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[TF2] Respawn Room Music v1.0 (06 Nov 2013)


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Author
Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Plugin ID:
3962
Plugin Version:
1.0
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    4 
    Plugin Description:
    They standin' in respawn room @ they chillin'
    Old 11-06-2013 , 10:30   [TF2] Respawn Room Music v1.0 (06 Nov 2013)
    Reply With Quote #1

    Notice!
    As longer as I'm finally leaving TF2 (freakin' updates) I'm starting to publish my private stuff, I don't care if it's already exists.

    What is it?
    They standin' in respawn room @ they chillin'
    How to install?
    Step 1: Install SDKHooks;
    Step 2: Download files from below;
    Step 3: Place *.smx in /sourcemod/plugins/ folder;
    Step 4: Place *.cfg in /sourcemod/configs/ folder.
    How to configure?
    PHP Code:
    "music"
    {
        
    "mvm_upgrade_station" // name it whatever you want
        
    {
            
    "file"        "items/tf_music_upgrade_machine.wav" // relative path to sound file
            
    "volume"    "0.4" // 0.0 < this_value <= 1.0
            
    "length"    "60.0" // time to repeat, skip it for loop sounds (see VDC for details)
        
    }

    Known issues:
    * Memory leaks;
    * Cutting off by gameplay sounds.
    ToDo list:
    * Nothing.
    Changelogs:
    Code:
    06.11.2013:
      Version 1.0:
        Published.
    28.07.2013:
      Version N/A:
        Plugin created.
    Attached Files
    File Type: cfg respawn_music.cfg (123 Bytes, 1633 views)
    File Type: sp Get Plugin or Get Source (spawnroommusic.sp - 2747 views - 9.1 KB)
    __________________

    Last edited by Leonardo; 11-06-2013 at 10:33.
    Leonardo is offline
    playpo
    Junior Member
    Join Date: Oct 2011
    Old 11-06-2013 , 12:17   Re: [TF2] Respawn Room Music v1.0 (06 Nov 2013)
    Reply With Quote #2

    testing movie upload plz ~
    playpo is offline
    weseli99
    New Member
    Join Date: Nov 2013
    Old 11-26-2013 , 08:54   Re: [TF2] Respawn Room Music v1.0 (06 Nov 2013)
    Reply With Quote #3

    soory but how i can edit the music what is play at respawn room becouse i couldnt find it ty
    weseli99 is offline
    Mr. Man
    Veteran Member
    Join Date: Mar 2011
    Location: Huh?
    Old 11-26-2013 , 15:44   Re: [TF2] Respawn Room Music v1.0 (06 Nov 2013)
    Reply With Quote #4

    Quote:
    Originally Posted by weseli99 View Post
    soory but how i can edit the music what is play at respawn room becouse i couldnt find it ty
    Code:
    "music"
    {
        "mvm_upgrade_station" // name it whatever you want
        {
            "file"        "items/tf_music_upgrade_machine.wav" // relative path to sound file
            "volume"    "0.4" // 0.0 < this_value <= 1.0
            "length"    "60.0" // time to repeat, skip it for loop sounds (see VDC for details)
        }
    }
    Gee, that sure was hard... you know, reading.
    Mr. Man is offline
    weseli99
    New Member
    Join Date: Nov 2013
    Old 11-27-2013 , 10:21   Re: [TF2] Respawn Room Music v1.0 (06 Nov 2013)
    Reply With Quote #5

    yes i find this but I just badly formulated question my englisj is not best but in wich folder can i put some music tht will play at respawn room
    weseli99 is offline
    Leonardo
    Veteran Member
    Join Date: Feb 2010
    Location: 90's
    Old 11-27-2013 , 12:14   Re: [TF2] Respawn Room Music v1.0 (06 Nov 2013)
    Reply With Quote #6

    Quote:
    Originally Posted by weseli99 View Post
    yes i find this but I just badly formulated question my englisj is not best but in wich folder can i put some music tht will play at respawn room
    Anywhere inside /tf/sounds/ (doesn't exists? make it)
    __________________
    Leonardo is offline
    weseli99
    New Member
    Join Date: Nov 2013
    Old 11-28-2013 , 10:25   Re: [TF2] Respawn Room Music v1.0 (06 Nov 2013)
    Reply With Quote #7

    ty but i did it and nothing i first search in console but nothing about it can you help me?
    weseli99 is offline
    BoltActionAUT
    Junior Member
    Join Date: Jan 2014
    Old 01-28-2014 , 17:23   Re: [TF2] Respawn Room Music v1.0 (06 Nov 2013)
    Reply With Quote #8

    Hello i get this Error:

    SV_StartSound: tf/sounds/OuaOua.wav not precached (0)

    what does that mean?
    BoltActionAUT is offline
    404UserNotFound
    BANNED
    Join Date: Dec 2011
    Old 01-28-2014 , 18:21   Re: [TF2] Respawn Room Music v1.0 (06 Nov 2013)
    Reply With Quote #9

    Quote:
    Originally Posted by BoltActionAUT View Post
    Hello i get this Error:

    SV_StartSound: tf/sounds/OuaOua.wav not precached (0)

    what does that mean?
    It means the sound wasn't precached, meaning the server didn't "preload" it and it caused an error when it tried to play.

    Also, I see this lists Memory Leaks as a known issue. I was going to use it, but not if it causes memory leaks

    Last edited by 404UserNotFound; 01-28-2014 at 18:21.
    404UserNotFound is offline
    BoltActionAUT
    Junior Member
    Join Date: Jan 2014
    Old 01-28-2014 , 19:01   Re: [TF2] Respawn Room Music v1.0 (06 Nov 2013)
    Reply With Quote #10

    Quote:
    Originally Posted by abrandnewday View Post
    It means the sound wasn't precached, meaning the server didn't "preload" it and it caused an error when it tried to play.

    Also, I see this lists Memory Leaks as a known issue. I was going to use it, but not if it causes memory leaks
    ok thx

    i searched a little bit around , i think we need this https://forums.alliedmods.net/showthread.php?p=602270

    want the plugin so bad
    BoltActionAUT is offline
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