05   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #198

The following guide mostly applies to Fortspawn 1 as well:

http://www.youtube.com/watch?v=NBcRy1gmW-A
__________________
Maximum Online Gaming: Multi Tanks Maximum Spawn Servers (MTMS) Head Admin / Programmer

Plugins:
Automatic Main Menu Opener -public ||| My Little Pony Models Pack -public ||| No One Left4Dead -private ||| Fortspawn 2 -private
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K o T
Senior Member
Join Date: Jan 2011
Old 08-08-2012 , 12:59   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #199

people all was must compile on sourcemod-1.3.1 and all works how to
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K o T
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Join Date: Jan 2011
Old 08-08-2012 , 13:01   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #200

Tentacle Master you evil person
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