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[L4D] Force Mission Changer 1.4.0


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Twitchy
Member
Join Date: Nov 2006
Old 08-25-2009 , 20:40   Re: [L4D] Force Mission Changer 1.3.3
Reply With Quote #281

Quote:
Originally Posted by exhumed View Post
hi everyone!

i want to play custom maps on my server but not in the forced list, anyone knows how to do this ? because when i change the level ingame after finished or when the survivors die the server crashes!



tnx in advance

I would like to know this as well. And nguyenbaodan how are you getting those custom maps to show up as .bsp?
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Red Alex
Member
Join Date: Aug 2009
Old 08-26-2009 , 10:54   Re: [L4D] Force Mission Changer 1.3.3
Reply With Quote #282

Found bugs, that causes only 1 round in final:

1) sm_l4d_fmc_crec_add in sm_l4dvs_mapchanger.cfg executed every map change! So, after 25 map changes it reaches limit. Needs check for doubles in Command_CrecAdd.

2) Bug in Line 148
if (StrEqual(next_mission_force, MapNameArrayLine[g_ArrayCount]) == true)

Should be:
if (StrEqual(next_mission_force, MapNameArrayLine[i]) == true)

These two bugs combined together give a encountered error 15: Array index is out of bounds and RoundEndCounterValue will be 0. So first round_end changes map.
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savagekid
Senior Member
Join Date: Apr 2009
Location: Canada
Old 08-26-2009 , 15:18   Re: [L4D] Force Mission Changer 1.3.3
Reply With Quote #283

Soo....Any1 wanna be really nice and fix those bugs and re-upload?
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Red Alex
Member
Join Date: Aug 2009
Old 08-27-2009 , 02:59   Re: [L4D] Force Mission Changer 1.3.3
Reply With Quote #284

Here version with bugs fixes:
Attached Files
File Type: sp Get Plugin or Get Source (sm_l4dvs_mapchanger.sp - 416 views - 12.8 KB)
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Bootcore
Junior Member
Join Date: Aug 2009
Old 08-28-2009 , 16:43   Re: [L4D] Force Mission Changer 1.3.3
Reply With Quote #285

Quote:
Originally Posted by Red Alex View Post
Here version with bugs fixes:
Thanks man
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exhumed
Junior Member
Join Date: Aug 2009
Old 08-29-2009 , 09:44   Re: [L4D] Force Mission Changer 1.3.3
Reply With Quote #286

i have an idea for this plugin

Make conditional some campaigns.

Before starting a custom campaign the plugin show a custom vote asking to the player if they have the custom maps and they want to play it, if all the player select a positive answer when the map ends the next map will be the custom map, but if the answer was no, the default campaign will start...

i will try to do this more graphically

1) there are people on the last map of the blood harvest campaign.
2) a custom vote is displayed at the beginning of the map.
----> "next map will be DAM IT! - wanna play? " - yes - no -
3) if yes = 100% the next map will be dam it! , else no = 100% the next map will be no mercy apartments.




i hope that someone understand, my english is not very good.


if someone can do this ( because i don't have any idea about sourcemod coding ) i will love it and this can be usefull for much people.
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Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
Old 09-07-2009 , 09:23   Re: [L4D] Force Mission Changer 1.3.3
Reply With Quote #287

Quote:
Originally Posted by Red Alex View Post
Found bugs, that causes only 1 round in final:

1) sm_l4d_fmc_crec_add in sm_l4dvs_mapchanger.cfg executed every map change! So, after 25 map changes it reaches limit. Needs check for doubles in Command_CrecAdd.

2) Bug in Line 148
if (StrEqual(next_mission_force, MapNameArrayLine[g_ArrayCount]) == true)

Should be:
if (StrEqual(next_mission_force, MapNameArrayLine[i]) == true)

These two bugs combined together give a encountered error 15: Array index is out of bounds and RoundEndCounterValue will be 0. So first round_end changes map.
I apologize for long absence
Red Alex thanks for bug hunting
I shall necessarily correct release...
Dionys is offline
egor1908
Veteran Member
Join Date: Sep 2009
Old 09-08-2009 , 05:48   Re: [L4D] Force Mission Changer 1.3.3
Reply With Quote #288

Автор, можешь добавить функцию автоматической перезагрузки когда все игроки сваливают?
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savagekid
Senior Member
Join Date: Apr 2009
Location: Canada
Old 09-08-2009 , 08:06   Re: [L4D] Force Mission Changer 1.3.3
Reply With Quote #289

Translation?
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olj
Veteran Member
Join Date: Jun 2009
Old 09-08-2009 , 08:32   Re: [L4D] Force Mission Changer 1.3.3
Reply With Quote #290

The author is from Russia, but since he is afk... He asked about possibility to add automatic reload when all players are gone. Didn't get if he was talking about server restart or about something other though.
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