Author
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Message
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New Member
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10-02-2006
, 00:31
my heros
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#1
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i don't know where to post this so if this is in the wrong place move it
anyway this is my hero's stats, i think that the hero's are even can someone check them up and edit them so there are even
Quote:
//Exodus
exodus_level 6
exodus_cooldown 15 //# of seconds before next available use after a grabbed user is released (Default 15)
exodus_grabtime 6 //# of seconds Exodus can grab a player for, -1 is unlimited (Default 6)
exodus_grabforce 8.0 //Grab force or speed you can move a grabbed user, 1.5 min - 16.0 max (Default 8.0)
exodus_toggle 1 //0-hold keydown to use, 1-toggles the grab (Default 1)
//Vash the Stampede
vash_level 4
vash_deaglemult 2.5 //Damage multiplyer for his Deagle
vash_gravity 1.0 //Default 1.0 = normal gravity (0.50 is 50% of normal gravity, ect.)
//Mr. Freeze
freeze_level 5
freeze_cooldown 45.0 //Time required between power uses
freeze_maxtime 16.0 //Time the ground is like ice
//Fartman
fartman_level 1
fartman_gasdmg 5 //Amount of damage caused (Default 10)
fartman_gasradius 200 //Damage radius from smoke grenade to player, 200-250 is the normal smoke radius (Default 200)
fartman_gasfreq 1.0 //Every # of seconds gas damage is caused again (Default 2.0)
fartman_grenadetimer 5.0 //# of seconds until new smoke grenade is given (Default 10.0)
//Gambit
gambit_level 3
gambit_grenademult 60.9 //Damage multiplyer from orginal damage amount (def 60.9)
gambit_grenadetimer 30.0 //How many seconds delay for new grenade after nade is thrown (def 30.0)
gambit_cooldown 30.0 //How many seconds until extra grenade damage can be used again (def 120.0)
//Supergirl
supergirl_level 6
supergirl_health 150 //Default Health 150
supergirl_armor 150 //Default Armor 150
supergirl_toggle 0 //(def 0=no, key must be held down to fly) (1=yes, toggle flying)
supergirl_flybeforeftime 0 //Fly before freezetime is over, 0=no 1=yes (def=0)
supergirl_flyspeed 300 //Velocity of flying (def=300)
//Grim Reaper
grimreaper_level 10
grimreaper_knifemult 10.0 //Multiplier for knife damage (Default 10.0)
grimreaper_alpha 60 //Grim Reaper's invisibility (Default 60)
grimreaper_gravity 0.25 //Precent of normal gravity (Default 0.25)
//Goku
goku_level 5
goku_aps 10 //The amount of AP gained per second (Default 5)
goku_apl 250 //AP amount multiplied by ssjlevel = AP required for each ssjlevel and cost of ssjlevel power use (Default 250)
goku_hpl 30 //HP amount multiplied by ssjlevel, ex. 30*ssj2 = +60HP (Default 30)
goku_hpmax 500 //Max HP that can be gained (Default 500)
goku_speedbase 300 //Initial Speed boost for ssjlevel 1, only sets if you are slower (Default 300)
goku_speedadd 25 //Speed added to goku_speedbase every next ssjlevel (Default 25)
goku_damage1 70 //Max Damage for ssjlevel 1 power (Default 70)
goku_damage2 100 //Max Damage for ssjlevel 2 power (Default 100)
goku_damage3 175 //Max Damage for ssjlevel 3 power (Default 175)
goku_damage4 300 //Max Damage for ssjlevel 4 power (Default 300)
goku_radius1 100 //Max Radius of Damage for ssjlevel 1 power (Default 100)
goku_radius2 300 //Max Radius of Damage for ssjlevel 2 power (Default 300)
goku_radius3 700 //Max Radius of Damage for ssjlevel 3 power (Default 700)
goku_radius4 1500 //Max Radius of Damage for ssjlevel 4 power (Default 1500)
goku_blast_decals 1 //Show the burn decals on the walls (0-no 1-yes)
//Master Chief
masterchief_level 3
masterchief_health 100 //Default 100 (no extra health)
masterchief_armor 150 //Default 150
masterchief_gravity 1.0 //Default 1.0 = no extra gravity (0.50 is 50% normal gravity, ect.)
masterchief_speed -1 //Default -1 = no extra speed, this cvar is for all weapons (for faster then normal speed set to 261 or higher)
masterchief_p90mult 1.3 //Damage multiplyer for his P90
masterchief_teamglow 1 //Glow Team Color when player skin in use (0=no 1=yes)
//Alien
alien_level 10
alien_health 1 //Default 125
alien_armor 0 //Default 125
alien_knifemult 0.0 //Damage multiplyer for his Knife
alien_vision 170 //How far vision is zoomed out (must be 100 or higer because normal vision is 90)
alien_tint 20 //How dark the green screen tint is (255-no sight, 0-perfect sight)
alien_alpha 0 //Alpha level when invisible (0-invisible, 255-full visibility)
alien_knifemode 1 //1-knife only can't change weapons, 0-Alien Vision on only when knifing (def 0)
//Uncle Sam
unclesam_level 1
unclesam_adminflag a // Admin flag required to use this hero (Default a = ADMIN_IMMUNITY)
unclesam_timer 15 // Number of seconds before the nuke goes off (Default 15)
unclesam_admins_immune 1 // Admins with immuinity are immune to Nukes: 0=no 1=yes (Default 0)
unclesam_loguse 0 // Log use of Nuke, both fake and real are logged: 0=no 1=yes (Default 0)
//Anubis
anubis_level 1
anibus_showchat 1 //(0|1) - hide|show ghostchat messages..
//Aquaman
aquaman_level 1
aquaman_armorcost 0 //How much armor each bubble thrower blast uses
aquaman_numbubbles 7 //How many giant killer bubbles
aquaman_bubbledamage 10 //How much damage each bubble does
//Batman
batman_level 6
batman_health 125 //Starting Health
batman_armor 125 //Starting Armor
//Bomberman
bomberman_level 5
bomberman_cooldown 5 //Cooldown time from bomb explostion until new planting
bomberman_xpbased 0 //Does he get more bombs each level (def=0)
bomberman_bombs 1 //How Many Bombs does he start with (def=1)
bomberman_bpl 1 //How Many More Bombs Does he get each level (def=1)
bomberman_radius 400 //Radius of damage (def=400)
bomberman_maxdamage 100 //Maximum Damage to deal (def=100)
//Captain America
captaina_level 4
captaina_pctperlev 0.05 //Percentage that factors into godmode randomness
captaina_godsecs 0.5 //# of seconds of god mode
//Cyclops
cyclops_level 5
cyclops_laser_ammo 1000 //total # of shots given each round
cyclops_laser_burndecals 1 //Show the burn decals on the walls
cyclops_cooldown 0.00 //Cooldown timer between shots
cyclops_multishot 0.00 //Delay for multishots on holding key down
//Daredevil
daredevil_level 4
daredevil_radius 600 //Radius of the rings
daredevil_bright 192 //How bright to make the rings
//Dazzler
dazzler_level 6
dazzler_radius 3000 //radius of people affected
dazzler_cooldown 5 //# of seconds before Dazzler can flash
//Blink
blink_level 5
blink_amount 100000000 //Ammount of teleportaions available
blink_cooldown 0 //Cooldown timer between uses
blink_delay 0 //Delay time before the teleport occurs
blink_delaystuck 0 //Is the user stuck in place during the delay?
