Raised This Month: $32 Target: $400
 8% 

[CS:GO] TTT - Trouble in Terrorist Town


Post New Thread Reply   
 
Thread Tools Display Modes
Bara
AlliedModders Donor
Join Date: Apr 2012
Location: Germany
Old 05-30-2020 , 21:03   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #731

Quote:
Originally Posted by Lannister View Post
Not fixed, still having the same issue with the same crash log, Sourcemod and metamod are both updates, any idea what may be the cause?
I can't reproduce this on my freshly installed server
__________________
Discord (Bara#5006) | My Plugins (GitHub)
You like my work? Support is not a crime.
Bara is offline
Lannister
Veteran Member
Join Date: Apr 2015
Old 06-01-2020 , 20:18   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #732

Quote:
Originally Posted by Bara View Post
I can't reproduce this on my freshly installed server
After some testing, i've found out that the server was crashing after you get tased, i thought at first that it was something related to the taser itself, but, after i enabled the cvars to "force team instead of player models" (with that cvar enabled, everyone loses their custom skin from zephyrus store when the ttt round start) the server stopped crashing, so it is definitely something related to tasing custom player models

I'm having some issues now with some cvars getting reseted back to their default values, for example in the cfg they are on "0" (or some items have different prices) but in-game they have their default values.

An specific example is this one, missiles_control_price_t "15000" on cfg is "15.000" but in-game is "10.000" (which is the default value)

It's way too strange, this is happening with many other cvars, i'm kind of suspicious that it has something to do with the order i'm loading TTT plugins (i'm using it on a multimod server) and somehow its messing up with those values and putting back the default ones.

I'll keep investigating
Lannister is offline
Bara
AlliedModders Donor
Join Date: Apr 2012
Location: Germany
Old 06-01-2020 , 20:22   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #733

You could try this plugin: https://forums.alliedmods.net/showthread.php?p=2607757
__________________
Discord (Bara#5006) | My Plugins (GitHub)
You like my work? Support is not a crime.
Bara is offline
Lannister
Veteran Member
Join Date: Apr 2015
Old 06-02-2020 , 22:20   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #734

Quote:
Originally Posted by Bara View Post
I thank you, but it didn't help, however i "fixed it" by putting some of the cvars (that were getting reseted back to their default values) on my ttt gamemode cfg (which is executed with map cfg plugin) and it worked,

Thanks!
Lannister is offline
Stingrays110
New Member
Join Date: Jun 2020
Old 06-03-2020 , 02:16   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #735

Does this still work with CS? I've tried starting a game with 6 players, but when the round starts nobody can hurt eachother or see what team they are.
Stingrays110 is offline
Lannister
Veteran Member
Join Date: Apr 2015
Old 06-05-2020 , 16:14   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #736

No more crashes and anything weird after removing the custom player skins, i wanted to leave this message so if someone creates a TTT server and it crashes, try removing Custom player skins, you can do it by simply enabling this cvar ttt_force_teams "1" and this will stop crashes.

Also Bara, i've got a little request to make, it is possible to create a VIP variant for this command ttt_shop_max_sql_credits to allow VIPS to have more credits?

Thanks and keep up the good work
Lannister is offline
Bara
AlliedModders Donor
Join Date: Apr 2012
Location: Germany
Old 06-05-2020 , 16:45   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #737

So by the way, CustomPlayerSkins isn't required anymore. Probably that was the reason.

And your suggestion shouldn't be a big deal and should comes with the next update.
__________________
Discord (Bara#5006) | My Plugins (GitHub)
You like my work? Support is not a crime.
Bara is offline
Lannister
Veteran Member
Join Date: Apr 2015
Old 06-07-2020 , 12:48   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #738

Quote:
Originally Posted by Bara View Post
So by the way, CustomPlayerSkins isn't required anymore. Probably that was the reason.

And your suggestion shouldn't be a big deal and should comes with the next update.
Thanks for your reply! when i say Custom player skins i mean, skins from Zephyrus Store for example, if you have them enabled, it will crash your server when you use your teaser!

And i appreciate that you will create that command in the next update, im looking forward it!

One last thing, i'm trying to enable the Danger zone shield (plugin loads fine, ttt_shield) however its saying in the chat that i have it disabled (limits 0)

And my cvars are sm_cvar shield_limit "1" and also tried this one shield_limit_round "10" (the cvars load fine, they are not getting reseted) but it keeps saying that i have them disabled "limit 0"

Am i missing something? thanks!
Lannister is offline
Bara
AlliedModders Donor
Join Date: Apr 2012
Location: Germany
Old 06-07-2020 , 12:58   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #739

"shield_*_limit" is the limit per role/round, you also need to set "shield_*_count" which is the limit per player/round.
__________________
Discord (Bara#5006) | My Plugins (GitHub)
You like my work? Support is not a crime.
Bara is offline
Lannister
Veteran Member
Join Date: Apr 2015
Old 06-07-2020 , 14:10   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #740

Quote:
Originally Posted by Bara View Post
"shield_*_limit" is the limit per role/round, you also need to set "shield_*_count" which is the limit per player/round.

Thanks for replying! i have it like this

shield_limit "10"
shield_limit_round "10"

Still it shows as disabled, also, you say that i need "shield_count" cvar, but, that cvar doesnt exist? i've checked also the .sp from the ttt_shield and there's not a cvar with that name.

Here's the full list

Code:
// -
// Default: "Shield"
shield_name "Shield"

// The amount of credits that cost to buy this item. 0 to disable.
// -
// Default: "9000"
shield_price "5000"

// The sorting priority of the buy it in the shop menu.
// -
// Default: "0"
shield_prio "0"

// The amount of purchases for players during a round.
// -
// Default: "0"
// Minimum: "0.000000"
shield_limit "10"

// The amount of purchases for all players during a round.
// -
// Default: "0"
// Minimum: "0.000000"
shield_limit_round "10"
EDIT: For some reason i had to restart my server to make it work... damn, i apologize if i made you waste time searching in the .sp or something thinking that maybe something was wrong!

Last edited by Lannister; 06-07-2020 at 18:27.
Lannister is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:46.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode