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[L4D2] Door Lock With Ready Up Mode - v2.4 | June 16, 2023


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alasfourom
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Join Date: Feb 2022
Location: Saudi Arabia
Old 06-11-2023 , 14:14   Re: [L4D2] Door Lock With Ready Up Mode - v2.2 | February 26, 2023
Reply With Quote #21

Quote:
Originally Posted by Elite Biker View Post
Is there a cvar to remove the next map heals? (Coop Mode)
I think it should be ok now

Quote:
Originally Posted by leaffan View Post
Hello!

Do you have the chance to make improvements such as '%s Connecting' - '%s Connected' etc. from the extension, because when an external user selects 'Ready', they are actually logging in on the background but no one can see who has joined, so people ask 'Why doesn't Ready work?' There should be a cursor that shows which users are connecting while connecting.

Also, when the user's connection takes too long, it should kick them out of the game, etc., and a standard Cvar for connection time can be added for this.

Can you do this? Is it possible? Thank you.
I dont prefer long panel with long list of players, so I just made a simple hint text notifying that some players are trying to connect

Update:
Code:
  • 11-06-2023 > Version 2.3: Removed auto heal on exiting saferoom, removed l4d2_doorlock_add_commands cvar, instead detecting now any command and added a cvar to enable loaders connecting message.
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Last edited by alasfourom; 06-11-2023 at 14:18.
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tiphong
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Join Date: Aug 2022
Location: Taiwan
Old 06-15-2023 , 05:10   Re: [L4D2] Door Lock With Ready Up Mode - v2.3 | June 11, 2023
Reply With Quote #22

hi there, I like this plugin very much , however when using this with superversus or any similar plugin that adds 4+ survivors, the round countdown sometimes starts when not all players have loaded in yet and skips the "waiting for loaders" period. i believe it is definitely something to do with the extra players but just to report this. anyways, nice plugin
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alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 06-15-2023 , 18:29   Re: [L4D2] Door Lock With Ready Up Mode - v2.3 | June 11, 2023
Reply With Quote #23

Quote:
Originally Posted by tiphong View Post
hi there, I like this plugin very much , however when using this with superversus or any similar plugin that adds 4+ survivors, the round countdown sometimes starts when not all players have loaded in yet and skips the "waiting for loaders" period. i believe it is definitely something to do with the extra players but just to report this. anyways, nice plugin

My assumption is that Superverses is spawning extra bots with some delays, and my plugin is detecting if teams are full earlier.


I added an extra cvar for you to specify the total teams count for example if you are playing with 10 vs 10 = 20 > you just set this cvar to > l4d2_doorlock_loaders_extraplayers "20", if regular game without extra bots, just leave it to "0"


Update:
Code:
  • 16-06-2023 > Version 2.4: Some optimizations thanks to Silvers + Fixing issue where you have +8 players thanks to tiphong for reporting.
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tiphong
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Join Date: Aug 2022
Location: Taiwan
Old 06-15-2023 , 19:59   Re: [L4D2] Door Lock With Ready Up Mode - v2.3 | June 11, 2023
Reply With Quote #24

Quote:
Originally Posted by alasfourom View Post
My assumption is that Superverses is spawning extra bots with some delays, and my plugin is detecting if teams are full earlier.


I added an extra cvar for you to specify the total teams count for example if you are playing with 10 vs 10 = 20 > you just set this cvar to > l4d2_doorlock_loaders_extraplayers "20", if regular game without extra bots, just leave it to "0"


Update:
Code:
  • 16-06-2023 > Version 2.4: Some optimizations thanks to Silvers + Fixing issue where you have +8 players thanks to tiphong for reporting.
yes it seems to be like that, it seemed to only detect 4 players loading in (vanilla amount) then sometimes started the round countdown early, thanks for the quick update! i will try it out
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shinubee
Junior Member
Join Date: Mar 2022
Old 06-18-2023 , 03:01   Re: [L4D2] Door Lock With Ready Up Mode - v2.4 | June 16, 2023
Reply With Quote #25

custom maps can you support ?
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ardfire
New Member
Join Date: Jul 2023
Old 07-11-2023 , 11:30   Re: [L4D2] Door Lock With Ready Up Mode - v2.4 | June 16, 2023
Reply With Quote #26

подскажите что я делаю не так плагин не работает, выполнил все требования, в sourcemod не создается файл cfg
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alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 07-13-2023 , 21:11   Re: [L4D2] Door Lock With Ready Up Mode - v2.4 | June 16, 2023
Reply With Quote #27

Quote:
Originally Posted by ardfire View Post
подскажите что я делаю не так плагин не работает, выполнил все требования, в sourcemod не создается файл cfg
Can you show me your log error?
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ardfire
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Join Date: Jul 2023
Old 07-14-2023 , 01:23   Re: [L4D2] Door Lock With Ready Up Mode - v2.4 | June 16, 2023
Reply With Quote #28

Quote:
Originally Posted by alasfourom View Post
can you show me your log error?
L 07/14/2023 - 08:209: [SM] Failed to load plugin "l4d2_door_lock.smx": Unable to load plugin (unsupported feature set; code is too new).
L 07/14/2023 - 08:209: [SM] Failed to load plugin "left4dhooks.smx": Unable to load plugin (unsupported feature set; code is too new).

я поставил последний sourcemod

Last edited by ardfire; 07-14-2023 at 01:55.
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alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 07-14-2023 , 06:55   Re: [L4D2] Door Lock With Ready Up Mode - v2.4 | June 16, 2023
Reply With Quote #29

Quote:
Originally Posted by ardfire View Post
L 07/14/2023 - 08:209: [SM] Failed to load plugin "l4d2_door_lock.smx": Unable to load plugin (unsupported feature set; code is too new).
L 07/14/2023 - 08:209: [SM] Failed to load plugin "left4dhooks.smx": Unable to load plugin (unsupported feature set; code is too new).

я поставил последний sourcemod
Try to update your sourcemod https://www.sourcemod.net/downloads.php
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kemhost2
Junior Member
Join Date: Mar 2022
Old 09-24-2023 , 04:29   Re: [L4D2] Door Lock With Ready Up Mode - v2.4 | June 16, 2023
Reply With Quote #30

Hello! Could you add an option to disable forced opening of the shelter door?

Last edited by kemhost2; 09-24-2023 at 04:30.
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