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[CS:GO] Changing weapon skin


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notMe2
Member
Join Date: Feb 2014
Old 04-15-2015 , 23:19   Re: [CS:GO] Changing weapon skin
Reply With Quote #31

new skins id's

Code:
422 - ak elite build
423 - mp7 armor core
424 - awp worm god
425 - eagle bronze
426 - p250 valence
427 five7 - monkey busnes
428 galil - eco
429 famas djinn
430 m4a1-s - hyper beast
431 - mag7 heat
432 - negev man-o-war
433 - mac10 - neon
434 - sawed-off origami
435 - cz - pole position
436 - ump grand prix
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 04-16-2015 , 13:21   Re: [CS:GO] Changing weapon skin
Reply With Quote #32

Quote:
Originally Posted by Mitchell View Post
What would they ban your server from, there is no community quick play in csgo..
The master server list.

However, having said that, economy items are only mentioned in the quickplay section of the TF2 quickplay FAQ (which is specific to TF2) and not in the policy of truth section (which applies to all games), so...
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Mitchell
~lick~
Join Date: Mar 2010
Old 04-16-2015 , 13:44   Re: [CS:GO] Changing weapon skin
Reply With Quote #33

Quote:
Originally Posted by Powerlord View Post
The master server list.

However, having said that, economy items are only mentioned in the quickplay section of the TF2 quickplay FAQ (which is specific to TF2) and not in the policy of truth section (which applies to all games), so...
I'm fairly certain if they haven't banned idle servers yet then they wont ban this silly plugin, as it doesn't give you any actual items..
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boomix
Senior Member
Join Date: May 2015
Location: Latvia
Old 06-06-2015 , 11:34   Re: [CS:GO] Changing weapon skin
Reply With Quote #34

Quote:
Originally Posted by Neuro Toxin View Post
A custom knife: Flip Knife | Toxic
http://steamcommunity.com/sharedfile.../?id=418527573

A screenshot of a menu (generated from game configs)
http://steamcommunity.com/sharedfile.../?id=409673617
How is that possible to get a custom skin, that hasn't have any id ?

Last edited by boomix; 06-06-2015 at 13:57.
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Dr. Api
BANNED
Join Date: Mar 2015
Location: France
Old 06-06-2015 , 15:36   Re: [CS:GO] Changing weapon skin
Reply With Quote #35

Quote:
Originally Posted by boomix View Post
How is that possible to get a custom skin, that hasn't have any id ?
If you want to know how many paints it exist or their name/id or the respective paint for the respective weapon you can go on "items_game.txt"

I wanted to make a website with the name and the .vtf extracted. I count +400 paints.
Almost all works for the knife, some of them doesn't, like the bloomstick for the Nova.

PS: We can edit to manage ammo so can we add some paintkid id?

PHP Code:
        "410"

        
{

            
"name"        "aq_damascus"

            "description_string"        "#PaintKit_aq_damascus_knife"

            "description_tag"        "#PaintKit_aq_damascus_Tag"

            "style"        "8"

            "pattern"        "damascus"

            "color0"        "59 64 68"

            "color1"        "91 95 100"

            "color2"        "30 31 31"

            "color3"        "8 5 1"

            "pattern_scale"        "3.000000"

            "phongexponent"        "8"

            "phongalbedoboost"        "60"

            "ignore_weapon_size_scale"        "0"

            "only_first_material"        "0"

            "pattern_offset_x_start"        "0.000000"

            "pattern_offset_x_end"        "1.000000"

            "pattern_offset_y_start"        "0.000000"

            "pattern_offset_y_end"        "1.000000"

            "pattern_rotate_start"        "0.000000"

            "pattern_rotate_end"        "0.000000"

            "wear_remap_min"        "0.000000"

            "wear_remap_max"        "0.500000"

        

PHP Code:
            "2556892"

            
{

                
"icon_path"        "econ/default_generated/weapon_sg556_aq_damascus_sg553_light"

            
}

            
"2556893"

            
{

                
"icon_path"        "econ/default_generated/weapon_sg556_aq_damascus_sg553_medium"

            
}

            
"2556894"

            
{

                
"icon_path"        "econ/default_generated/weapon_sg556_aq_damascus_sg553_heavy"

            

PHP Code:
        "aq_damascus"        "mythical" 
Valve is hidding the .vmt not the .vtf

PHP Code:
Patch
{
    include 
"materials\models\weapons\customization\paints\paint.vmt"
    
insert
    
{
        
//-------------------------------------------------
        // MUST SET THIS BLOCK PER PAINT
        //-------------------------------------------------
        
"$paintname" "aq_damascus"
        "
$description_string" "#PaintKit_aq_forced"
        "
$description_english" "It was given a forced patina using lemon and mustard dripped onto the surface."
        "
$description_tag" "#PaintKit_aq_forced_Tag"
        "
$description_tag_english" "Forced"
        
        
// PAINT PATTERN TEXTURE
        
"$painttexture" "models\weapons\customization\paints\antiqued\damascus"
        
// CAMO COLORS
        
"$camocolor0"        "[115 108 100]" // nicked edge color
        
"$camocolor1"        "[115 108 100]" // clean base color multiplier
        
"$camocolor2"        "[115 108 100]" // worn base color multiplier
        
"$camocolor3"        "[61 67 76]" // oil accretion color
        // PAINT STYLE: 1 = SOLID COLORS, 2 = HYDROGRAPHIC, 3 = SPRAYPAINTED, 
        //         4 = ANODIZED SOLID COLORS, 5 = ANODIZED PATTERNED, 6 = ANODIZED AIRBRUSHED, 
        //        7 = CUSTOM TEXTURE APPLIQUE, 
        //        8 = PATINA/ANTIQUED
        
"$paintstyle"    8
        
// TEXTURE UV TRANFORMs
        
"$PATTERNTEXTURETRANSFORM" "scale 2 2 translate 0 .2 rotate 0"
        
// PHONG ALBEDO BOOST FOR PAINT
        
"$PAINTPHONGALBEDOBOOST50
        
// PHONG EXPONENT FOR PAINTS
        
"$PHONGEXPONENT16
        
// PHONG INTENSITY FOR PAINTS
        
"$PHONGINTENSITY1
    
}


Last edited by Dr. Api; 06-06-2015 at 15:59.
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Neuro Toxin
Veteran Member
Join Date: Oct 2013
Location: { closing the void; }
Old 06-06-2015 , 20:40   Re: [CS:GO] Changing weapon skin
Reply With Quote #36

Quote:
Originally Posted by boomix View Post
How is that possible to get a custom skin, that hasn't have any id ?

If you refer to my pics. These are not custom paintkits. You can apply any paintkit id to any weapon definition index
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Neuro Toxin
Veteran Member
Join Date: Oct 2013
Location: { closing the void; }
Old 06-14-2015 , 08:57   Re: [CS:GO] Changing weapon skin
Reply With Quote #37

I released this today
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ZASTRELIS
Veteran Member
Join Date: Nov 2010
Location: Siberia, Irkutsk
Old 07-27-2015 , 10:45   Re: [CS:GO] Changing weapon skin
Reply With Quote #38

Quote:
Originally Posted by 8guawong View Post
cool!

Code:
#include <sourcemod> #include <sdktools> public OnPluginStart() {     RegConsoleCmd("sm_test",test); } public Action:test(client, args) {     new WepEntity;     if(client > 0 && IsClientInGame(client) && IsPlayerAlive(client))     {         for(new wep; wep < 4; wep++)         {             if((WepEntity = GetPlayerWeaponSlot(client, wep)) != -1)             {                 RemovePlayerItem(client, WepEntity);                 AcceptEntityInput(WepEntity, "Kill");             }         }     }         new entity = GivePlayerItem(client, "weapon_bayonet");     new m_iItemIDHigh = GetEntProp(entity, Prop_Send, "m_iItemIDHigh");     new m_iItemIDLow = GetEntProp(entity, Prop_Send, "m_iItemIDLow");     SetEntProp(entity,Prop_Send,"m_iItemIDLow",2048);     SetEntProp(entity,Prop_Send,"m_iItemIDHigh",0);     SetEntProp(entity,Prop_Send,"m_nFallbackPaintKit",38);         new Handle:pack;     CreateDataTimer(2.0, RestoreItemID, pack);     WritePackCell(pack,entity);     WritePackCell(pack,m_iItemIDHigh);     WritePackCell(pack,m_iItemIDLow);     return Plugin_Handled; } public Action:RestoreItemID(Handle:timer, Handle:pack) {     new entity;     new m_iItemIDHigh;     new m_iItemIDLow;         ResetPack(pack);     entity = ReadPackCell(pack);     m_iItemIDHigh = ReadPackCell(pack);     m_iItemIDLow = ReadPackCell(pack);             SetEntProp(entity,Prop_Send,"m_iItemIDHigh",m_iItemIDHigh);     SetEntProp(entity,Prop_Send,"m_iItemIDLow",m_iItemIDLow); }
Code:
if(IsValidEdict(entity)) {     SetEntProp(entity,Prop_Send,"m_iItemIDHigh",m_iItemIDHigh);     SetEntProp(entity,Prop_Send,"m_iItemIDLow",m_iItemIDLow); }

Last edited by ZASTRELIS; 07-27-2015 at 10:46.
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ZASTRELIS
Veteran Member
Join Date: Nov 2010
Location: Siberia, Irkutsk
Old 09-22-2015 , 17:11   Re: [CS:GO] Changing weapon skin
Reply With Quote #39

Quote:
Originally Posted by Neuro Toxin View Post
I released this today
bugged for me..
Spoiler
Attached Images
File Type: jpg 2015-09-23_00002.jpg (22.2 KB, 5621 views)

Last edited by ZASTRELIS; 09-22-2015 at 17:13.
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 09-23-2015 , 10:36   Re: [CS:GO] Changing weapon skin
Reply With Quote #40

Quote:
Originally Posted by ZASTRELIS View Post
bugged for me..
Spoiler
Good.
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