Raised This Month: $32 Target: $400
 8% 

HitZones Manager v0.0.4 ( 09/06/2014 )


Post New Thread Reply   
 
Thread Tools Display Modes
Blizzard_87
Veteran Member
Join Date: Oct 2012
Old 06-09-2014 , 09:01   Re: HitZones Manager v0.0.3 ( Updated 09/06/2014 )
Reply With Quote #21

Quote:
Originally Posted by Backstabnoob View Post
You're using this three times, so you should at least cache the value:
PHP Code:
get_user_teamindex 
Also please consider what I said about the debug message in your next update (being able to choose for which hitzones it should show up and what method, chat/hud because hud seems better for this).

Code's good enough, approved.
1. Thanks!

2. cached victims team

3. added client_print / hud cvar option

4. the debug message will only show if that hitzone is enabled via the flag cvar... so adding more enable disable options just for debug message i think would start making it look messy...?
__________________
Blizzard_87 is offline
Backstabnoob
Veteran Member
Join Date: Feb 2009
Location: Iwotadai Dorm
Old 06-09-2014 , 09:40   Re: HitZones Manager v0.0.4 ( Updated 09/06/2014 )
Reply With Quote #22

Right, sorry. Then it's all good now.
__________________
Currently busy working on a very large scale anime database project.
Backstabnoob is offline
EthicalHacker007
Veteran Member
Join Date: May 2014
Old 06-11-2014 , 04:31   Re: HitZones Manager v0.0.4 ( Updated 09/06/2014 )
Reply With Quote #23

Tested new version, but it doesn't works properly. Self damage still doesn't works even when I set it to "999999". In the first version, when I had set damage multiplier x 1000, it was a one shot kill and I even naded 3-4 enemies at a time. But now when damage multiplier is x 1000, it gives normal damage, same with ff damage. They both work when set to a value like" 999999". When I set damage multiplier x 1, it gives no damage.
__________________
EthicalHacker007 is offline
Blizzard_87
Veteran Member
Join Date: Oct 2012
Old 06-11-2014 , 06:35   Re: HitZones Manager v0.0.4 ( Updated 09/06/2014 )
Reply With Quote #24

Quote:
Originally Posted by EthicalHacker007 View Post
Tested new version, but it doesn't works properly. Self damage still doesn't works even when I set it to "999999". In the first version, when I had set damage multiplier x 1000, it was a one shot kill and I even naded 3-4 enemies at a time. But now when damage multiplier is x 1000, it gives normal damage, same with ff damage. They both work when set to a value like" 999999". When I set damage multiplier x 1, it gives no damage.
when set to 1% thats 1% of normal damage so of course it would be pretty much no damage...

could you at least post your settings here so i can make sure you have set it up right?
_____________________________________________ ___________________________________

EDIT: ive just tested it with 9999% with that set on all the SELF cvars... and i die first hit.

9999 is the highest number you can set it too... as thats already an extremely high number... 999999 wont work and thats prolly why. its not working for you as it probably reverts back to default damage since the number is in a invalid amount 0 - 9999 is the valid amount bracket.
__________________

Last edited by Blizzard_87; 06-11-2014 at 06:44.
Blizzard_87 is offline
EthicalHacker007
Veteran Member
Join Date: May 2014
Old 06-11-2014 , 09:03   Re: HitZones Manager v0.0.4 ( Updated 09/06/2014 )
Reply With Quote #25

hzm.cfg


Edit: After reading your edit. In first version I had multiplier x 1000, it was a first hit kill. But in v0.0.4 I had set x 1000, the damage was normal, but when I set it to x 99999, it worked. But didn't worked with me. I'l try once more and set my value below 9999.
__________________

Last edited by EthicalHacker007; 06-11-2014 at 09:06.
EthicalHacker007 is offline
Vivo
Senior Member
Join Date: May 2014
Old 10-03-2014 , 01:37   Re: HitZones Manager v0.0.4 ( Updated 09/06/2014 )
Reply With Quote #26

Quote:
amx_hz_flags "b"
amx_hz_debug "0"
amx_hz_ff "0"
amx_hzm_generic "0 0 0 0"
amx_hzm_head "100 100 0 0"
amx_hzm_chest "0 0 0 0"
amx_hzm_stomach "0 0 0 0"
amx_hzm_leftarm "0 0 0 0"
amx_hzm_rightarm "0 0 0 0"
amx_hzm_leftleg "0 0 0 0"
amx_hzm_rightleg "0 0 0 0"
Trying to make headshot only server, Not working.
EDIT: All headshot only plugins work for 1 round only lol ?
__________________
ViRuSeS # The best Servers and Host: viruses.ga
CSGO: 185.107.96.150:27015 or viruses.ga:27015
TeamSpeak3: 185.107.96.150:9987 or viruses.ga
Welcome! Good luck and have fun enjoy your time.

Last edited by Vivo; 10-03-2014 at 01:37.
Vivo is offline
jc980
Veteran Member
Join Date: Jan 2010
Location: God is with us...
Old 11-17-2015 , 01:35   Re: HitZones Manager v0.0.4 ( 09/06/2014 )
Reply With Quote #27

I haven't tested it, but if I left generic unmodified while the others have their own multipliers.
What would happen?

Ex.
amx_hzm_generic "100 100 100 100"
amx_hzm_head "500 500 500 500"
amx_hzm_chest "400 400 400 400"
amx_hzm_stomach "300 300 300 300"
amx_hzm_leftarm "100 100 100 100"
amx_hzm_rightarm "100 100 100 100"
amx_hzm_leftleg "200 200 200 200"
amx_hzm_rightleg "200 200 200 200"
__________________
jc980 is offline
Blizzard_87
Veteran Member
Join Date: Oct 2012
Old 11-17-2015 , 16:23   Re: HitZones Manager v0.0.4 ( 09/06/2014 )
Reply With Quote #28

Generic from my testing is from Nades and other damage from non direct attacks.
__________________
Blizzard_87 is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:16.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode