Raised This Month: $51 Target: $400
 12% 

[L4D] Force Mission Changer 1.4.0


Post New Thread Reply   
 
Thread Tools Display Modes
Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
Old 10-25-2009 , 07:20   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #321

coop
l4d_deathaboard01_prison - Prison
l4d_deathaboard02_yard - Prison Yard
l4d_deathaboard03_docks - Docks
l4d_deathaboard04_ship - Ship
l4d_deathaboard05_light - Lighthouse
versus
l4d_deathaboard01_prison - Prison
l4d_deathaboard02_yard - Prison Yard
l4d_deathaboard03_docks - Docks
l4d_deathaboard04_ship - Ship
l4d_deathaboard05_light - Lighthouse
survival
l4d_sv_deathaboard_ship - Ship Survival
l4d_deathaboard05_light - Lighthouse Survival

in attach examples for standart missions + Death Aboard 7 + Heaven Can Wait + Industry Campaign + The Woods 2
Attached Files
File Type: txt sm_l4dco_mapchanger.txt (1.0 KB, 223 views)
File Type: txt sm_l4dvs_mapchanger.txt (874 Bytes, 231 views)

Last edited by Dionys; 10-25-2009 at 07:23.
Dionys is offline
bioderm
Junior Member
Join Date: May 2009
Old 10-25-2009 , 09:40   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #322

hi I run a 11vs11 server
I try to cycle custom maps,but I can't ...

to be exact, only me in the server, it works.
but when the server is full, it doesn't work.

here is my "sm_l4dvs_mapchanger.txt" and my "sm_l4d_mapchanger.cfg"
is defalut.

how do I make it?

Quote:
"ForceMissionChangerSettings"
{
"l4d_vs_airport05_runway"
{
"next mission map" "l4d_vs_farm01_hilltop"
"next mission name" "Blood Harvest"
}
"l4d_vs_farm05_cornfield"
{
"next mission map" "l4d_jsarena01_town"
"next mission name" "Arena of the Dead v3.0"
}
"l4d_jsarena04_arena"
{
"next mission map" "l4d_coaldBlood01"
"next mission name" "Coal'd Blood"
}
"l4d_coaldBlood04_vs"
{
"next mission map" "l4d_deathrow01_streets_vs"
"next mission name" "DeathRow"
}
"l4d_deathrow04_courtyard_vs"
{
"next mission map" "l4d_vs_stadium1_apartment"
"next mission name" "Suicide Blitz"
}
"l4d_vs_stadium5_stadium"
{
"next mission map" "deadlybeggining"
"next mission name" "2evileyes"
}
"deadend"
{
"next mission map" "l4d_vs_hospital01_apartment"
"next mission name" "No Mercy"
}
"l4d_vs_hospital05_rooftop"
{
"next mission map" "l4d_vs_smalltown01_caves"
"next mission name" "Death Toll"
}
"l4d_vs_smalltown05_houseboat"
{
"next mission map" "l4d_vs_airport01_greenhouse"
"next mission name" "Dead Air"
}
}

Last edited by bioderm; 10-25-2009 at 10:11.
bioderm is offline
savagekid
Senior Member
Join Date: Apr 2009
Location: Canada
Old 10-25-2009 , 15:13   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #323

@bioderm

I've experienced this problem too a while back. I believe this is because of the delay that is set by cvar of when to switch the maps and continue the cycle.
Because when you're in the server by yourself, the points calculation is faster than it would be if it was calculating for 11 people or even 8 for that matter. For example, if the server was 4 Vs 4, the points calculation at the end may take 2 seconds (The points "scroll" up), but if it was 8 people, the points calculation may take twice as long (There are more points to "scroll" up). Thus the plugin will become confused at the extra time it takes and just stops functioning.

*What I mean by scroll up is that when the points is calculating, it doesnt just appear, the points add up in increasing order, not instantaneous.*

What I propose as a solution would be either to make the plugin force the points to be calculated instantaneously, or make it dynamic. In other words make it so itz + 0.25 sec per person. so It adapts to the number of people in the server.
__________________

Use Coupon Code "GLOBAL50" To Get 50% Off Every Month.
savagekid is offline
Send a message via MSN to savagekid
bioderm
Junior Member
Join Date: May 2009
Old 10-27-2009 , 11:46   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #324

thx savagekid. maybe I got it.

so,should I config sm_l4d_fmc_chdelayvs ?
or wait for update the points to be calculated instantaneously?
bioderm is offline
Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
Old 10-27-2009 , 12:41   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #325

Quote:
Originally Posted by savagekid View Post
... In other words make it so itz + 0.25 sec per person. ...
for each server the results computing time will be different. perhaps it makes sense to add one more variable - coop_delay_factor, specifies the multiplier. then the plugin will calculate the delay as
Code:
 coop_delay+(coop_delay_factor*players)
I'll think about the necessity of this method...

Last edited by Dionys; 10-27-2009 at 12:44.
Dionys is offline
Sinistar83
Junior Member
Join Date: Oct 2009
Old 10-28-2009 , 03:34   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #326

Quote:
Originally Posted by Dionys View Post
coop
l4d_deathaboard01_prison - Prison
l4d_deathaboard02_yard - Prison Yard
l4d_deathaboard03_docks - Docks
l4d_deathaboard04_ship - Ship
l4d_deathaboard05_light - Lighthouse
versus
l4d_deathaboard01_prison - Prison
l4d_deathaboard02_yard - Prison Yard
l4d_deathaboard03_docks - Docks
l4d_deathaboard04_ship - Ship
l4d_deathaboard05_light - Lighthouse
survival
l4d_sv_deathaboard_ship - Ship Survival
l4d_deathaboard05_light - Lighthouse Survival

in attach examples for standart missions + Death Aboard 7 + Heaven Can Wait + Industry Campaign + The Woods 2
So the vs maps and co-op maps have the same names? Doesn't that confuse things a bit?
Sinistar83 is offline
Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
Old 10-28-2009 , 13:05   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #327

no, this right! crash course vs maps and co-op maps have the same names too and nobody was surprised
Attached Files
File Type: txt deathaboard.txt (5.1 KB, 242 views)

Last edited by Dionys; 10-28-2009 at 13:09.
Dionys is offline
flumps
Junior Member
Join Date: Jul 2008
Old 10-29-2009 , 07:08   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #328

hi guys,

can somone confirm if this plugin is fully operational, ive read through the entire thread and there are things that worry me,

- players being kicked..

is this sorted if so what cvar needs setting?

- players not seeing total score?

is this sorted if so what cvar needs setting?

- once / if players get kicked they cannot re join

was that a bug with somones server or the plugin, this worries me.

also the files at the very first of this thread are they the latest ones? also any cvars that need setting for each game type have these been updated?

im just worried im gunna spend 30 minutes setting this up for it not to work...
flumps is offline
MaxxUnit
New Member
Join Date: Oct 2009
Location: Рос
Old 10-31-2009 , 13:43   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #329

Dionys, подскажи пожалуйста следующее:
Как в твоем плагине сделать так, чтоб он сам определял режим карты? Мой сервер настроен на все режимы.
Я нашел файл gamemodes.txt, в котором написано:
modes
{
// Map a game mode to a context value

"coop" "0" //CONTEXT_L4D_GAME_MODE_COOPERATIVE 0
"versus" "1" //CONTEXT_L4D_GAME_MODE_VERSUS 1
"survival" "2" //CONTEXT_L4D_GAME_MODE_HOLDOUTCOOP 2
}
Мои догадки: Мне нужно карту l4d_vs_farm01_hilltop переименовать в l4d_vs_farm01_hilltop_L4D_GAME_MODE_VERSUS 1?
И если так, то в каком файле нужно их так переименовать?
А то я просто уже замучился менять режимы через консоль =(
MaxxUnit is offline
Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
Old 11-01-2009 , 10:32   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #330

2MaxxUnit

мой плагин сам определяет текущий режим
в последней версии для разных режимов - разные списки миссий
если ты правильно пропишишь в них миссии - у тебя проблем никаких не будет
Dionys is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:10.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode