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[TF2] MGEMod (v2.0.3, 4/19/13)


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Alice.bnd
Member
Join Date: Sep 2011
Location: Russia, SPb
Old 02-11-2013 , 10:36   Re: [TF2] MGEMod (v1.0.4, 4/10/12)
Reply With Quote #171

Quote:
Originally Posted by Lange View Post
I am honestly not sure yet. The plugin functioned without exhibiting this bug for at least two years, then some patch within the last 6 months caused this to happen. I'm not sure if something in SM changed or something in TF2 changed, but nothing in MGEMod changed. The plugin is currently being almost entirely re-written though, and this bug will be fixed as part of that.
Please, be accelerated! Today I received the punched brain. It was rolled away on the previous sourсemod version.
If we receive the new TF2 updating with the obligatory sourcemod updating - our servers will stop.

Last edited by Alice.bnd; 02-11-2013 at 10:36.
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Lange
Member
Join Date: Apr 2009
Old 03-18-2013 , 18:16   Re: [TF2] MGEMod (v1.0.6, 3/15/13)
Reply With Quote #172

1.0.6 has been released which fixes the spawning bug many servers were experiencing.

While this is merely a maintenance release, many new features are in development. Stay tuned.
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maxunited
New Member
Join Date: Mar 2013
Old 03-25-2013 , 19:15   Re: [TF2] MGEMod (v1.0.7, 3/19/13)
Reply With Quote #173

Hi
My name is Max, I'm Polish.
Sorry for my English, because it is not good.
Please help me install MGE mod in my 10 slot server's public IP: 46.250.186.2111001
I have SourceMod 1.4.7 + metamod and works well.
The problems start when I want to install a mod mge
[MGE 1.0.4 addons] I copy the file to the TF / addons, copy the SDK hooks 2.2 to TF / addons. Mge_training_v7.bsp copy to TF / maps.
When you join the server and change the map to mge_training_v7 I have a completely dark map. I can shoot but everything around me is black.
Add command does not work. What am I doing wrong? What's left out?
Please help me. I get tired of it a few days.
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delidolu1genc
Member
Join Date: Feb 2013
Location: Belgium
Old 04-04-2013 , 07:26   Re: [TF2] MGEMod (v1.0.7, 3/19/13)
Reply With Quote #174

Quote:
Originally Posted by maxunited View Post
Hi
My name is Max, I'm Polish.
Sorry for my English, because it is not good.
Please help me install MGE mod in my 10 slot server's public IP: 46.250.186.2111001
I have SourceMod 1.4.7 + metamod and works well.
The problems start when I want to install a mod mge
[MGE 1.0.4 addons] I copy the file to the TF / addons, copy the SDK hooks 2.2 to TF / addons. Mge_training_v7.bsp copy to TF / maps.
When you join the server and change the map to mge_training_v7 I have a completely dark map. I can shoot but everything around me is black.
Add command does not work. What am I doing wrong? What's left out?
Please help me. I get tired of it a few days.
Unfortunately, there is the same problem as me
I opened the map to spawn in a dark box in the plug-in is installed
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Lange
Member
Join Date: Apr 2009
Old 04-04-2013 , 10:53   Re: [TF2] MGEMod (v1.0.7, 3/19/13)
Reply With Quote #175

Check the Sourcemod error logs.
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Mariano
Member
Join Date: May 2009
Location: Poland / Silesia
Old 04-05-2013 , 17:57   Re: [TF2] MGEMod (v1.0.7, 3/19/13)
Reply With Quote #176

MGE plugin is not compatible with the latest sdkhooks.
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duydangle
Senior Member
Join Date: May 2010
Old 04-12-2013 , 06:33   Re: [TF2] MGEMod (v1.0.7, 3/19/13)
Reply With Quote #177

mge_training_v8_beta4a and 1.0.7 not compatible. Switching to beta2 works.
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JohnnyBambo
Junior Member
Join Date: Jan 2012
Old 04-12-2013 , 09:33   Re: [TF2] MGEMod (v1.0.7, 3/19/13)
Reply With Quote #178

mge_training v8_beta4a is compatible with mge 1.07. You just need the spawns for beta4a

use these spawns here: https://dl.dropboxusercontent.com/u/...mod_spawns.cfg
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Lange
Member
Join Date: Apr 2009
Old 04-15-2013 , 21:41   Re: [TF2] MGEMod (v1.0.7, 3/19/13)
Reply With Quote #179

2.0.0 is out! See the updated OP for details.

All credit for this new version goes to Cprice.
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Lange
Member
Join Date: Apr 2009
Old 04-16-2013 , 13:29   Re: [TF2] MGEMod (v2.0.1, 4/16/13)
Reply With Quote #180

Updated to 2.0.1 with a few bugfixes. See changelog for details.
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