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FF2 Left 4 Dead 2 Bosses


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paos2000
Junior Member
Join Date: Nov 2011
Old 10-30-2012 , 07:19   Left 4 Dead 2 Bosses
Reply With Quote #1

Coach


Ellis


Nick


Coach,Ellis,Nick Trio


Download Link : http://www.mediafire.com/download.php?bimwfe71dy86bji
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The Earl of Lemongrab
Junior Member
Join Date: Oct 2012
Location: Gallifrey
Old 10-30-2012 , 11:16   Re: Left 4 Dead 2 Bosses
Reply With Quote #2

Did you make these? Because I saw a couple of models on Gamebanana with these characters 2 months ago, and they are exactly the same. If you did get them from there, you could have at least given the creator credit. :\

Coach: http://gamebanana.com/skins/82067
Scout: http://gamebanana.com/skins/82248
Nick: (will put later)

Last edited by The Earl of Lemongrab; 10-30-2012 at 11:19.
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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 10-30-2012 , 16:48   Re: Left 4 Dead 2 Bosses
Reply With Quote #3

Nice. I wanted to make them, but great job!

What are they're Rages and abilities?
__________________
I quit the FF2 business, I can only provide some assistance and feedback. I was previously a 3D modeler, texture artist and boss maker.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 10-30-2012 , 17:00   Re: Left 4 Dead 2 Bosses
Reply With Quote #4

there were some mistakes in the configs. I have them fixed

coach
PHP Code:
"character"
{
 
"name"     "Coach"
 "class"     "6"  
 "model"     "models\Coayer\heavy.mdl"
 "ragedist"    "800.0"
 "maxspeed"    "350" 
 "sound_block_vo"  "1"
 "ragedamage"   "2700"
 "description_en" "Zombie!"
 
 "weapon1"
 
{
  
"name"    "tf_weapon_fists"
  "index"    "5"
 
}  
 
 
"ability1"
 
{
  
"name" "charge_weightdown"
  "arg0" "3"
  "plugin_name" "default_abilities"
 
}
 
"ability2"
 
{
  
"name" "charge_bravejump"
  "arg0" "1"
  "arg1" "1.5"
  "arg2" "5"
  "plugin_name" "default_abilities"
 
}
 
"ability3"
 
{
  
"name" "rage_stun"
  "arg1" "5.0"
  "plugin_name" "default_abilities"
 
}
 
"ability4"
 
{
  
"name" "rage_preventtaunt"
  "plugin_name" "default_abilities"
 
}
 
"ability5"
 
{
  
"name" "rage_stunsg"
  "arg1" "7.0"
  "plugin_name" "default_abilities"
 
}
 
"ability6"
 
{
  
"name" "rage_new_weapon"
  "arg1" "tf_weapon_grenadelauncher"
  "arg2" "19"
  "arg3" ""
  "arg4" "0"
  "arg5" "3"
  "arg6" "1"
  "plugin_name" "special_noanims"
 
}
 
 
"sound_begin"
 
{
  
"1" "freak_fortress_2\coach\intro.wav"
 
}
 
"sound_precache"
 
{
  
"1" "freak_fortress_2\coach\bgm.mp3"
 
}
 
"sound_bgm"             
 
{
  
"path1" "freak_fortress_2\coach\bgm.mp3"  
  "time1" "75"           
 

 
"sound_kspree"
 
{
  
"1" "freak_fortress_2\coach\kspree.wav"
  "2" "freak_fortress_2\coach\kspree2.wav"
 
}
 
"sound_win"
 
{
  
"1" "freak_fortress_2\coach\win.wav"
  "2" "freak_fortress_2\coach\win2.wav"
 
}
 
"sound_death"
 
{
  
"1" "freak_fortress_2\coach\fail.wav"
  "2" "freak_fortress_2\coach\fail2.wav"
  "3" "freak_fortress_2\coach\fail3.wav"
 
}
 
"sound_ability"
 
{
  
"1"  "freak_fortress_2\coach\rage.wav"
  "2"  "freak_fortress_2\coach\rage.wav"
  "3"  "freak_fortress_2\coach\rage2.wav"
  "4"  "freak_fortress_2\coach\rage3.wav"
  "5"  "freak_fortress_2\coach\rage4.wav"
  "6"  "freak_fortress_2\coach\jump.wav"
  "slot6" "1"
  "7"  "freak_fortress_2\coach\jump.wav"
  "slot7" "1"
  "8"  "freak_fortress_2\coach\jump.wav"
  "slot8" "1"
  "9"  "freak_fortress_2\coach\jump.wav"
  "slot9" "1"
 
}
 
"sound_kill_scout"
 
{
  
"1" "freak_fortress_2\coach\scout.wav"
 
}
 
"sound_kill_heavy"
 
{
  
"1" "freak_fortress_2\coach\heavy.wav"
 
}
 
"sound_hit"
 
{
  
"1" "freak_fortress_2\coach\kill.wav"
  "2" "freak_fortress_2\coach\kill2.wav"
  "3" "freak_fortress_2\coach\kill3.wav"
 
}
 
"mod_download"
 
{
  
"1" "models\Coayer\heavy"
 
}
 
"mat_download"
 
{
  
"1" "materials\models\Coayer\hvyweapon\heavy_head_blue"
  "2" "materials\models\Coayer\hvyweapon\hvyweapon_blue"
 
}
 
"download"
 
{
  
"1" "sound\freak_fortress_2\coach\fail.wav"
  "2" "sound\freak_fortress_2\coach\fail2.wav"
  "3" "sound\freak_fortress_2\coach\fail3.wav"
  "4" "sound\freak_fortress_2\coach\heavy.wav"
  "5" "sound\freak_fortress_2\coach\intro.wav"
  "6" "sound\freak_fortress_2\coach\jump.wav"
  "7" "sound\freak_fortress_2\coach\kill.wav"
  "8" "sound\freak_fortress_2\coach\kill2.wav"
  "9" "sound\freak_fortress_2\coach\kill3.wav"
  "10" "sound\freak_fortress_2\coach\kspree.wav"
  "11" "sound\freak_fortress_2\coach\kspree2.wav"
  "12" "sound\freak_fortress_2\coach\rage.wav"
  "13" "sound\freak_fortress_2\coach\rage2.wav"
  "14" "sound\freak_fortress_2\coach\rage3.wav"
  "15" "sound\freak_fortress_2\coach\rage4.wav"
  "16" "sound\freak_fortress_2\coach\scout.wav"
  "17" "sound\freak_fortress_2\coach\win.wav"
  "18" "sound\freak_fortress_2\coach\win2.wav"
  "19" "sound\freak_fortress_2\coach\bgm.mp3"
  "20" "materials\models\Coayer\hvyweapon\eyeball_l.vmt"  
  "21" "materials\models\Coayer\hvyweapon\eyeball_r.vmt"  
  "22" "materials\models\Coayer\hvyweapon\heavy_head.vtf"   
  "23" "materials\models\Coayer\hvyweapon\hvyweapon_hands.vtf"  
    
}

ellis
PHP Code:
"character"
{
 
"name"     "Ellis"
 "class"     "1"  
 "model"     "models\Ellish\scout.mdl"
 "ragedist"    "500.0"
 "maxspeed"    "360" 
 "sound_block_vo"  "1"
 "ragedamage"   "2700"
 "description_en" "Zombie!"
 
 "weapon1"
 
{
  
"name"    "tf_weapon_bat"
  "index"    "264"
 
}  
 
 
"ability1"
 
{
  
"name" "charge_weightdown"
  "arg0" "3"
  "plugin_name" "default_abilities"
 
}
 
"ability2"
 
{
  
"name" "charge_bravejump"
  "arg0" "1"
  "arg1" "1.5"
  "arg2" "5"
  "plugin_name" "default_abilities"
 
}
 
"ability3"
 
{
  
"name" "rage_stun"
  "arg1" "5.0"
  "plugin_name" "default_abilities"
 
}
 
"ability4"
 
{
  
"name" "rage_preventtaunt"
  "plugin_name" "default_abilities"
 
}
 
"ability5"
 
{
  
"name" "rage_stunsg"
  "arg1" "7.0"
  "plugin_name" "default_abilities"
 
}
 
"ability6"
 
{
  
"name" "rage_new_weapon"
  "arg1" "tf_weapon_scattergun"
  "arg2" "13"
  "arg3" "2 ; 9 ; 5 ; 1 ; 391 ; 99 ; 309 ; 1 ; 25 ; 0"
  "arg4" "0"
  "arg5" "3"
  "arg6" "1"
  "plugin_name" "special_noanims"
 
}
 
 
"sound_begin"
 
{
  
"1" "freak_fortress_2\ellis\intro.wav"
 
}
 
"sound_precache"
 
{
  
"1" "freak_fortress_2\ellis\bgm.mp3"
 
}
 
"sound_bgm"             
 
{
  
"path1" "freak_fortress_2\ellis\bgm.mp3"  
  "time1" "53"           
 

 
"sound_kspree"
 
{
  
"1" "freak_fortress_2\ellis\kspree.wav"
  "2" "freak_fortress_2\ellis\kspree2.wav"
 
}
 
"sound_win"
 
{
  
"1" "freak_fortress_2\ellis\win.wav"
  "2" "freak_fortress_2\ellis\win2.wav"
 
}
 
"sound_death"
 
{
  
"1" "freak_fortress_2\ellis\fail.wav"
  "2" "freak_fortress_2\ellis\fail2.wav"
 
}
 
"sound_ability"
 
{
  
"1"  "freak_fortress_2\ellis\rage.wav"
  "2"  "freak_fortress_2\ellis\rage.wav"
  "3"  "freak_fortress_2\ellis\rage2.wav"
  "4"  "freak_fortress_2\ellis\rage2.wav"
  "5"  "freak_fortress_2\ellis\rage3.wav"
  "6"  "freak_fortress_2\ellis\jump.wav"
  "slot6" "1"
  "7"  "freak_fortress_2\ellis\jump.wav"
  "slot7" "1"
  "8"  "freak_fortress_2\ellis\jump.wav"
  "slot8" "1"
  "9"  "freak_fortress_2\ellis\jump.wav"
  "slot9" "1"
 
}
 
"sound_kill_scout"
 
{
  
"1" "freak_fortress_2\ellis\scout.wav"
 
}
 
"sound_kill_heavy"
 
{
  
"1" "freak_fortress_2\ellis\heavy.wav"
 
}
 
"mod_download"
 
{
  
"1" "models\Ellish\scout"
 
}
 
"download"
 
{
  
"1" "sound\freak_fortress_2\ellis\fail.wav"
  "2" "sound\freak_fortress_2\ellis\fail2.wav"
  "3" "sound\freak_fortress_2\ellis\heavy.wav"
  "4" "sound\freak_fortress_2\ellis\intro.wav"
  "5" "sound\freak_fortress_2\ellis\jump.wav"
  "6" "sound\freak_fortress_2\ellis\kspree.wav"
  "7" "sound\freak_fortress_2\ellis\kspree2.wav"
  "8" "sound\freak_fortress_2\ellis\rage.wav"
  "9" "sound\freak_fortress_2\ellis\rage2.wav"
  "10" "sound\freak_fortress_2\ellis\rage3.wav"
  "11" "sound\freak_fortress_2\ellis\scout.wav"
  "12" "sound\freak_fortress_2\ellis\win.wav"
  "13" "sound\freak_fortress_2\ellis\win2.wav"
  "14" "sound\freak_fortress_2\ellis\bgm.mp3"
  "15" "materials\models\Ellish\scout\eyeball_l.vmt"  
  "16" "materials\models\Ellish\scout\eyeball_r.vmt"  
  "17" "materials\models\Ellish\scout\scout_blue.vmt"  
  "18" "materials\models\Ellish\scout\scout_blue.vtf"  
  "19" "materials\models\Ellish\scout\scout_head.vtf"  
  "20" "materials\models\Ellish\scout\scout_head_blue.vmt"  
  "21" "materials\models\Ellish\scout\scout_normal.vtf" 
    
}

nick
PHP Code:
"character"
{
 
"name"     "Nick"
 "class"     "8"  
 "model"     "models\Coleer\spy.mdl"
 "ragedist"    "500.0"
 "maxspeed"    "355" 
 "sound_block_vo"  "1"
 "ragedamage"   "2700"
 "description_en" "Zombie!"
 
 "weapon1"
 
{
  
"name"    "tf_weapon_club"
  "index"    "3"
 
}  
 
 
"ability1"
 
{
  
"name" "charge_weightdown"
  "arg0" "3"
  "plugin_name" "default_abilities"
 
}
 
"ability2"
 
{
  
"name" "charge_bravejump"
  "arg0" "1"
  "arg1" "1.5"
  "arg2" "5"
  "plugin_name" "default_abilities"
 
}
 
"ability3"
 
{
  
"name" "rage_stun"
  "arg1" "5.0"
  "plugin_name" "default_abilities"
 
}
 
"ability4"
 
{
  
"name" "rage_preventtaunt"
  "plugin_name" "default_abilities"
 
}
 
"ability5"
 
{
  
"name" "rage_stunsg"
  "arg1" "7.0"
  "plugin_name" "default_abilities"
 
}
 
"ability6"
 
{
  
"name" "rage_new_weapon"
  "arg1" "tf_weapon_revolver"
  "arg2" "24"
  "arg3" "2 ; 9 ; 5 ; 1 ; 266 ; 99 ; 150 ; 1 ; 25 ; 0"
  "arg4" "0"
  "arg5" "3"
  "arg6" "1"
  "plugin_name" "special_noanims"
 
}
 
 
"sound_begin"
 
{
  
"1" "freak_fortress_2\nick\intro.wav"
 
}
 
"sound_precache"
 
{
  
"1" "freak_fortress_2\nick\bgm.mp3"
 
}
 
"sound_bgm"             
 
{
  
"path1" "freak_fortress_2\nick\bgm.mp3"  
  "time1" "78"           
 

 
"sound_kspree"
 
{
  
"1" "freak_fortress_2\nick\kspree.wav"
  "2" "freak_fortress_2\nick\kspree2.wav"
 
}
 
"sound_win"
 
{
  
"1" "freak_fortress_2\nick\win.wav"
  "2" "freak_fortress_2\nick\win2.wav"
 
}
 
"sound_death"
 
{
  
"1" "freak_fortress_2\nick\fail.wav"
  "2" "freak_fortress_2\nick\fail2.wav"
 
}
 
"sound_ability"
 
{
  
"1"  "freak_fortress_2\nick\rage.wav"
  "2"  "freak_fortress_2\nick\rage.wav"
  "3"  "freak_fortress_2\nick\rage2.wav"
  "4"  "freak_fortress_2\nick\rage2.wav"
  "5"  "freak_fortress_2\nick\rage3.wav"
  "6"  "freak_fortress_2\nick\jump.wav"
  "slot6" "1"
  "7"  "freak_fortress_2\nick\jump.wav"
  "slot7" "1"
  "8"  "freak_fortress_2\nick\jump.wav"
  "slot8" "1"
  "9"  "freak_fortress_2\nick\jump.wav"
  "slot9" "1"
 
}
 
"sound_kill_scout"
 
{
  
"1" "freak_fortress_2\nick\scout.wav"
 
}
 
"sound_kill_heavy"
 
{
  
"1" "freak_fortress_2\nick\heavy.wav"
 
}
 
"mod_download"
 
{
  
"1" "models\Coleer\spy"
 
}
 
"download"
 
{
  
"1" "sound\freak_fortress_2\nick\fail.wav"
  "2" "sound\freak_fortress_2\nick\fail2.wav"
  "3" "sound\freak_fortress_2\nick\heavy.wav"
  "4" "sound\freak_fortress_2\nick\intro.wav"
  "5" "sound\freak_fortress_2\nick\jump.wav"
  "6" "sound\freak_fortress_2\nick\kspree.wav"
  "7" "sound\freak_fortress_2\nick\kspree2.wav"
  "8" "sound\freak_fortress_2\nick\rage.wav"
  "9" "sound\freak_fortress_2\nick\rage2.wav"
  "10" "sound\freak_fortress_2\nick\rage3.wav"
  "11" "sound\freak_fortress_2\nick\scout.wav"
  "12" "sound\freak_fortress_2\nick\win.wav"
  "13" "sound\freak_fortress_2\nick\win2.wav"
  "14" "sound\freak_fortress_2\nick\bgm.mp3"
  "15" "materials\models\player\spy\spy_cole.vmt"  
  "16" "materials\models\player\spy\spy_cole.vtf"  
  "17" "materials\models\player\spy\spy_coleal.vtf"  
  "18" "materials\models\player\spy\spy_head_cole.vmt"  
  "19" "materials\models\player\spy\spy_head_cole.vtf" 
    
}

BBG_Theory is offline
BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 10-30-2012 , 17:02   Re: Left 4 Dead 2 Bosses
Reply With Quote #5

and finally for the trio

coach_trio
PHP Code:
"character"
{
 
"name"     "Coach Trio"
 "class"     "6"  
 "model"     "models\Coayer\heavy.mdl"
 "ragedist"    "800.0"
 "maxspeed"    "350" 
 "companion"   "Ellis Trio"
 "sound_block_vo"  "1"
 "ragedamage"   "2700"
 "health_formula"  "(((200+n)*n)^1.04)/1"
 "description_en" "Zombie!"
 
 "weapon1"
 
{
  
"name"    "tf_weapon_fists"
  "index"    "5"
 
}  
 
 
"ability1"
 
{
  
"name" "charge_weightdown"
  "arg0" "3"
  "plugin_name" "default_abilities"
 
}
 
"ability2"
 
{
  
"name" "charge_bravejump"
  "arg0" "1"
  "arg1" "1.5"
  "arg2" "5"
  "plugin_name" "default_abilities"
 
}
 
"ability3"
 
{
  
"name" "rage_stun"
  "arg1" "5.0"
  "plugin_name" "default_abilities"
 
}
 
"ability4"
 
{
  
"name" "rage_preventtaunt"
  "plugin_name" "default_abilities"
 
}
 
"ability5"
 
{
  
"name" "rage_stunsg"
  "arg1" "7.0"
  "plugin_name" "default_abilities"
 
}
 
"ability6"
 
{
  
"name" "rage_new_weapon"
  "arg1" "tf_weapon_grenadelauncher"
  "arg2" "19"
  "arg3" ""
  "arg4" "0"
  "arg5" "3"
  "arg6" "1"
  "plugin_name" "special_noanims"
 
}
 
 
"sound_begin"
 
{
  
"1" "freak_fortress_2\coach\trio_intro.mp3"
 
}
 
"sound_precache"
 
{
  
"1" "freak_fortress_2\coach\bgm.mp3"
 
}
 
"sound_bgm"             
 
{
  
"path1" "freak_fortress_2\coach\bgm.mp3"  
  "time1" "75"           
 

 
"sound_kspree"
 
{
  
"1" "freak_fortress_2\coach\kspree.wav"
  "2" "freak_fortress_2\coach\kspree2.wav"
 
}
 
"sound_win"
 
{
  
"1" "freak_fortress_2\coach\win.wav"
  "2" "freak_fortress_2\coach\win2.wav"
 
}
 
"sound_death"
 
{
  
"1" "freak_fortress_2\coach\fail.wav"
  "2" "freak_fortress_2\coach\fail2.wav"
  "3" "freak_fortress_2\coach\fail3.wav"
 
}
 
"sound_ability"
 
{
  
"1"  "freak_fortress_2\coach\rage.wav"
  "2"  "freak_fortress_2\coach\rage.wav"
  "3"  "freak_fortress_2\coach\rage2.wav"
  "4"  "freak_fortress_2\coach\rage3.wav"
  "5"  "freak_fortress_2\coach\rage4.wav"
  "6"  "freak_fortress_2\coach\jump.wav"
  "slot6" "1"
  "7"  "freak_fortress_2\coach\jump.wav"
  "slot7" "1"
  "8"  "freak_fortress_2\coach\jump.wav"
  "slot8" "1"
  "9"  "freak_fortress_2\coach\jump.wav"
  "slot9" "1"
 
}
 
"sound_kill_scout"
 
{
  
"1" "freak_fortress_2\coach\scout.wav"
 
}
 
"sound_kill_heavy"
 
{
  
"1" "freak_fortress_2\coach\heavy.wav"
 
}
 
"sound_hit"
 
{
  
"1" "freak_fortress_2\coach\kill.wav"
  "2" "freak_fortress_2\coach\kill2.wav"
  "3" "freak_fortress_2\coach\kill3.wav"
 
}
 
"mod_download"
 
{
  
"1" "models\Coayer\heavy"
 
}
 
"mat_download"
 
{
  
"1" "materials\models\Coayer\hvyweapon\heavy_head_blue"
  "2" "materials\models\Coayer\hvyweapon\hvyweapon_blue"
 
}
 
"download"
 
{
  
"1" "sound\freak_fortress_2\coach\fail.wav"
  "2" "sound\freak_fortress_2\coach\fail2.wav"
  "3" "sound\freak_fortress_2\coach\fail3.wav"
  "4" "sound\freak_fortress_2\coach\heavy.wav"
  "5" "sound\freak_fortress_2\coach\intro.wav"
  "6" "sound\freak_fortress_2\coach\jump.wav"
  "7" "sound\freak_fortress_2\coach\kill.wav"
  "8" "sound\freak_fortress_2\coach\kill2.wav"
  "9" "sound\freak_fortress_2\coach\kill3.wav"
  "10" "sound\freak_fortress_2\coach\kspree.wav"
  "11" "sound\freak_fortress_2\coach\kspree2.wav"
  "12" "sound\freak_fortress_2\coach\rage.wav"
  "13" "sound\freak_fortress_2\coach\rage2.wav"
  "14" "sound\freak_fortress_2\coach\rage3.wav"
  "15" "sound\freak_fortress_2\coach\rage4.wav"
  "16" "sound\freak_fortress_2\coach\scout.wav"
  "17" "sound\freak_fortress_2\coach\win.wav"
  "18" "sound\freak_fortress_2\coach\win2.wav"
  "19" "sound\freak_fortress_2\coach\bgm.mp3"
  "20" "sound\freak_fortress_2\coach\trio_intro.mp3"
  "21" "materials\models\Coayer\hvyweapon\eyeball_l.vmt"  
  "22" "materials\models\Coayer\hvyweapon\eyeball_r.vmt"  
  "23" "materials\models\Coayer\hvyweapon\heavy_head.vtf"   
  "24" "materials\models\Coayer\hvyweapon\hvyweapon_hands.vtf"  
    
}

BBG_Theory is offline
A_T_R
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Join Date: Jun 2021
Location: KSA
Old 11-14-2021 , 02:37   Re: Left 4 Dead 2 Bosses
Reply With Quote #6

i love this xd
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