Raised This Month: $ Target: $400
 0% 

my heros


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
FullMetal
New Member
Join Date: Sep 2006
Old 10-02-2006 , 00:31   my heros
Reply With Quote #1

i don't know where to post this so if this is in the wrong place move it
anyway this is my hero's stats, i think that the hero's are even can someone check them up and edit them so there are even
Quote:

//Exodus
exodus_level 6
exodus_cooldown 15 //# of seconds before next available use after a grabbed user is released (Default 15)
exodus_grabtime 6 //# of seconds Exodus can grab a player for, -1 is unlimited (Default 6)
exodus_grabforce 8.0 //Grab force or speed you can move a grabbed user, 1.5 min - 16.0 max (Default 8.0)
exodus_toggle 1 //0-hold keydown to use, 1-toggles the grab (Default 1)

//Vash the Stampede
vash_level 4
vash_deaglemult 2.5 //Damage multiplyer for his Deagle
vash_gravity 1.0 //Default 1.0 = normal gravity (0.50 is 50% of normal gravity, ect.)

//Mr. Freeze
freeze_level 5
freeze_cooldown 45.0 //Time required between power uses
freeze_maxtime 16.0 //Time the ground is like ice

//Fartman
fartman_level 1
fartman_gasdmg 5 //Amount of damage caused (Default 10)
fartman_gasradius 200 //Damage radius from smoke grenade to player, 200-250 is the normal smoke radius (Default 200)
fartman_gasfreq 1.0 //Every # of seconds gas damage is caused again (Default 2.0)
fartman_grenadetimer 5.0 //# of seconds until new smoke grenade is given (Default 10.0)

//Gambit
gambit_level 3
gambit_grenademult 60.9 //Damage multiplyer from orginal damage amount (def 60.9)
gambit_grenadetimer 30.0 //How many seconds delay for new grenade after nade is thrown (def 30.0)
gambit_cooldown 30.0 //How many seconds until extra grenade damage can be used again (def 120.0)

//Supergirl
supergirl_level 6
supergirl_health 150 //Default Health 150
supergirl_armor 150 //Default Armor 150
supergirl_toggle 0 //(def 0=no, key must be held down to fly) (1=yes, toggle flying)
supergirl_flybeforeftime 0 //Fly before freezetime is over, 0=no 1=yes (def=0)
supergirl_flyspeed 300 //Velocity of flying (def=300)

//Grim Reaper
grimreaper_level 10
grimreaper_knifemult 10.0 //Multiplier for knife damage (Default 10.0)
grimreaper_alpha 60 //Grim Reaper's invisibility (Default 60)
grimreaper_gravity 0.25 //Precent of normal gravity (Default 0.25)

//Goku
goku_level 5
goku_aps 10 //The amount of AP gained per second (Default 5)
goku_apl 250 //AP amount multiplied by ssjlevel = AP required for each ssjlevel and cost of ssjlevel power use (Default 250)
goku_hpl 30 //HP amount multiplied by ssjlevel, ex. 30*ssj2 = +60HP (Default 30)
goku_hpmax 500 //Max HP that can be gained (Default 500)
goku_speedbase 300 //Initial Speed boost for ssjlevel 1, only sets if you are slower (Default 300)
goku_speedadd 25 //Speed added to goku_speedbase every next ssjlevel (Default 25)
goku_damage1 70 //Max Damage for ssjlevel 1 power (Default 70)
goku_damage2 100 //Max Damage for ssjlevel 2 power (Default 100)
goku_damage3 175 //Max Damage for ssjlevel 3 power (Default 175)
goku_damage4 300 //Max Damage for ssjlevel 4 power (Default 300)
goku_radius1 100 //Max Radius of Damage for ssjlevel 1 power (Default 100)
goku_radius2 300 //Max Radius of Damage for ssjlevel 2 power (Default 300)
goku_radius3 700 //Max Radius of Damage for ssjlevel 3 power (Default 700)
goku_radius4 1500 //Max Radius of Damage for ssjlevel 4 power (Default 1500)
goku_blast_decals 1 //Show the burn decals on the walls (0-no 1-yes)

//Master Chief
masterchief_level 3
masterchief_health 100 //Default 100 (no extra health)
masterchief_armor 150 //Default 150
masterchief_gravity 1.0 //Default 1.0 = no extra gravity (0.50 is 50% normal gravity, ect.)
masterchief_speed -1 //Default -1 = no extra speed, this cvar is for all weapons (for faster then normal speed set to 261 or higher)
masterchief_p90mult 1.3 //Damage multiplyer for his P90
masterchief_teamglow 1 //Glow Team Color when player skin in use (0=no 1=yes)

//Alien
alien_level 10
alien_health 1 //Default 125
alien_armor 0 //Default 125
alien_knifemult 0.0 //Damage multiplyer for his Knife
alien_vision 170 //How far vision is zoomed out (must be 100 or higer because normal vision is 90)
alien_tint 20 //How dark the green screen tint is (255-no sight, 0-perfect sight)
alien_alpha 0 //Alpha level when invisible (0-invisible, 255-full visibility)
alien_knifemode 1 //1-knife only can't change weapons, 0-Alien Vision on only when knifing (def 0)

//Uncle Sam
unclesam_level 1
unclesam_adminflag a // Admin flag required to use this hero (Default a = ADMIN_IMMUNITY)
unclesam_timer 15 // Number of seconds before the nuke goes off (Default 15)
unclesam_admins_immune 1 // Admins with immuinity are immune to Nukes: 0=no 1=yes (Default 0)
unclesam_loguse 0 // Log use of Nuke, both fake and real are logged: 0=no 1=yes (Default 0)

//Anubis
anubis_level 1
anibus_showchat 1 //(0|1) - hide|show ghostchat messages..

//Aquaman
aquaman_level 1
aquaman_armorcost 0 //How much armor each bubble thrower blast uses
aquaman_numbubbles 7 //How many giant killer bubbles
aquaman_bubbledamage 10 //How much damage each bubble does

//Batman
batman_level 6
batman_health 125 //Starting Health
batman_armor 125 //Starting Armor

//Bomberman
bomberman_level 5
bomberman_cooldown 5 //Cooldown time from bomb explostion until new planting
bomberman_xpbased 0 //Does he get more bombs each level (def=0)
bomberman_bombs 1 //How Many Bombs does he start with (def=1)
bomberman_bpl 1 //How Many More Bombs Does he get each level (def=1)
bomberman_radius 400 //Radius of damage (def=400)
bomberman_maxdamage 100 //Maximum Damage to deal (def=100)

//Captain America
captaina_level 4
captaina_pctperlev 0.05 //Percentage that factors into godmode randomness
captaina_godsecs 0.5 //# of seconds of god mode

//Cyclops
cyclops_level 5
cyclops_laser_ammo 1000 //total # of shots given each round
cyclops_laser_burndecals 1 //Show the burn decals on the walls
cyclops_cooldown 0.00 //Cooldown timer between shots
cyclops_multishot 0.00 //Delay for multishots on holding key down

//Daredevil
daredevil_level 4
daredevil_radius 600 //Radius of the rings
daredevil_bright 192 //How bright to make the rings

//Dazzler
dazzler_level 6
dazzler_radius 3000 //radius of people affected
dazzler_cooldown 5 //# of seconds before Dazzler can flash

//Blink
blink_level 5
blink_amount 100000000 //Ammount of teleportaions available
blink_cooldown 0 //Cooldown timer between uses
blink_delay 0 //Delay time before the teleport occurs
blink_delaystuck 0 //Is the user stuck in place during the delay?

//Dracula
dracula_level 3
dracula_pctperlev 1 //What percent of damage to give back per level of player

//Pitch Black
pitch_level 5
pitch_time 10 //Ammount of time the darkness lasts
pitch_cooldown 60 //Seconds till next available use of power

//Flash
flash_level 4
flash_speed 400 //the speed Flash can run

//Hob Goblin
goblin_level 6
goblin_grenademult 2 //Damage multiplyer from orginal damage amount
goblin_grenadetimer 10 //How many second delay for new grenade

//green Goblin
goblin_level 3
goblin_grenademult 0 //Damage multiplyer from orginal damage amount
goblin_grenadetimer 5 //How many second delay for new grenade

//Hulk
hulk_level 2
hulk_radius 1800 //Radius of people affected
hulk_cooldown 3 //# of seconds before Hulk can ReStun
hulk_stuntime 5 //# of seconds Hulk Stuns Everybody
hulk_stunspeed 70 //Speed of stunned players

//Human Torch
htorch_level 3
htorch_armorcost 15 //How much amour each flame uses
htorch_numburns 5 //How many time to burn the victim
htorch_burndamage 30 //How much damage each burn does

//Iron Man
ironman_level 5
ironman_timer 0.1 //How often (seconds) to run the loop
ironman_thrust 150 //The upward boost every loop
ironman_maxspeed 400 //Max x and y speeds (while in air)
ironman_xymult 1.05 //Multiplies the current x,y vector when moving
ironman_armorfuel 1 //Uses armor as fuel
ironman_fuelcost 1 //How much armor does it cost per firing
ironman_armor 300 //How much armor does ironman start with?

//Kamikaze
kamikaze_level 3
kamikaze_radius 300 //Radius of people affected by blast
kamikaze_fuse 10 //# of seconds before kamikaze blows Up
kamikaze_maxdamage 300 //Maximum damage to deal to a player

//Magneto
magneto_level 10
magneto_cooldown 45 //Time delay bewtween automatic uses
magneto_boost 125 //How much of an upward throw to give weapons
magneto_giveglock 1 //Give the poor victim a glock?

//Mystique
mystique_level 7
mystique_cooldown 0 //Cooldown time between morphs
mystique_maxtime 0 //Max time you can be morphed
mystique_toggle 1 //Should the key be a toggle or do they need to hold it down

//Night Crawler
nightc_level 2
nightc_cooldown 10 //# of seconds before NightCrawler can NoClip Again
nightc_cliptime 15 //# of seconds NightCrawler has in noclip mode.

//Punisher
punisher_level 1
punisher_dropwpn 0 //Should clinet be forced to drop thier weapon?

//Skeletor
skeletor_level 3
skeletor_cooldown 20 // # of seconds for skeletor cooldown
skeletor_camptime 10 // # of seconds player considered camping w/o x/y movement
skeletor_movedist 10 // minimum amount of dist player has to move b4 considered not camping

//Spiderman
spiderman_level 5
spiderman_moveacc 140 //How quickly he can move while on the hook
spiderman_reelspeed 400 //How fast hook line reels in
spiderman_hookstyle 2 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl)
spiderman_teamcolored 0 //1=teamcolored web lines 0=white web lines
spiderman_maxhooks -1 //Max ammout of hooks allowed (-1 is an unlimited ammount)

//Superman
superman_level 2
superman_gravity 0.35 //Gravity
superman_health 125 //Starting health
superman_armor 125 //STarting armor

//Windwalker
windwalker_level 1

//Wolverine
wolv_level 3
wolv_healpoints 5 //The # of HP healed per second
wolv_knifespeed 290 //Speed of wolveine in knife mode
wolv_knifemult 1.35 //Multiplier for knife damage

//Xavier
xavier_level 7
xavier_traillength 25 //Length of trail behind players
xavier_showteam 0 //Show trails on your team
xavier_showenemy 1 //Show trails on enemies
xavier_refreshtimer 5.0 //How often do the trails refresh

//Zeus
zeus_level 1
zeus_cooldown 600 // # of seconds for zeus cooldown
FullMetal is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:07.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode