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[L4D] Force Mission Changer 1.4.0


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The Nemesis
Member
Join Date: May 2009
Old 10-17-2009 , 04:02   Re: [L4D] Force Mission Changer 1.3.5
Reply With Quote #311

The Nemesis A.K.A Aiden Warren

For those who don't know how to add more maps to FMC To add the new Crash Course, Here copy and paste this to addons/sourcemod/data/sm_l4dvs_mapchanger


Code:
"ForceMissionChangerSettings"
{
 "l4d_garage02_lots"
 {
  "next mission map" "l4d_farm01_hilltop"
  "next mission name" "Farm"
 }
 "l4d_farm05_cornfield"
 {
  "next mission map" "l4d_hospital01_apartment"
  "next mission name" "Hospital"
 }
 "l4d_hospital05_rooftop"
 {
  "next mission map" "l4d_smalltown01_caves"
  "next mission name" "Smalltown"
 }
 "l4d_smalltown05_houseboat"
 {
  "next mission map" "l4d_airport01_greenhouse"
  "next mission name" "Airport"
 }
 "l4d_airport05_runway"
 {
  "next mission map" "l4d_garage01_alleys"
  "next mission name" "Crash Course"
 }
 
 "l4d_garage02_lots"
 {
  "next mission map" "l4d_vs_farm01_hilltop"
  "next mission name" "Farm"
 }
 "l4d_vs_farm05_cornfield"
 {
  "next mission map" "l4d_vs_hospital01_apartment"
  "next mission name" "Hospital"
 }
 "l4d_vs_hospital05_rooftop"
 {
  "next mission map" "l4d_vs_smalltown01_caves"
  "next mission name" "Smalltown"
 }
 "l4d_vs_smalltown05_houseboat"
 {
  "next mission map" "l4d_vs_airport01_greenhouse"
  "next mission name" "Airport"
 }
 "l4d_vs_airport05_runway"
 {
  "next mission map" "l4d_garage01_alleys"
  "next mission name" "Crash Course"
 }
}

Last edited by The Nemesis; 10-17-2009 at 04:11.
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Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
Old 10-20-2009 , 16:00   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #312

test new 1.4.0 version
gl & hf

Quote:
Originally Posted by The Nemesis View Post
...
For those who don't know how to add more maps to FMC To add the new Crash Course
...
Crash Course support is added in mission lists

Last edited by Dionys; 10-20-2009 at 16:05.
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Ziekk
Junior Member
Join Date: Oct 2009
Location: Currently South Korea
Old 10-21-2009 , 05:53   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #313

Hi! I'm having an odd problem with my 8v8, where I'm having No Mercy 01 play again and again.

Do you think using this plugin would force it to swap properly after rounds?
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Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
Old 10-22-2009 , 01:13   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #314

2Ziekk

ya
use this
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Ziekk
Junior Member
Join Date: Oct 2009
Location: Currently South Korea
Old 10-22-2009 , 01:18   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #315

Thank you for the answer! I've learned a lot about how sourcemod games work recently, all thanks this this site. It's awesome.
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_caKKa
BANNED
Join Date: Jan 2009
Old 10-22-2009 , 04:50   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #316

hi, problems with work therewith plugin
http://forums.alliedmods.net/showthread.php?t=81088
Quote:
L 10/22/2009 - 11:03:43: Info (map "l4d_garage01_alleys") (file "errors_20091022.log")
L 10/22/2009 - 11:03:43: [SM] Plugin encountered error 25: Call was aborted
L 10/22/2009 - 11:03:43: [SM] Native "SetFailState" reported: [FMC] Current gamemode dont checked. Shutdown.
L 10/22/2009 - 11:03:43: [SM] Displaying call stack trace for plugin "sm_l4d_mapchanger.smx":
L 10/22/2009 - 11:03:43: [SM] [0] Line 421, sm_l4d_mapchanger.sp:luginInitialization()
L 10/22/2009 - 11:03:43: [SM] [1] Line 255, sm_l4d_mapchanger.sp::OnCVGameModeChange()
L 10/22/2009 - 11:07:14: Error log file session closed.
plugins version
Force Mission Changer 1.4.0
L4D Director Enforcer 1.0.6

I need help)
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Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
Old 10-23-2009 , 15:22   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #317

mp_gamemode variable can take three values - coop, versus and survival.
plugin hook of change mp_gamemode event and if this value does not correspond to the three standard, then the plugin self-off ...

on your server mp_gamemode can accept non-standard values, disassemble why...
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Sinistar83
Junior Member
Join Date: Oct 2009
Old 10-24-2009 , 01:40   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #318

Anyone know how to configure this to have it play the same vs campaign over and over? Like if I want to have it keep repeating Death Aboard 7?

Or if I want to make a mapcycle with all finales only?

Thanks

Last edited by Sinistar83; 10-24-2009 at 03:33.
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Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
Old 10-24-2009 , 07:26   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #319

Quote:
Originally Posted by Sinistar83 View Post
Anyone know how to configure this to have it play the same vs campaign over and over? Like if I want to have it keep repeating Death Aboard 7?

Or if I want to make a mapcycle with all finales only?

Thanks
check examples the mission cycle file in attach of description...
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Sinistar83
Junior Member
Join Date: Oct 2009
Old 10-24-2009 , 14:58   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #320

Quote:
Originally Posted by Dionys View Post
check examples the mission cycle file in attach of description...
OK thanks. Anybody have the the map names for Death Aboard handy?
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