//Dracula
dracula_level 3
dracula_pctperlev 1 //What percent of damage to give back per level of player
//Pitch Black
pitch_level 5
pitch_time 10 //Ammount of time the darkness lasts
pitch_cooldown 60 //Seconds till next available use of power
//Flash
flash_level 4
flash_speed 400 //the speed Flash can run
//Hob Goblin
goblin_level 6
goblin_grenademult 2 //Damage multiplyer from orginal damage amount
goblin_grenadetimer 10 //How many second delay for new grenade
//green Goblin
goblin_level 3
goblin_grenademult 0 //Damage multiplyer from orginal damage amount
goblin_grenadetimer 5 //How many second delay for new grenade
//Hulk
hulk_level 2
hulk_radius 1800 //Radius of people affected
hulk_cooldown 3 //# of seconds before Hulk can ReStun
hulk_stuntime 5 //# of seconds Hulk Stuns Everybody
hulk_stunspeed 70 //Speed of stunned players
//Human Torch
htorch_level 3
htorch_armorcost 15 //How much amour each flame uses
htorch_numburns 5 //How many time to burn the victim
htorch_burndamage 30 //How much damage each burn does
//Iron Man
ironman_level 5
ironman_timer 0.1 //How often (seconds) to run the loop
ironman_thrust 150 //The upward boost every loop
ironman_maxspeed 400 //Max x and y speeds (while in air)
ironman_xymult 1.05 //Multiplies the current x,y vector when moving
ironman_armorfuel 1 //Uses armor as fuel
ironman_fuelcost 1 //How much armor does it cost per firing
ironman_armor 300 //How much armor does ironman start with?
//Kamikaze
kamikaze_level 3
kamikaze_radius 300 //Radius of people affected by blast
kamikaze_fuse 10 //# of seconds before kamikaze blows Up
kamikaze_maxdamage 300 //Maximum damage to deal to a player
//Magneto
magneto_level 10
magneto_cooldown 45 //Time delay bewtween automatic uses
magneto_boost 125 //How much of an upward throw to give weapons
magneto_giveglock 1 //Give the poor victim a glock?
//Mystique
mystique_level 7
mystique_cooldown 0 //Cooldown time between morphs
mystique_maxtime 0 //Max time you can be morphed
mystique_toggle 1 //Should the key be a toggle or do they need to hold it down
//Night Crawler
nightc_level 2
nightc_cooldown 10 //# of seconds before NightCrawler can NoClip Again
nightc_cliptime 15 //# of seconds NightCrawler has in noclip mode.
//Punisher
punisher_level 1
punisher_dropwpn 0 //Should clinet be forced to drop thier weapon?
//Skeletor
skeletor_level 3
skeletor_cooldown 20 // # of seconds for skeletor cooldown
skeletor_camptime 10 // # of seconds player considered camping w/o x/y movement
skeletor_movedist 10 // minimum amount of dist player has to move b4 considered not camping
//Spiderman
spiderman_level 5
spiderman_moveacc 140 //How quickly he can move while on the hook
spiderman_reelspeed 400 //How fast hook line reels in
spiderman_hookstyle 2 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl)
spiderman_teamcolored 0 //1=teamcolored web lines 0=white web lines
spiderman_maxhooks -1 //Max ammout of hooks allowed (-1 is an unlimited ammount)
//Superman
superman_level 2
superman_gravity 0.35 //Gravity
superman_health 125 //Starting health
superman_armor 125 //STarting armor
//Windwalker
windwalker_level 1
//Wolverine
wolv_level 3
wolv_healpoints 5 //The # of HP healed per second
wolv_knifespeed 290 //Speed of wolveine in knife mode
wolv_knifemult 1.35 //Multiplier for knife damage
//Xavier
xavier_level 7
xavier_traillength 25 //Length of trail behind players
xavier_showteam 0 //Show trails on your team
xavier_showenemy 1 //Show trails on enemies
xavier_refreshtimer 5.0 //How often do the trails refresh
//Zeus
zeus_level 1
zeus_cooldown 600 // # of seconds for zeus cooldown
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