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[TF2] Taunt Attack


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Ukito
Junior Member
Join Date: Apr 2010
Old 06-03-2010 , 04:45   Re: [TF2] Taunt Attack
Reply With Quote #21

when the player attacks, then kill him, this makes the use of ridicule for murder
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Ukito
Junior Member
Join Date: Apr 2010
Old 06-23-2010 , 14:29   Re: [TF2] Taunt Attack
Reply With Quote #22

http://forums.alliedmods.net/showthr...ght=Taunt+mode
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Ukito
Junior Member
Join Date: Apr 2010
Old 06-26-2010 , 09:50   Re: [TF2] Taunt Attack
Reply With Quote #23

Who know how disable damage from weapon? or minimize it to 1, or 0. Then make player use taunt...

Last edited by Ukito; 06-26-2010 at 09:50. Reason: correct
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Paah
Junior Member
Join Date: Jan 2010
Old 06-27-2010 , 14:28   Re: [TF2] Taunt Attack
Reply With Quote #24

Quote:
Originally Posted by Ukito View Post
Who know how disable damage from weapon? or minimize it to 1, or 0. Then make player use taunt...
Use SDKHooks to hook the damage calculation and change result to 0.
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CarlZalph
Junior Member
Join Date: May 2010
Old 06-27-2010 , 20:02   Re: [TF2] Taunt Attack
Reply With Quote #25

Quote:
Originally Posted by Paah View Post
Use SDKHooks to hook the damage calculation and change result to 0.
Or, without an external extension:
Use the player_hurt event.
Get the damage amount.
Add it to the total amount of HP of the hurt victim.
Victim gets no damage, and gets whatever force applied.
Could record the entity's velocity before, then .1 seconds after apply the recorded velocity.
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 06-27-2010 , 20:21   Re: [TF2] Taunt Attack
Reply With Quote #26

Quote:
Originally Posted by CarlZalph View Post
Or, without an external extension:
Use the player_hurt event.
Get the damage amount.
Add it to the total amount of HP of the hurt victim.
Victim gets no damage, and gets whatever force applied.
Could record the entity's velocity before, then .1 seconds after apply the recorded velocity.
Unless it's a fatal attack
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CarlZalph
Junior Member
Join Date: May 2010
Old 06-29-2010 , 11:57   Re: [TF2] Taunt Attack
Reply With Quote #27

Quote:
Originally Posted by noodleboy347 View Post
Unless it's a fatal attack
Not true.

Any damage amount you provide to that player will not kill him.

Backstabs won't do it.
Depending on your logic, even environmental damage of any amount won't do it.


Perhaps you should resort to that one plugin I gave you before to stop deathmatching.
You know, the one you didn't use.
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Ukito
Junior Member
Join Date: Apr 2010
Old 08-21-2010 , 06:57   Re: [TF2] Taunt Attack
Reply With Quote #28

i shurely in this http://forums.alliedmods.net/showthread.php?t=77821 plugin have player attack hook, get some (who can)
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Ukito
Junior Member
Join Date: Apr 2010
Old 12-25-2010 , 19:44   Re: [TF2] Taunt Attack
Reply With Quote #29

use ExtendedEvents for hook triggering player attack
http://addons.eventscripts.com/addon...extendedevents
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