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register_event damage


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stigma
Senior Member
Join Date: Mar 2005
Location: Denmark
Old 06-12-2009 , 07:27   register_event damage
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Hello.

How should i catch the "Damage" event? i'vre tryed using read_data(1) attempting to get the damage done, but without a result.

Edit

NVM, i found out that it is read_data(2) that i should use... Then another question, how come that it does not register all the damage that i do? if i hit a client serveral times, it only register the event few times

Last edited by stigma; 06-12-2009 at 07:38. Reason: Found solution
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 06-12-2009 , 08:52   Re: register_event damage
Reply With Quote #2

Use Ham_TakeDamage

PHP Code:
RegisterHamHam_TakeDamage "player" "fw_HamTakeDamage" );

public 
fw_HamTakeDamageiVictim iInflictor iAttacker Float:fDamage iBitDamage 
{   


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Silencer123
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Join Date: Jul 2006
Location: Germany (GMT+1)
Old 06-12-2009 , 09:06   Re: register_event damage
Reply With Quote #3

Quote:
Originally Posted by Bugsy View Post
Use Ham_TakeDamage

PHP Code:
RegisterHamHam_TakeDamage "player" "fw_HamTakeDamage" );

public 
fw_HamTakeDamageiVictim iInflictor iAttacker Float:fDamage iBitDamage 
{   


Does that support wildcards btw? E.g. instead of "player" use "monster_*" ?
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toazron1
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Join Date: Oct 2006
Old 06-12-2009 , 09:13   Re: register_event damage
Reply With Quote #4

No it doesn't, if you want to hook everything that takes damage you need something like this: http://www.nsmod.org/forums/index.ph...=10179&hl=deli

I don't know of any non-NS equivalent
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stigma
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Join Date: Mar 2005
Location: Denmark
Old 06-12-2009 , 13:35   Re: register_event damage
Reply With Quote #5

Okay thanks for the response, but as i dont know anything about that ham module, i dident ought to try. But i found out the with the damage event.
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 06-12-2009 , 13:47   Re: register_event damage
Reply With Quote #6

Here's a little example

PHP Code:
new g_MaxPlayers;
#define IsPlayer(%1)  ( 1 <= %1 <= g_MaxPlayers )

//plugin_init()
RegisterHamHam_TakeDamage "player" "fw_HamTakeDamage" );
g_MaxPlayers get_maxplayers();

public 
fw_HamTakeDamageiVictim iInflictor iAttacker Float:fDamage iBitDamage 
{   
    if ( 
IsPlayeriAttacker ) )
     {
        static 
szName33 ];
        
get_user_nameiAttacker szName 32 );
        
client_printiVictim print_chat "You were attacked by %s" szName );
        
//You can block the victim from taking damage with: return HAM_SUPERCEDE;
    
}

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