I got fun idea for new plugin:
When Player throws He-Grenade and enemy(ies) get damaged by it, player(s) have x percent chance of getting caught on fire from grenade and burn to death, or burn x amount of time.
Cvars:
amx_gfirepercent 0 - 100 |Chance in percent of getting caught on fire. 0 = Plugin off
amx_gfiredamage 1 - 99 |Damage per second from fire when player get caught on fire.
amx_gfiretime 5-30 |Time/Life of fire, after it goes off (maybe with some smoke effects?)
amx_gfireothers 0 or 1 |Set to allow or not to pass fire on others.
Also maybe get frag for burned to death victims