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[L4D] Damage Info Display 1.3.5


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Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
Old 10-01-2009 , 06:48   Re: [L4D] Damage Info Display 1.3.5
Reply With Quote #191

will be fix later
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Stryfe.pawt
Junior Member
Join Date: Mar 2009
Old 10-01-2009 , 11:46   Re: [L4D] Damage Info Display 1.3.5
Reply With Quote #192

Quote:
Originally Posted by Xterminator View Post
The mod crashes the server right when the round ends since the DLC update.
Quote:
Originally Posted by Dionys View Post
will be fix later
Good to see you're aware of this. I look forward to a fix and being able to use your plugin again. My friends and I enjoy it and have been missing it since we discovered it was crashing the server after the new update.
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 10-07-2009 , 17:51   Re: [L4D] Damage Info Display 1.3.5
Reply With Quote #193

It's not crashing by me with the latest snapshot but i have a problem with it, im running a windows dedicated server with your plugin and this cvar isnt reacting to changes (it still shows up all damages :*(

// Default Display Damage mode. 1 = all; 2 = damage done; 3 = damage received; any other = no display.
// -
// Default: "2"
sm_did_defhint "0" <--- even if i set it to 4 or more

even if i set it to 2 its still showing up both of the damages occured, is there a way to have this fixed?
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argel
New Member
Join Date: Oct 2009
Old 10-11-2009 , 16:39   Re: [L4D] Damage Info Display 1.3.5
Reply With Quote #194

I upgraded my hosted dedicated server to metamod 1.7.1 and sourcemod 1.2.4 and it looks like DID works with it (my hosting service had sourcemod 1.2.2-dev installed prior to that and I just FTP'd the files over the existing install and updated the admin info).
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Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
Old 10-18-2009 , 10:04   Re: [L4D] Damage Info Display 1.3.5
Reply With Quote #195

on my dedicated server (l4d 1.0.1.5b3980+mm 1.7.1+sm 1.2.1) [L4D] Damage Info Display 1.3.5 work fine, without any errors...
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 10-19-2009 , 10:38   Re: [L4D] Damage Info Display 1.3.5
Reply With Quote #196

nevermind i have, i edited your plugin to not show that crap, so its ok now
(l4d 1.0.1.5b3986+mm 1.8+sm 1.3.0)
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 10-20-2009 , 08:26   Re: [L4D] Damage Info Display 1.3.5
Reply With Quote #197

Quote:
Originally Posted by lexantis View Post
nevermind i have, i edited your plugin to not show that crap, so its ok now
(l4d 1.0.1.5b3986+mm 1.8+sm 1.3.0)
@Dionis: its only doing when i run dedic server and the game on the same machine
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Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
Old 10-20-2009 , 16:22   Re: [L4D] Damage Info Display 1.3.5
Reply With Quote #198

2lexantis

Quote:
Originally Posted by lexantis View Post
nevermind i have, i edited your plugin to not show that crap, so its ok now
(l4d 1.0.1.5b3986+mm 1.8+sm 1.3.0)
that crap !?
plz show your edited code...

Quote:
Originally Posted by lexantis View Post
It's not crashing by me with the latest snapshot but i have a problem with it, im running a windows dedicated server with your plugin and this cvar isnt reacting to changes (it still shows up all damages :*(

// Default Display Damage mode. 1 = all; 2 = damage done; 3 = damage received; any other = no display.
// -
// Default: "2"
sm_did_defhint "0" <--- even if i set it to 4 or more

even if i set it to 2 its still showing up both of the damages occured, is there a way to have this fixed?
"Default Display Damage mode" used if the player first comes to the server.
At the first visit or when player change the settings - these settings are saved for each players SteamID. This saved setting will be used in next player connect.

check .\addons\sourcemod\data\sm_did_settings.txt file for current saved player settings

p.s. plz, before ask read plugin description!

Last edited by Dionys; 10-21-2009 at 01:29.
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RiskTaker
Junior Member
Join Date: Sep 2009
Old 10-21-2009 , 06:13   Re: [L4D] Damage Info Display 1.3.5
Reply With Quote #199

getting problem in this plugin
pls solve my problem


Quote:
L 10/21/2009 - 000:09: SourceMod error session started
L 10/21/2009 - 000:09: Info (map "l4d_garage01_alleys") (file "errors_20091021.log")
L 10/21/2009 - 000:09: [SM] Native "PrintHintText" reported: Client 1 is not in game
L 10/21/2009 - 000:09: [SM] Displaying call stack trace for plugin "displaydamage.smx":
L 10/21/2009 - 000:09: [SM] [0] Line 170, /home/groups/alliedmodders/forums/files/3/8/8/0/9/34427.attach:isplay()
L 10/21/2009 - 000:09: [SM] [1] Line 159, /home/groups/alliedmodders/forums/files/3/8/8/0/9/34427.attach::Timer_AdsPlugin()
L 10/21/2009 - 01:26:12: SourceMod error session started
L 10/21/2009 - 01:26:12: Info (map "l4d_garage01_alleys") (file "errors_20091021.log")
L 10/21/2009 - 01:26:12: [SM] Native "PrintHintText" reported: Client 1 is not in game
L 10/21/2009 - 01:26:12: [SM] Displaying call stack trace for plugin "displaydamage.smx":
L 10/21/2009 - 01:26:12: [SM] [0] Line 170, /home/groups/alliedmodders/forums/files/3/8/8/0/9/34427.attach:isplay()
L 10/21/2009 - 01:26:12: [SM] [1] Line 159, /home/groups/alliedmodders/forums/files/3/8/8/0/9/34427.attach::Timer_AdsPlugin()
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Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
Old 10-21-2009 , 06:54   Re: [L4D] Damage Info Display 1.3.5
Reply With Quote #200

Quote:
Originally Posted by RiskTaker View Post
getting problem in this plugin
pls solve my problem
Code:
...
L 10/21/2009 - 00:30:09: [SM] Displaying call stack trace for plugin "displaydamage.smx":
...
in this topic is discussed plugin sm_did.smx. not displaydamage.smx.
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